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Platformer Prototype

polycounter lvl 17
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tucho polycounter lvl 17
Assets for an early platformer prototype in Unity, I’ve just created a gallery on my Artstation: https://www.artstation.com/artwork/kDRqgA

https://youtu.be/zY7IJ86U0XM

















https://youtu.be/RCT1-_zu5ww





Replies

  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 14
    This is super cool. Instead of a hard pop to turn off the front meshes maybe have a nice fade out? Generally I think your approach to weathering on your assets could use a little work. Its very localized to edge-wear without much surface variation. its also pretty uniform currently, without much areas of rest within the damage.
  • tucho
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    tucho polycounter lvl 17
    Instead of a hard pop to turn off the front meshes maybe have a nice fade out? 

    Yup, I'm working on it :), and yes, the facilities need more work, specially the interiors
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