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It's been quite a while since the last time I did some personal work so I've been using my time off from work to do some quick sketching/concepting, to develop ideas faster:
https://www.artstation.com/artwork/2x5Nzg
Hope you like it!
More images in my thread: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest
Thanks!
https://www.artstation.com/artwork/1nWdmL
I made a version with and without her mask
https://www.artstation.com/artwork/xzwAkR
I used a Zmodeler workflow for most of the highpoly, kicked out a " mid-poly" uv/bake and textured in Painter. final render is in Toolbag
You can check the full body and more angles on Artstation: https://www.artstation.com/artwork/JlnxLZ
A friend gave me an idea to make a mouse house from cheese, so I made it
Thread:
https://polycount.com/discussion/210525/the-ruinous-power#latest
https://www.artstation.com/artwork/L2JRkP
Next step... Apply shaders!
(2 months learning 3ds max)
https://www.artstation.com/artwork/aR8oQR
U can see other shots on my instagram
follow me here
https://www.artstation.com/ps_long
100 % Designer, rendered in Marmoset.
Artstation post : https://www.artstation.com/artwork/qAB0X2
I just finished my stylized grass texture - 100% substance designer
More screenshots: https://www.artstation.com/artwork/XB4d9n
I also started my substance sketchbook https://polycount.com/discussion/212187/maximilien-dehove-substances-sketchbook/p1?new=1
Cheers
I like the metal material, reminds me of World of Warcraft or Darksider 2 art style, keep it up !
@Prabh
Nice one, are you trying to create someone particular ?
And here my model of Bruce Wayne, also there is a little article on how it was created
https://polycount.com/discussion/212184/bruce-wayne-bust-the-animated-series-real-time-model
More images on my thread: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest
Thanks
More on : https://www.artstation.com/artwork/k4B20A
Still exploring this exo-skeleton concept (100K tris - tex @ 4096 px) in my free-time!
https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine/p4#latest
Or on my Artstation:
https://www.artstation.com/kristoflovas
Thanks.
Yes I am trying to capture the face of a model.
I'm working on a remake of blood gulch from Halo in unreal engine 4. I would really appreciate some crits. https://polycount.com/discussion/212219/working-on-a-remake-of-blood-gulch-in-unreal-engine-4-looking-for-feedback/p1?new=1
More:
https://www.artstation.com/artwork/dOPb4X
Have a nice day.
Looking to get this wrapped up this week. Keep an eye on the >Polycount thread< for updates!
More hires at: https://www.artstation.com/artwork/BmOAX4
Hello guys,these are assets modular in Demon Dungeon - our internal project. All modular are stylized handpaint with the dark yellow-blue tone to create an ancient dungeon environment atmosphere!
See more hires at: https://www.artstation.com/artwork/rRBPgO
Renders and fly through on my ArtStation:
https://port-seven.artstation.com/projects/EVJ4Y2
My WIP thread can be found here:
https://polycount.com/discussion/comment/2676183#Comment_2676183
I'm modeling a violin and I finished the bridge. How would you guys suggest to retopo it? It looks kinda messy. I want to keep the shape of it in tact.
Added brushstrokes with value and hue variation, fixed nails heightmap, created proper roughness and metallic maps.
> Check out the thread here <