Slaught: It might just be that 1º of an angle that would make your arm look funny, but his left arm, from that render, almost looks as if it's kind of curvy. Can't really tell too much, but I think you may have that modeling arm problem I had a while ago. It looks like you have made the width of the forearm (meaning from pinky to thumb) much wider than the thickness of the forearm (meaning from top of the hand to the palm). Might want to try evening that up in both directions? Could be wrong, might just be the angle
Multivac: i was surprised to see another name than Shotguns besides that post, hah. It's mostly just the colours though, don't worry. Nice work, quite an organic look for something so mechanical.
the colors really are nice, and the design too. i dont think the outer walls are boring but i think some areas have dark blacks that seem out of sync, like why dont the walls' plates have darker crack between them, while other cracks are?
one option (which im not sure goes with ur design) is have some rust dripping from some of the nails (on the outer walls..), from the windows' grates, etc
Alright, I'm throwing this one to the wolves, so to speak. I've been working on it for a while now, and I really want to call it done so I can get to making the body and texturing it. I know it's nowhere close, so I want you all to rip it apart and give me your best advice.
Comments and criticism are really appreciated, so don't hold back. Give me all you've got.
blankslatejoe: pretty damn fine - one! looks great
rens: no more posts of woman bodys with male head, please! - body looks fine, you may want to go over her navel&stomach again, try to get the front stomach muscles/part a bit more forward & let the navel come a bit sexier out/in...
jgarland: dont know if it helps you, just my thoughts to push his character&some anatomy tweaks...(can also be confusing):
Edit 1: looks like it was razorblader who started this all. by saying ruz was an elitist. infact i dont think penzer wanted any comments on the piece. he just wanted to show that. a little fun. i can understand that.
Edit 2: weeeeeeeeeeeeee, old polycount is backk!! let the fire burn! someone post some kittens
[/ QUOTE ]
I was away for a few days, and just thought I'd add a reply to acknowledge the comments on my last post in here. I'm practicing more head sculpts, I'm working my way up to doing a likeness model for my portfolio at some point. I want to make myself post as many of the heads I'll be doing so that I'm in the habit of putting my work up here. I'll keep my 1 hour heads in the 1 hour heads thread, until I'm working on one that will become a portfolio piece at which point I want all the feedback possible.
I like it!
What looks a bit strange to me is the separation between head and body since that is very "unfishy". Maybe it would be better to have a smoother transition there, basically a head with tail.
[ QUOTE ]
blankslatejoe: pretty damn fine - one! looks great
rens: no more posts of woman bodys with male head, please! - body looks fine, you may want to go over her navel&stomach again, try to get the front stomach muscles/part a bit more forward & let the navel come a bit sexier out/in...
jgarland: dont know if it helps you, just my thoughts to push his character&some anatomy tweaks...(can also be confusing):
[/ QUOTE ]
Thanks a lot for the help, xysdf! The jaw and ear are intentionally like that, since he's going to be a vampire, but all the other crits were wonderful, and a paint-over is more than I could have asked for.
Not really much to look at yet, but I finally decided to do something about the horrible weapon models in Sauerbraten:
Not optimised for real-time rendering yet as this is the base for the highpoly version to make a normalmap from (to force the Sauerbraten coders to finally implement them ).
Renaud Galand - looks cool.
I dont' feel his feet - it does not work for me.
And maybe You could try to give him a little bit some monkey position of his body.
Otherwise it is too human and then the hands are too long for Your position ... I think so
Vitor,
She looks like a case where undernourishment in youth has contributed to arrested development of her female features, with underdeveloped hips. Seems a perfect base for something Silent Hill life
Renaud,
I love the clean lines in the face. That guy really has a personality of sorts and I could easily start spinning various stories about his background without knowing anything about him.
Snowfly,
That's some really creepy shit you've got there. Again, some Silent Hill vibes here. You should perhaps team up with Vitor
JKMakowka,
Interesting so far Looks like it could launch some pretty heavy stuff. Will it be an energy based weapon, or projectiles?
Slaught,
Really got some nice Metal Gear Solid-vibes going on there
kipiripi,
Hehe, I really hope that isn't a shower-soap-picking-bot
Latest update. I'm sorry about the size, just holler if it's too big I'm re-working the leg area right now, so that's why the legs and calves are lacking in detail:
Replies
http://youtube.com/watch?v=UKm2jIV77NU
/spamspamspam
About 1300 tris atm.
I´d like some comments on the anatomy...does anything look out of proportion to any of you guys?
That looks wicked man, he kinda looks like sonny from the Godfather movie.
still very wip of course.
Other than that, looks great, what is he?
the colors really are nice, and the design too. i dont think the outer walls are boring but i think some areas have dark blacks that seem out of sync, like why dont the walls' plates have darker crack between them, while other cracks are?
one option (which im not sure goes with ur design) is have some rust dripping from some of the nails (on the outer walls..), from the windows' grates, etc
Shot at 2007-08-19
Great heads bradford and gavku!
I also dig that guy Gavku, he looks nice an jolly.
I'm probably going to paint the inner mouth over again.
Comments and criticism are really appreciated, so don't hold back. Give me all you've got.
I'd love crits on the sculpt of the face itself, though. Arshbust...
http://i11.tinypic.com/67n5pqx.jpg
Edit: doublehellboy!
rens: no more posts of woman bodys with male head, please! - body looks fine, you may want to go over her navel&stomach again, try to get the front stomach muscles/part a bit more forward & let the navel come a bit sexier out/in...
jgarland: dont know if it helps you, just my thoughts to push his character&some anatomy tweaks...(can also be confusing):
Edit 1: looks like it was razorblader who started this all. by saying ruz was an elitist. infact i dont think penzer wanted any comments on the piece. he just wanted to show that. a little fun. i can understand that.
Edit 2: weeeeeeeeeeeeee, old polycount is backk!! let the fire burn! someone post some kittens
[/ QUOTE ]
I was away for a few days, and just thought I'd add a reply to acknowledge the comments on my last post in here. I'm practicing more head sculpts, I'm working my way up to doing a likeness model for my portfolio at some point. I want to make myself post as many of the heads I'll be doing so that I'm in the habit of putting my work up here. I'll keep my 1 hour heads in the 1 hour heads thread, until I'm working on one that will become a portfolio piece at which point I want all the feedback possible.
I like it!
What looks a bit strange to me is the separation between head and body since that is very "unfishy". Maybe it would be better to have a smoother transition there, basically a head with tail.
xysdf -thanks!
thatdon--that little guy rocks!!
blankslatejoe: pretty damn fine - one! looks great
rens: no more posts of woman bodys with male head, please! - body looks fine, you may want to go over her navel&stomach again, try to get the front stomach muscles/part a bit more forward & let the navel come a bit sexier out/in...
jgarland: dont know if it helps you, just my thoughts to push his character&some anatomy tweaks...(can also be confusing):
[/ QUOTE ]
Thanks a lot for the help, xysdf! The jaw and ear are intentionally like that, since he's going to be a vampire, but all the other crits were wonderful, and a paint-over is more than I could have asked for.
I really appreciate it, man.
Here's the art test that just got me a job
no more game testing for ferg, no sir!
Where did you get a job?
100 poly, 64x64 texture.
will need a few more tweaks.
you starting soon there too, diminished?
I'm working on my Zbrushing chops, not on a character model per se...
Not optimised for real-time rendering yet as this is the base for the highpoly version to make a normalmap from (to force the Sauerbraten coders to finally implement them ).
I dont' feel his feet - it does not work for me.
And maybe You could try to give him a little bit some monkey position of his body.
Otherwise it is too human and then the hands are too long for Your position ... I think so
NICE SCULPT
@DarthRevanII
Thanks for the tip.
here is my Final Entry for gameartisans RemoteRobot Concept challenge..
L-O-V-E near of us, We just need a new point of view..
for All Desperate housewifes...
She looks like a case where undernourishment in youth has contributed to arrested development of her female features, with underdeveloped hips. Seems a perfect base for something Silent Hill life
Renaud,
I love the clean lines in the face. That guy really has a personality of sorts and I could easily start spinning various stories about his background without knowing anything about him.
Snowfly,
That's some really creepy shit you've got there. Again, some Silent Hill vibes here. You should perhaps team up with Vitor
JKMakowka,
Interesting so far Looks like it could launch some pretty heavy stuff. Will it be an energy based weapon, or projectiles?
Slaught,
Really got some nice Metal Gear Solid-vibes going on there
kipiripi,
Hehe, I really hope that isn't a shower-soap-picking-bot
Latest update. I'm sorry about the size, just holler if it's too big I'm re-working the leg area right now, so that's why the legs and calves are lacking in detail: