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Comments and Critics welcome -> http://polycount.com/discussion/195585/star-citizen-security-turret
More images and video fly-through available here: https://www.artstation.com/artwork/XQl9n
Something I've been doing during lunch hours at work. Felt like something different than what I usually make
Hi Wanted to share a model i finished up a little while ago,
its been a on and off project for about a year
hope u like her as much as i do
Artstation: https://www.artstation.com/artwork/XQr4D
Sketchfab: https://skfb.ly/6wOn6
based on Rafael zanchetin’s: Reya, The Moth Queenhttps://www.artstation.com/artwork/g40XG
model
Feedback is welcome, especially on my presentation as I have a few days left.
Renders here: https://www.artstation.com/artwork/QyyW4
I created the bark texture with Agisoft Photoscan, leaf texture is baked in Max.
Unoptimized polycount: ca. 4200, textures bark/leaves: 2K. I am sry I couldn't get a sharper image right now.
model
More renders at https://www.artstation.com/alexforslund
Hope you guys like it. Thanks for checking it out!
WIP thread: http://polycount.com/discussion/197904/wip-sig-mpx#latest
First up, a Nar Shaddaa bar table & stools:
made a little waste bin for my scene
Better quality at https://www.artstation.com/radshaw/albums/765434
any C&C is welcome
Modeled in Maya with traditional sub-d box modelling.
First time using Substance Painter as well as the UDIM workflow.
Finally, rendered with Arnold5.
https://www.artstation.com/artwork/axzv8
https://www.artstation.com/artwork/BqdBr
https://www.artstation.com/artwork/WWe6E
Larger images and Pose with his Evil steed at -https://www.artstation.com/artwork/o5g3k
Submachine Gun MAC-11 SMG
Currently Work In Progress, I Hope To Finish It In The Near Future With a Textured Low Poly..https://www.artstation.com/artwork/axQ9X
based on concept by Max Grecke
https://www.artstation.com/artwork/dXYkK
I'm still trying design this character.
Everything is on WIP mode!
http://polycount.com/discussion/198544/blue-sun-tech-ancillary-maintenance-section-0-24-medium-poly-workflow-unreal
https://www.artstation.com/artwork/1y5zq
https://www.artstation.com/artwork/4KmO2
This is my first real-time asset completed for Nick Reynolds' props and weapons class at Gnomon.
Inspired by Bloodborne's Hunter Gun.
lower than 5k tris
more here https://www.artstation.com/artwork/GlovQ
Soft: Zbrush, Maya, Arnold, Photoshop
More on artstation: https://www.artstation.com/artwork/LPqDR
Stylized Mass effect character.
Hope you guys like it!
WIP thread: http://polycount.com/discussion/198578/wip-aa52-nf1-heavy-machine-gun/p1?new=1
More images at Art Station.
Started painting this week. Next job to do is finish painting all of the rocks surrounding the hut.
WIP thread: http://polycount.com/discussion/197930/seagull-shack-a-mini-hand-painted-project#latest
Working on a fellow
and clothing too
more renders here: https://www.artstation.com/pierrebenjamin
Fusion360+zbrush
made some more progress over the weekend