Been working on this guy for a week now. Coming along ok, but still lots to do.
He will be a kind of tough roving journalist, getting in to all the worlds hotspots!
cheers MoP -
yeah, i have n't touched the boots yet. shoes/footwear are a pain so i tend to leave them till last.
definitely I can shave some polys off the boots. The whole character is around 4700 polys right now
thanks for the comments guys. Been slaving over this.
Hands are a bit weird still i agree. need to rexamine that.
the main point of doing this was to address workflow issues, but this , but it turned out better thatn expected.
lil update. won't be able to do any more till after I move back to london next week.
the guy on the left was how it started out , evolving to the one on the right
thx for the critic ruz, it was indeed looking odd, better now i think. Looking very nice yours, you need to teach me someday your secret for those skin shaders/textures
looking better vitor. digging the sharp creases in the trousers too.
I may steal that idea:)
yeah skin/texture stuff, I will post the flats soon when its looking more finished. time for beer now
who needs guns when you have a futuristic pod car pssshhhh been working around some normal map issues, ill probably fix them up in photoshop. this is the normal on the low-poly.
That's supposed to be Elliot Gould as Philip Marlowe in The Long Goodbye, but I didn't put much time into getting the likeness, so it's probably not recognizable, dunno. I just had movie running on the other monitor while zbrushing.
mvelasquez - cool design, pretty nice belt and hand details.
Here is my crap, I get back to messing around it after long brake. Unfortunately I have time for it only in weekends ;/
Its around 24ktri atm, few more tris will come, few more later I'll reduce.
Here's a screenshot of the mod I've been working on. Using Sauerbraten as the game engine, and I've been working on replacing all of the default assets. (so that I won't be stepping on any other artists' toes) This is a pic of the menu system.
[ QUOTE ]
Here's a screenshot of the mod I've been working on. Using Sauerbraten as the game engine, and I've been working on replacing all of the default assets. (so that I won't be stepping on any other artists' toes) This is a pic of the menu system.
[/ QUOTE ]
Ha, Sauerbraten rocks! Got any more details on the mod?
Yes, I'm planning on having a small 1-player campaign. (very small, probably no more than three or four levels) But before that, I'm going to construct a multi-player level based on the office that I work at. (a little favor to my co-workers) I want the single-player levels to be a humorous send-up of office culture. I want all the enemies to be zombies, but I want them to be obviously parodying common office behaviour until you get too close. For the moment I'm just trying to get the nuts and bolts in place. I'm working on the HUD weapons at the moment. I'll post some concepts for the enemies after I'm done with that task. (could take a while)
[ QUOTE ]
thanx for the comments
here's a small update
[/ QUOTE ]
Wow, that's really coming along nicely! I really like the exagerated style of your buildings. You can tell that this will be a town with personality once you're finished. I'm looking forward to what it looks like textured.
Replies
He will be a kind of tough roving journalist, getting in to all the worlds hotspots!
yeah, i have n't touched the boots yet. shoes/footwear are a pain so i tend to leave them till last.
definitely I can shave some polys off the boots. The whole character is around 4700 polys right now
hope to see it finished:D
saved to inspiration folder. hihi
What happens when you press his chest???
Nice work so far Ruz!
Hands are a bit weird still i agree. need to rexamine that.
the main point of doing this was to address workflow issues, but this , but it turned out better thatn expected.
[EDIT] edited ruz critic and few minor changes.
the guy on the left was how it started out , evolving to the one on the right
I may steal that idea:)
yeah skin/texture stuff, I will post the flats soon when its looking more finished. time for beer now
Mr. Met!
Haha, I wanted to make some form of a mascot.. Mr. Met looked the coolest
http://www.flickr.com/photos/ryanswift/615116111/in/photostream/
small and wild
also does anyone know of any good tutorials that would help me texture vehicles i have never made one before. thanks.
'That's OK with me...'
i decided to quickly redo this guy for portfolio purposes. wip of course.
My first try at making normals in zbrush. This is on the low poly model. I think i have to redo it.
Here is my crap, I get back to messing around it after long brake. Unfortunately I have time for it only in weekends ;/
Its around 24ktri atm, few more tris will come, few more later I'll reduce.
started to texture
Dumpster, not finished with the diffuse yet, using a 1024 diffuse/normal, 676 tris.
still much to do...
still needs a bit of work.
vitor: looking awesome ma friend.
lets unwrap this mother
Welcome has 7 letters...not 6
And its got a helluva lot more lights around the rim.
Bitmap...that is really cool. But you're missing one important detail:
Welcome has 7 letters...not 6
And its got a helluva lot more lights around the rim.
[/ QUOTE ]
DOH!
some little work more today:
here's a small update
Here's a screenshot of the mod I've been working on. Using Sauerbraten as the game engine, and I've been working on replacing all of the default assets. (so that I won't be stepping on any other artists' toes) This is a pic of the menu system.
[/ QUOTE ]
Ha, Sauerbraten rocks! Got any more details on the mod?
thanx for the comments
here's a small update
[/ QUOTE ]
Wow, that's really coming along nicely! I really like the exagerated style of your buildings. You can tell that this will be a town with personality once you're finished. I'm looking forward to what it looks like textured.