little update. still a bit to do ie pockets, proper seams on trousers, finish the hair, specular maps for the body, dirt overlays - hands need some work still
crits on the design welcome,I am not the best of concept artists really.
RUZ - Great work so far...a few crits though.
1- The hair looks off from the front. You can see mirroring and it looks like there are some holes showing up. Maybe readjust the hair planes you've got for the alphas and even in the front middle maybe an alpha or two to break up the symmetry going on.
2- The bottoms of the pants leg taper really odd. It seems bulge then taper then buldge then pull up inside toward the top of the boot. ACUs when wearing boots don't look like that, it'd buldge a lil around the lower calf then taper in to meet the boot's top opening if tied off and or tucked to the boot. Otherwise another option would be the ACU's buldgeing slightly out about the bottom of the calf and then tapering at a slighter angle coming in about the ankle of the boot over it and the drawstrings being quick tied and a lil loose. It would look more natural than what is going on now.
3-Pockets seem a lil too flat on the front. Almost like it's pulled tight the fabric to the body in that spot.
4-I've noticed that a good group of combat journalist have actually been using military dump pouches for holding camera film / equipment as of late. I don't know if it is that they acquired them on site and found them useful or if it's always been a trend. I thought it was kind of neat though.
Otherwise looks nice...almost like a version of the main character from Dead Rising in a way.
cheers for that crit TelekineticFrog.I was getting a bit bogged down with making the arms look right. I will grab a bit more ref on the combats.
will post an update soon
Penzer, you really need to looks at some reference, looking pretty poor right now.
really why folks post stuff in a such a poor state is beyond me.
sorry to be so blunt, but you really need to try a bit harder man
[ QUOTE ]
Penzer, you really need to looks at some reference, looking pretty poor right now.
really why folks post stuff in a such a poor state is beyond me.
sorry to be so blunt, but you really need to try a bit harder man
[/ QUOTE ]
I'm taking a really wild guess here, but perhaps it's so he can get critique and improve?
Razor Bladder , its not elitist.
I spend all week polishing my stuff before I post, so I am not asking that everyone be perfect straight away, just that they do the groundwork, grab some reference and compare it with whats out there.
What tends to happen recently its that the stuff that is not too hot gets totally ignored in P&P anyway. Its better to be honest with people really.
I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being.
But posting this sort of stuff might be due to author thinking that "So awesome, must show it to others"... and some people just won't comment it to not get the other guy mad or to avoid a flame war.
I won't actually comment Penzers work since to me it's 10000% obvious that this is anatomy off and it's not even a good start, why would I comment that if author should guess that himself... and any community crits won't do a shit here (cause what can they say than "looks like a good start" or some simmilar shit when it comes to that early pics).
Awesome Knife SupRore, I just love the handle and I agree with others that the "sharp line" could be more... sharp :P
[ QUOTE ]
I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being.
But posting this sort of stuff might be due to author thinking that "So awesome, must show it to others"... and some people just won't comment it to not get the other guy mad or to avoid a flame war.
I won't actually comment Penzers work since to me it's 10000% obvious that this is anatomy off and it's not even a good start, why would I comment that if author should guess that himself... and any community crits won't do a shit here (cause what can they say than "looks like a good start" or some simmilar shit when it comes to that early pics).
Awesome Knife SupRore, I just love the handle and I agree with others that the "sharp line" could be more... sharp :P
[/ QUOTE ]
im with you and ruz on this stuff.
when i saw penzer head i tought "what a piece of crap, this dudes has no sense".
but didnt say anything cause i dont wanna be like the mean man that says bad things because obviously if he posts that he likes it and this is just fun for him.
if you made that head in sculpey and showed it to someone they would be like.. eheh yeah. its cute.
but if you made a head that looks like a real head, they would be like, "ohh this is really good, perhards change a little bit here and there".
i.e. ppl only critique someting to help you improve when they see its worth it and that you actually spend time doing it, in this case it wasnt. you played a little bit with sculpey and pooped and image. what you want ppl in here to crittique? smash it and do it again.
. .. yueah..
smash it and do it again. this time use references.
im thinking you obviously now that head looks nothing like a real head. put a little effort in it next time if thats your desire. if not. well continue to do what you do but dont expect comments from others.
humm. which you probably werent expecting.
Edit 1: looks like it was razorblader who started this all. by saying ruz was an elitist. infact i dont think penzer wanted any comments on the piece. he just wanted to show that. a little fun. i can understand that.
Edit 2: weeeeeeeeeeeeee, old polycount is backk!! let the fire burn! someone post some kittens
yeah, didn't really want to start a war, just nice for people to be aware of what is good and bad. To be fair I should have been a bit more explicit on what i thought was wrong with the piece in question, not just its a bit poor!
I do however feel that people should crit a bit more honestly, even just quickly write whats good and bad about a piece.
Any way i shut up now and do some more work:)
I think it's finished now. At least I don't really want to put more time on it... The polycount ended up at 678 triangles and it uses one 1024x512 texture and one small 32x32 texture.
this is an appology to Ruz on my own deciding. Even though I don't agree with some things said, and especially other comments, I read everything in a hurry and all the comments I read kinda blended into one. Ignore me, I can get hot-headed and just jump to conclusions :P
DarthRevanII - I have had people tell me my work sucks in the past and it made me all the more determined to improve.
If you look at the majority of my posts then you will realise that I am a pretty helpful guy.
All I am saying is that before posting look at the obvious faults and try some self critique, ie is that nose a nose? , does it vaguely resemble a nose etc.
Makes it easier to crit and more likely to get a response.
sama.van - thats not as bad start, nice colours in the texture, but perhaps the darkness under the eyes is slightly overdone IMHO
Seems the bridge of the nose is too low down on the head also.
Neo_God - quite a nice stylistic head so far
Jimmy - I really dig that man
Davision3D - thats really sexy mate
_Oz - there is a bit of an extreme emboss going on there in the texture
A traincar for a top-down/3rd person steampunk RPG,needs some more gears and whistles though.
Someone suggest something interesting for the lame outer walls
Replies
RTS building the Murloc capital, yay I'm making concepts!!
@Earthquake: I think that's the first time I've seen a non 15 years old asian chick from you. It looks sweet
[/ QUOTE ]
Fixed
Looks great my friend, but I already told you, just wanted to publicly declare my love
A little more on this guy, still have to make the cloak and soften up some things.
eh
Soon done. Gauntlets and weapon left.
Some painting on spacey's naturebaby sdk -
crits on the design welcome,I am not the best of concept artists really.
1- The hair looks off from the front. You can see mirroring and it looks like there are some holes showing up. Maybe readjust the hair planes you've got for the alphas and even in the front middle maybe an alpha or two to break up the symmetry going on.
2- The bottoms of the pants leg taper really odd. It seems bulge then taper then buldge then pull up inside toward the top of the boot. ACUs when wearing boots don't look like that, it'd buldge a lil around the lower calf then taper in to meet the boot's top opening if tied off and or tucked to the boot. Otherwise another option would be the ACU's buldgeing slightly out about the bottom of the calf and then tapering at a slighter angle coming in about the ankle of the boot over it and the drawstrings being quick tied and a lil loose. It would look more natural than what is going on now.
3-Pockets seem a lil too flat on the front. Almost like it's pulled tight the fabric to the body in that spot.
4-I've noticed that a good group of combat journalist have actually been using military dump pouches for holding camera film / equipment as of late. I don't know if it is that they acquired them on site and found them useful or if it's always been a trend. I thought it was kind of neat though.
Otherwise looks nice...almost like a version of the main character from Dead Rising in a way.
will post an update soon
Long way to go..
really why folks post stuff in a such a poor state is beyond me.
sorry to be so blunt, but you really need to try a bit harder man
Penzer, you really need to looks at some reference, looking pretty poor right now.
really why folks post stuff in a such a poor state is beyond me.
sorry to be so blunt, but you really need to try a bit harder man
[/ QUOTE ]
I'm taking a really wild guess here, but perhaps it's so he can get critique and improve?
Wow, that picture is confusing. It looks like the blade is rotated 90º of the handle.
[/ QUOTE ]
I thought it was just me
How fantastically elitest of you Ruz, perhaps you forget what your own old works looked like?
Not everyone here is a pro / seasoned hobbyist.
Hell, this is the Wotcha Workin On / WIP thread isn't it?
First time taking this nextgen stuff seriously, learning experience, excuses/blahblahblah
Dunno are you getting what I'm trying to tell you, as I dont even know what that part is called in finnish .
see here
http://www.shef.ac.uk/mecheng/tribology/research/studentprojects/images/chefsknifeblade.jpg
http://users.ap.net/~schroen/fourknives/image/newstyle5.jpg
True, but in top left picture you can see that line, so I assume it is in there .
I spend all week polishing my stuff before I post, so I am not asking that everyone be perfect straight away, just that they do the groundwork, grab some reference and compare it with whats out there.
What tends to happen recently its that the stuff that is not too hot gets totally ignored in P&P anyway. Its better to be honest with people really.
But posting this sort of stuff might be due to author thinking that "So awesome, must show it to others"... and some people just won't comment it to not get the other guy mad or to avoid a flame war.
I won't actually comment Penzers work since to me it's 10000% obvious that this is anatomy off and it's not even a good start, why would I comment that if author should guess that himself... and any community crits won't do a shit here (cause what can they say than "looks like a good start" or some simmilar shit when it comes to that early pics).
Awesome Knife SupRore, I just love the handle and I agree with others that the "sharp line" could be more... sharp :P
I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being.
But posting this sort of stuff might be due to author thinking that "So awesome, must show it to others"... and some people just won't comment it to not get the other guy mad or to avoid a flame war.
I won't actually comment Penzers work since to me it's 10000% obvious that this is anatomy off and it's not even a good start, why would I comment that if author should guess that himself... and any community crits won't do a shit here (cause what can they say than "looks like a good start" or some simmilar shit when it comes to that early pics).
Awesome Knife SupRore, I just love the handle and I agree with others that the "sharp line" could be more... sharp :P
[/ QUOTE ]
im with you and ruz on this stuff.
when i saw penzer head i tought "what a piece of crap, this dudes has no sense".
but didnt say anything cause i dont wanna be like the mean man that says bad things because obviously if he posts that he likes it and this is just fun for him.
if you made that head in sculpey and showed it to someone they would be like.. eheh yeah. its cute.
but if you made a head that looks like a real head, they would be like, "ohh this is really good, perhards change a little bit here and there".
i.e. ppl only critique someting to help you improve when they see its worth it and that you actually spend time doing it, in this case it wasnt. you played a little bit with sculpey and pooped and image. what you want ppl in here to crittique? smash it and do it again.
. .. yueah..
smash it and do it again. this time use references.
im thinking you obviously now that head looks nothing like a real head. put a little effort in it next time if thats your desire. if not. well continue to do what you do but dont expect comments from others.
humm. which you probably werent expecting.
Edit 1: looks like it was razorblader who started this all. by saying ruz was an elitist. infact i dont think penzer wanted any comments on the piece. he just wanted to show that. a little fun. i can understand that.
Edit 2: weeeeeeeeeeeeee, old polycount is backk!! let the fire burn! someone post some kittens
Little updates, thanks for the crits guys.
@fighting: Ruz's critique was legitimate, I guess, but wouldn't it help to be a little more constructive?
Whatever, post kittens ban per, etc.
(updated image)
I do however feel that people should crit a bit more honestly, even just quickly write whats good and bad about a piece.
Any way i shut up now and do some more work:)
http://home.vxu.se/jenni00/temp/kiosk_2w.jpg
http://home.vxu.se/jenni00/temp/kiosk_3w.jpg
Here's a Z Brush quicky!
Inspired by some of Bill Plympton's animations
Not so great.
"This isn't good at all, you really need to practice and get anatomy reference,"
[/ QUOTE ]
that is almost exactly what he wrote. not sure where you inferred the "go elsewhere" from.
Diffuse and self illumination, viewport screen.
Polycount head : 1k
If you look at the majority of my posts then you will realise that I am a pretty helpful guy.
All I am saying is that before posting look at the obvious faults and try some self critique, ie is that nose a nose? , does it vaguely resemble a nose etc.
Makes it easier to crit and more likely to get a response.
sama.van - thats not as bad start, nice colours in the texture, but perhaps the darkness under the eyes is slightly overdone IMHO
Seems the bridge of the nose is too low down on the head also.
Neo_God - quite a nice stylistic head so far
Jimmy - I really dig that man
Davision3D - thats really sexy mate
_Oz - there is a bit of an extreme emboss going on there in the texture
Someone suggest something interesting for the lame outer walls