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Hello everyone, welcome to the Bi-Weekly Substance Challenge.
Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesChallenge 1 - Bricking it! (Brick Wall) || Time Limit 30th Jan - 14th Feb.Every portfolio needs one. Click the pictures for bigger resolutions.
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Challenge 2 - A marble-ous texture (Marble) || Time Limit 15th Feb - 1st March.
Be free with this, make a single marble texture, make marble tiles, just loose your marbles and have fun!
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Next Challenge
http://polycount.com/discussion/184104/the-bi-weekly-substance-challenge-challenge-3/p1?new=1
For those finishing up the marble and brick, make sure to keep them in this thread.
Replies
I hope non worked marble still counts, any feedback is welcome.
I will probably pick it up again and make the tiles when I will have a little free time ( working on my portfolio now).
Thanks to all, really inspired by this challenge, ( and a good refresher on Substance Designer too).
it's still not perfect but I had no time to further tweak the substance.
@JoachimC Thanks for sharing!
Here are my tests
very interesting exercice for work quickly.
I love take infinite time XD
This is merely one of the variants that can be created with my current graph, lots of exposed parameters! I'll be adding a herringbone pattern variant tomorrow!
The herringbone pattern proved to be a bit too much work for this particular material. I will probably save it for one of the later challenges.
On to marble!
some beautiful stuff can be done with this SO so i'm on it
some marble tiles
Bricks from reference
and here in UE4
Some really nice stuff here, my jaw was dropped