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Did an Overwatch Environment study. More here: https://www.artstation.com/artwork/vk906
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I made this quick plant sculpt in Zbrush to explore new real-time refraction shader on Sketchfab! Very cool and very fun,i think has a lot of potential.
Stylized character character project.
Original illustration art by Hannah McCaffery
More shots in my Artstation: https://www.artstation.com/artwork/XkG80
UE4 vertex blending
I know there's a lot lf things like this around, so just wanted to try my own.
Textures created in Substance Designer
https://www.youtube.com/watch?v=rauSgIPlXSc
https://www.artstation.com/artwork/B8926
https://www.artstation.com/artwork/4G6AL
Higher res shots and Marmoset Viewer on Artstation: https://www.artstation.com/artwork/qya1D
This is a character that I've been work these days. I was trying something more sci fi this time.
I'm calling it done, but you can check more images and quick tip on my
Improvement Thread here:
Link here https://www.artstation.com/artwork/mk501
This is something I've been working on for a while. Titled 'The First One' I've got loads more renders over on Artstation @ https://www.artstation.com/p/KmyLW
Still not around here as often as I'd like but hey! at least something Starting to block out the structures. Want them to feel less cartoony and more realistic by trying to stick to somehow realistic proportions. Well, as realistic as they could be for dwarfs.. Ah.. as usual, we'll see..
Find more pics here: https://www.artstation.com/artwork/VzJ4X
Hey Guys~ Need a little some help for some opinion and comment.
This is my latest work base on Rich Carey's concept to create this bird-man XD.
Feels bit lack of something but I can't figure it out. Share to me what you had seen in this piece yo!
I know that this is kinda late to change a thing because it seems a complete work, but I will try to tweak whatever I can!
Cheers~
I've painted quite a few bits this week; the rocks, seagulls and windows most notably.
I have chosen to concentrate on the front-view for now, as it's helping cement the painting style in my mind. That way when I come to paint the back-view, I can make it suit the art style better.
WIP thread: http://polycount.com/discussion/197930/seagull-shack-a-mini-hand-painted-project#latest
http://www.youtube.com/watch?v=3qPZeTd1b0c
I also posted some breakdown type images in the thread
http://polycount.com/discussion/192673/ue4-jungle-environment
Did a write up on it over at 80 Level too
https://80.lv/articles/growing-a-jungle-environment-in-ue4/
Original Concept by Nurzhan Bekkaliyev: https://www.artstation.com/artwork/5x1Og
Additional Renders: https://www.artstation.com/artwork/LNgNR
I've been working on this project in my free time; hope you like it!
Polycount (girl): 19,944 Triangles
Polycount (props): 6,373 Triangles
http://polycount.com/discussion/comment/2617426#Comment_2617426
https://www.artstation.com/artwork/vkYXA
Finished sculpt for my Dragon Tooth Mug for the Sketchfab "GDC Beer Bust" challenge. Going to move onto retopo and texturing now.
What do you think?
Feedbacks are welcome
thanks!
https://www.artstation.com/filipebento
WIP 02
https://www.artstation.com/artwork/ak1b8
Took a break from stylized projects and did an exercise in realistic PBR. Also is there a way to embed a marmoset viewer on here? Tried the embedded code, but it doesn't want to stick.
Thread: http://polycount.com/discussion/198840/orbital-anti-ship-suit
Artstation: https://www.artstation.com/artwork/gaOJe
Trying out new nodes and workflows in Substance Designer. 100% procedural
More images over at Artstation:
https://www.artstation.com/artwork/ga2VL
C+C welcome
Ben
The final is sculpted, then there will be a rethology and texturing PBR
Topic http://polycount.com/discussion/198794/sculpted-character-wip#latest
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
www.marcoplouffe.com
https://www.youtube.com/watch?v=qZTqRwq1eic
https://www.artstation.com/artwork/LPX50
please listen to my podcast called The Art of Struggle. You can hear about Art, Video games, Movies, Pop culture, Cgi, The industry and much more. we explore the world of CG pop culture and the people who all make it possible.
https://itunes.apple.com/us/podcast/the-art-of-struggle/id1333565941
https://anchor.fm/pixel-sultan/episodes/1698150
sloooowly getting there :x Gonna have to redo the front side windows though.
Follow his journey here: http://polycount.com/discussion/198877/gurnam-the-elves-hunter/p1?new=1
Cheers!
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