Long time no see my friends from polycount! Finished the ue4 environment, hope you like it) will make a breakdown thread later, don't worry https://www.artstation.com/artwork/9mxVeN
Its an asset i did to test render on unreal, i did the modelling using zbrush and maya, substance to textures and unreal for render. Hope you guys like the model.
Franchi SPAS-12 model i did for use some hardsurface techniques with maya, this is a piece of a bigger project i'm doing and that i will post soon, i had a lot of fun working on this model, any suggestion or critique is welcome.
I would like to share my new artwork Military Helmet. I created this piece as part of a personal project. It is a game-ready model that I modeled in Maya. I did detailing in Zbrush...For texturing, I used Substance Painter and rendered it in a Marmoset toolbag. Hope you guys like it.C&C is most welcome. For More Hires Screenshots, please click on given link - https://www.artstation.com/artwork/WKOnRJ
I created this assets to be part of a post apocalyptic game enviroment, it was a great polymodeling and texturing training. Modeling and Uving with maya, bakes and textures with substance painter and render with marmoset tool bag 4.
Hey guys! Hope you are have a great week! Right now i am creating 3D assets, and aside of that i am doing a course about Design and 3D Modeling for Videogames!
I made this project to put in practice all the knowledges of a cinematic character production, my objective was to create the most realistic character as i can in all the aspects, modelling, texturing, grooming and rendering. Its was a very challenging project, almost one month for all production. Hope you guys like the result!
This one is certanly my greatest 3D project, I did it in my spare time and it take almost five months to be completed. My objective was to put in practice all the realtime in game character pipeline, all the character and garnmets was sculpted in zbrush from a sphere, retopologized in maya with quaddraw tool, for the face i used the texture XYZ killer workflow, for the rest of the model substance painter and for the hair cards i used xgen to generate the strand textures and after that i put one by one card on the face and Marmoset tool bag 4 to rendering the model as u can see. The model is based on the beautiful concept of the illustrator Justine Cruz.
I created this assets to be part of a post apocalyptic game enviroment, it was a great polymodeling and texturing training. Modeling and Uving with maya, bakes and textures with substance painter and render with marmoset tool bag 4.
This model is a portrait of my wife, i did this model because i wanted to put in practice my 3D knowldge using as a reference someone that inspires me and without any doubt she is the person that most inpires me to continue in this journey, many thanks to my beautiful model! For all the model i used maya, marvelous designer and zbrush, for textures i used substance painter, grooming with xgen and arnold to render.
Replies
ArtStation post
https://www.artstation.com/artwork/9mxVeN
Valhala Axe
Its an asset i did to test render on unreal, i did the modelling using zbrush and maya, substance to textures and unreal for render. Hope you guys like the model.
https://www.artstation.com/jeanleoni
https://br.linkedin.com/in/jean-leoni-213a2765
Shotgun Franchi SPAS-12 realtime
Franchi SPAS-12 model i did for use some hardsurface techniques with maya, this is a piece of a bigger project i'm doing and that i will post soon, i had a lot of fun working on this model, any suggestion or critique is welcome.
https://www.artstation.com/jeanleoni
https://br.linkedin.com/in/jean-leoni-213a2765
Military Helmet
Hi Everyone!
Post apocalyptic assets - Realtime
I created this assets to be part of a post apocalyptic game enviroment, it was a great polymodeling and texturing training. Modeling and Uving with maya, bakes and textures with substance painter and render with marmoset tool bag 4.
https://www.artstation.com/artwork/48JyGk
https://www.youtube.com/watch?v=YuBgFtHDbac
Portfolio
Open a thread with a few more picture, if you have some feedback. :
https://polycount.com/discussion/227579/oseram-warrior#latest
Navy Seal Jeremy
I made this project to put in practice all the knowledges of a cinematic character production, my objective was to create the most realistic character as i can in all the aspects, modelling, texturing, grooming and rendering. Its was a very challenging project, almost one month for all production. Hope you guys like the result!
https://www.artstation.com/artwork/ZG6xKm
the golden skull raid
This one is certanly my greatest 3D project, I did it in my spare time and it take almost five months to be completed.
My objective was to put in practice all the realtime in game character pipeline, all the character and garnmets was sculpted in zbrush from a sphere, retopologized in maya with quaddraw tool, for the face i used the texture XYZ killer workflow, for the rest of the model substance painter and for the hair cards i used xgen to generate the strand textures and after that i put one by one card on the face and Marmoset tool bag 4 to rendering the model as u can see.
The model is based on the beautiful concept of the illustrator Justine Cruz.
https://www.artstation.com/artwork/PoPYN8
Post apocalyptic assets - Realtime
I created this assets to be part of a post apocalyptic game enviroment, it was a great polymodeling and texturing training. Modeling and Uving with maya, bakes and textures with substance painter and render with marmoset tool bag 4.
https://www.artstation.com/jeanleoni
https://br.linkedin.com/in/jean-leoni-213a2765
https://www.artstation.com/artwork/XnKLJa
Lots more info on my artstation page here: https://www.artstation.com/artwork/AqJ40V
https://www.artstation.com/artwork/zOyZg2
here is the latest project I got to work on, Bandle city board for LOR. this was a pretty fun project to concept, model and texture.
more breakdowns here:
https://www.artstation.com/artwork/8eJwXG
higher res images on my Artstation -
https://www.artstation.com/artwork/xJ56QY
https://www.artstation.com/artwork/ea2ZWb
I have been doing this in the last months, testing the new marmoset, rtx on
more info and images: https://www.artstation.com/gustavo-medeiros
https://www.artstation.com/artwork/Ye5roX
https://www.shadertoy.com/view/flSXzR
Retopo in progress hehe
https://polycount.com/discussion/227726/foliage-project#latest
The urban beauty
This model is a portrait of my wife, i did this model because i wanted to put in practice my 3D knowldge using as a reference someone that inspires me and without any doubt she is the person that most inpires me to continue in this journey, many thanks to my beautiful model!
For all the model i used maya, marvelous designer and zbrush, for textures i used substance painter, grooming with xgen and arnold to render.
https://www.artstation.com/artwork/ELkoK8
Video on my twitter:
model
tesla tank