@Slaught
Thanks for the info, yeah now that I look at it, his brain must be giant!
I've since trimmed it down. Trying to keep it quads just for the sake of good habits transferring to Mud or Zb. (haven't tried those yet, but I'd like to)
I've started using it to build my character & have a few tris in it (since this is just my low poly guy)
thanks , that encourage me to go on.
I work mainly under CINEMA 4 & BODY PAINT , as I know there no "smooth groups" like under 3DS MAX.
When I work "boxmodeling", I switch off completly the smooth to see the shapes better way. On the snap of Mr.B.W. the smooth is about 30° for whole mesh.
Anyway - when he will be done - I will export him into 3DS MAX to add. the smooth groups better way for low poly version ;... the riging is expected too.
I keep the head in quads for ZBRUSHING later on.
I am working on some concept art for the game project I'm working on, just detailing away a bit, but not in any way finished yet. Click it for full size.
It's a steampunkish/industrial FireHydrant design.
made this in one go...
i have not yet put in lopes for animation as im planing to normal map him so il do that after i get him into mudbox. hands needs work. other than those 2 things I can move on to unwrap. (maybe some hair to)
A skirtless skater with baggy jeans and kneepads. nameless
C&c appreciated thanks
[ QUOTE ]
I am working on some concept art for the game project I'm working on, just detailing away a bit, but not in any way finished yet. Click it for full size.
It's a steampunkish/industrial FireHydrant design.
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I like it, but I'm having some trouble seeing a fire hydrant, or rather I'm having trouble seeing what use certain mechanics of it actually come into play with it being a fire hydrant.
Don't think I'll be posting to much on this before the finish. Just wanted to show this stage. The shoulder armor is as fantasy as it gets, but I like it, even if it is a bit impractical...and my colors are not final, just there to help separate the shapes...
ressurection of something really old . Normals, and ambient oclusion in the diffuse slot. looks shitty, but its old eheheh, basically to test xnormal latest version.
Replies
Thanks for the info, yeah now that I look at it, his brain must be giant!
I've since trimmed it down. Trying to keep it quads just for the sake of good habits transferring to Mud or Zb. (haven't tried those yet, but I'd like to)
I've started using it to build my character & have a few tris in it (since this is just my low poly guy)
An Alien Emissary I'm working on at the moment. Currently in the process of unwrapping the UV's. Be Brutal ^.^
I'm very new to alpha mapped hair .
slaught that is looking very nice, i could tell at a glance that you are making a battle toad, me likey!
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Arrggh, I wanted to post the answer first.
Me loves Battle Toads (couldn't ever beat the über-hard NES game though).
some concept art, unfinished coloring/texturing obviously, needs shading too.
Haha, I love it!
@Enix
Nice work, keep going!
thanks , that encourage me to go on.
I work mainly under CINEMA 4 & BODY PAINT , as I know there no "smooth groups" like under 3DS MAX.
When I work "boxmodeling", I switch off completly the smooth to see the shapes better way. On the snap of Mr.B.W. the smooth is about 30° for whole mesh.
Anyway - when he will be done - I will export him into 3DS MAX to add. the smooth groups better way for low poly version ;... the riging is expected too.
I keep the head in quads for ZBRUSHING later on.
... and now You know where I want to go.
I still love John Mc Clane.
http://www.livefreeordiehard.com/
everything very very WIP, just kind of doodling this out little bits at a time.
jibowski: that rocks! it reminds me of The Knife.
RobG: ~<3
Enix: He's turning out great so far.
kickzombies: Love the style, post some more!
Wild JIRACHI appeared!
WIP again...
this is beautiful!
It's a steampunkish/industrial FireHydrant design.
i have not yet put in lopes for animation as im planing to normal map him so il do that after i get him into mudbox. hands needs work. other than those 2 things I can move on to unwrap. (maybe some hair to)
A skirtless skater with baggy jeans and kneepads. nameless
C&c appreciated thanks
I am working on some concept art for the game project I'm working on, just detailing away a bit, but not in any way finished yet. Click it for full size.
It's a steampunkish/industrial FireHydrant design.
[/ QUOTE ]
I like it, but I'm having some trouble seeing a fire hydrant, or rather I'm having trouble seeing what use certain mechanics of it actually come into play with it being a fire hydrant.
Texture wip. Toying with the diffuse and spec right now. Still going to add some wear and tear.
Actually on that too X_X
First finished model in Zbrush 3 (not my first post).
Just posting this thing to say: Where is that infestation of dutch people coming from all of a sudden Making cool stuff too, it's crazy!
Harsh Rens, you seem to have sold the poor guy significantly short
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Maybe he just got out of the pool.
meh
about 220 polys, in game shot.
WIP, need to retweak the smooth groups, this pic is diffuse only, specular and bump are about 50% done.
Most anims done, steam and light attached.
slipstream i really love this model..!
Nice piece of machine !
Here's one version of the head, I plan on doing a few variations: