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https://www.instagram.com/p/Br8H1Qfh7Fw/
Breakdown, 3D Viewer and more on artstation: https://www.artstation.com/artwork/v1BrnO
More images: https://www.artstation.com/artwork/qABXXn
hand painted texture study
model
https://www.artstation.com/artwork/v1BK0a
https://polycount.com/discussion/212312/pitt#latest
MAC-10
https://www.artstation.com/artwork/RYJrgX
More images in my thread: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest
ghost inhaler device from felix de puiseau on Vimeo.
Been working on this ghost inhaler!Stylized wooden planks Substance Designer material.
Rendered in Marmoset Toolbag 3.
2048 x 2048 textures.
> Check out the Polycount thread <
> Check it out on my Artstation <
#gameart #MadeWithSubstance #SubstanceDesigner
I continue to deepen Zbrush and here is my last sculpture.
Chac
i'll publish this soon, here my stuffs, https://www.artstation.com/sbstndc
I am working on a portfolio and that's my first character.
I would really appreciate some critiques and comments.
Cheers!
Hi all!
First of all, congrats to all the good work that you've been showing up here! Keep it up!
I just wanted to show you a High Poly I've been working on for an upcoming game-oriented prop. This asset would be the first step in a real prop production process for game.
Due to my work, I do not usually have too much time to work on my portfolio, so I wanted to upload this stage before continuing with the process. I'm looking forward to continue the development of the asset by making a low poly with uvs, bakes and textures in the future.
In the link you can find multiple renders and different camera shots: https://www.artstation.com/artwork/ybBGVK
Stay tuned for updates! Hope you like it!
The goal is to start sculpting more frequently and getting the anatomy-parts better step by step.
model
Feedback are very welcome
Recently finished a project i was working on for a while, I created it to study stylized characters.
https://polycount.com/discussion/201544/schoolgirl-%E5%B0%8F%E5%A5%B3%E5%AD%A9#latest
Artstation post: https://www.artstation.com/artwork/KaJKRB
Love the work everyone is posting here! Keep it up!
Howdy! I remade Blood Gulch inside Unreal Engine 4. Here's the artstation post: https://www.artstation.com/artwork/6azAvN
More images: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement/p4
LINK YOUTUBE
https://www.artstation.com/artwork/BmzAz8
Lighting & Compositing Reel 2019 from Melike Özen on Vimeo.
Hi everyone,
This is my lighting & compositing demo reel I worked on during my studies in Vancouver Film School. Would love to hear some feedback from you guys if you can check out the link, much appreciated!
WIP - Demo for my online class week 2
Not finished yet, clothing and hair needs doing still and some tweaks
Basemesh was given to me by James Busby at Ten 24 Studios
breakdowns here: https://www.artstation.com/artwork/ybybbn
Real time asset rendered in Marmoset toolbag