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[WIP] Wizard dude

polycounter lvl 12
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travesty polycounter lvl 12
figured I should probably just make a wip thread. this is a character I started making for a workshop being taught by Ackeem Durrant. Still tweaking a lot. also need to add in the belts and what not, then the hair.

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  • travesty
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    travesty polycounter lvl 12
    imported into marmoset toolbag 4, adjusting textures and adding in the last of the assest before jumping into the hair


  • travesty
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    travesty polycounter lvl 12
    been pluging away at the hair for this guy
  • travesty
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    travesty polycounter lvl 12
    Hair still need a lot of love but I think its starting to come together

  • travesty
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    travesty polycounter lvl 12
    slowly its getting there

  • travesty
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    travesty polycounter lvl 12
    more hair, still needs the fly aways

    unreal renders


    then marm still trying to dial in the shader not quite there


  • travesty
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    travesty polycounter lvl 12
    more work on the hair renders from unreal
  • travesty
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    travesty polycounter lvl 12
    More work on the hair in ue5
  • DavidCruz
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    DavidCruz interpolator
    Hair is really difficult for me,  Yours looks great.
    One day i should play with it more, can't get all those cool plugin$ though so might be really rough for me but i can live through it for now through your work.  

    Character looks great.

    Did you try a detail map (idk if that is used for characters) but a pattern to place over the leather?  Its what i'd try, idk i feel some clothing details should be noticeable.  Looks like the fabric pattern for jeans and such and doesn't sit well with me being the viewer not expecting to see that pattern on leather.

    Probably a different vein type pattern for the leather with some good, cracks in it so try this.

    Add the vein ^ to the normal map you made for that leather work, then go back into substance and "rebake" some of the maps and try to get like the curves/cavities and such to shine through the leather work, that might add a lot, hopefully you get what i mean.  You basically have to make a "custom" situation for that leather work.

    Best of luck, thanks for the like.
  • travesty
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    travesty polycounter lvl 12
    DavidCruz said:
    Hair is really difficult for me,  Yours looks great.
    One day i should play with it more, can't get all those cool plugin$ though so might be really rough for me but i can live through it for now through your work.  

    Character looks great.

    Did you try a detail map (idk if that is used for characters) but a pattern to place over the leather?  Its what i'd try, idk i feel some clothing details should be noticeable.  Looks like the fabric pattern for jeans and such and doesn't sit well with me being the viewer not expecting to see that pattern on leather.

    Probably a different vein type pattern for the leather with some good, cracks in it so try this.

    Add the vein ^ to the normal map you made for that leather work, then go back into substance and "rebake" some of the maps and try to get like the curves/cavities and such to shine through the leather work, that might add a lot, hopefully you get what i mean.  You basically have to make a "custom" situation for that leather work.

    Best of luck, thanks for the like.
    Thanks man! Ya hair was a rough one for me. It just takes time till it looks halfway decent. No plugins though. Just maya and deformers to put them into place. 
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