I really like her face and the piercings, but something about the zipper on her neck/collar seems wrong; like it has 2 zipper pulls side-by-side. Her face and eyes are awesome!
Pavel: Thanks!
Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures.
sama.van: Nice style (some really great characters on your website too). Really like those lips.
Eh, 2x128, psp style. Ready to fight ZOMBIES, or something. Also 1281 tris, which I'm sure is way too much. But the helmet comes off and the gun's included in the texture/tri count, so...
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Pavel: Thanks!
Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures.
sama.van: Nice style (some really great characters on your website too). Really like those lips.
[/ QUOTE ]
pretty sure I just had an accident in both sides of my pants. Love that style, i've gotta do one now, gonna see if I can do it in two days.
Astrofra, nah, just diffuse, specular and bump.
I don't think we're really using any enviroments other than water for the mod, I'm also gonna dirty it up a bit still so I don't think it will end up shiny enough to reflect the enviroment much.
8FtSpider, the hair is great. Doesn't look like alpha mapped hair, looks natural.
Spacey, I'm not much on Pokeman, but that's the best looking one I've seen.
Nice mesh Johny! The ears might give you some problems though. That bit at the front of the ear stands out too much, it's also very dense compared to the rest of the mesh. When you subdivide it it's going to look like the ear is stuck on to the head, and not part of it.
looks good eld. keep us posted on your shenanigans.
i saw this episode of Freakazoid on youtube. with that character who kidnaps you if you say his name. and i decided to model him, a bit different from the one in the show:
Looks great. Maybe the right time to put a texture on it. Or are you going to normal map this? I think that you mentioned that this one´s going to be a basemesh for mudbox, didn´t you?
Anyway, can´t wait to see that finished.
Again one WIP but, for "Dirty Conscience" project this time.
This one NPC Bitch (yes yes <_<). I don't want really one bitch, but keep something "light" (I hope you understand what I'm saying °_°)
Actually trying some attempts with clothes.
@sama.van:
You got a scaling issue between the entire upper body&head and the entire lower body, I think.
Oh and the bellybutton is way to low; it belongs just a bit below a theoretical horizontal line that goes through the slimmest part of the belly.
@saynora; thanks, ive really changed my workflow on this one, all the brickwork on that building is on a bit over half of a 1024 map, its very modular, im still filling in the texture map, but ill be able to include ornaments and trim and basicly anything made of brick, concrete or ceramics, into one 2048x2048 map,
Replies
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I really like her face and the piercings, but something about the zipper on her neck/collar seems wrong; like it has 2 zipper pulls side-by-side. Her face and eyes are awesome!
Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures.
sama.van: Nice style (some really great characters on your website too). Really like those lips.
I would like to show a pegleg character model for Battlefield Pirates 2 modification.
OMG!!!THAT IS SO MAGIC!!!
Best!!!!
Show more!!!
Please!
Eh, 2x128, psp style. Ready to fight ZOMBIES, or something. Also 1281 tris, which I'm sure is way too much. But the helmet comes off and the gun's included in the texture/tri count, so...
(Not the most efficient uvs, but I'm starting to figure the uvw process out a little.)
@suprore
Nice work!
Pavel: Thanks!
Enix: Yes, join me! We must show those makers of the 3d pokemon games how to do thier property justice. None of this N64 quality models and flat color textures.
sama.van: Nice style (some really great characters on your website too). Really like those lips.
[/ QUOTE ]
pretty sure I just had an accident in both sides of my pants. Love that style, i've gotta do one now, gonna see if I can do it in two days.
I don't think we're really using any enviroments other than water for the mod, I'm also gonna dirty it up a bit still so I don't think it will end up shiny enough to reflect the enviroment much.
8FtSpider, the hair is great. Doesn't look like alpha mapped hair, looks natural.
Spacey, I'm not much on Pokeman, but that's the best looking one I've seen.
Some really lame polymodeling, killing time with vague fishmen.
-caseyjones
some quick sculpts that I've been painting over the last week or so. A bird, A bear.
Makes my stuff look bad:
i made the background the score/rock meters...
Charcoal?
More shader fun with dot products
Never done hair with planes before, testing stuffff
i saw this episode of Freakazoid on youtube. with that character who kidnaps you if you say his name. and i decided to model him, a bit different from the one in the show:
ref :
Anyway, can´t wait to see that finished.
update on the Candlejack:
i has feets!
Again one WIP but, for "Dirty Conscience" project this time.
This one NPC Bitch (yes yes <_<). I don't want really one bitch, but keep something "light" (I hope you understand what I'm saying °_°)
Actually trying some attempts with clothes.
looks awesome!
here's a car im working on at the moment.
texture should be 128x64, when im done.
RUuuuuullllezzzzz!!!
Slow progress on my little dungeon scene.
Almost done with sclupting i think. Hopefully i will normal map and texture it.
Just getting through some sprites, next for a running anim!
Good work, really captured the gears feel. I second what Jordan mentioned.
Mike:
Really nice brickwork man. Judging from your previous work, you've had a good deal of practice with the subject
I'm curious, when you bake out your normals, are you going to be creating unique uv space for everything we see?
You got a scaling issue between the entire upper body&head and the entire lower body, I think.
Oh and the bellybutton is way to low; it belongs just a bit below a theoretical horizontal line that goes through the slimmest part of the belly.
any tips on making her look less manly? also, whats a good way to get decent hair in zbrush3?