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Hello everyone, welcome to the Bi-Weekly Substance Challenge.
Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesChallenge 1 - Bricking it! (Brick Wall) || Time Limit 30th Jan - 14th Feb.Every portfolio needs one. Click the pictures for bigger resolutions.
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Challenge 2 - A marble-ous texture (Marble) || Time Limit 15th Feb - 1st March.
Be free with this, make a single marble texture, make marble tiles, just loose your marbles and have fun!
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Next Challenge
http://polycount.com/discussion/184104/the-bi-weekly-substance-challenge-challenge-3/p1?new=1
For those finishing up the marble and brick, make sure to keep them in this thread.
Replies
still wip. just started adding the dark dirt layer.
I made some small improvements to the grout, bricks and the plaster
you could maybe try adding in some colours like some blue or green hues with a mask to give it a bit more colour variation or maybe push some damage wear into the colour info but it looks really good
Thought I'd jump in on this... had some time to build up a substance over tonight.
C&C Welcome, would love to learn some workflow tricks from the rest of you as well
Got a few more shots on ArtStation
more wip
The (probably) final renders. Feedback is always welcome.
Here's what I got done during the weekend.
iam very new to the designer i never worked with him then i read about this challenge and decided to give it a try. This is what i have so far. C&C welcome! Working with substance designer was very very fun, but of course i have to learn a lot more until i reach the quality shown here
I am going to try and get some subtle chipped paint, anyone got any tips?
first post here!
Thank you @3DKyle for this challenge. That's a great source of motivation for me to learn Substance Designer.
I've seen some great examples in this topic so far. My favorite is probably the one from @Moist.
Here is my wall so far… still lot to do but I need a break
@Ile looking good I think the lighter powder part at the bottom looks a bit procedural though maybe tweak that a little.
@DanielB good start I'd say that the lighter line going down the left side will be noticeable when it starts to tile unless blended out so maybe reduce the dirt in other areas or add it in there and maybe chip away a little at the edges of your bricks some
@picto to great start looking forward to seeing what you get
@Zombiecrackers yours looks great well done
I hope to find the time to finish it before the deadline… I'm sooo slow
Sure thing, once I've got a more finalized version I'll make sure to put it up on Substance Share for you to dissect it
@alexholmesl93 maybe a nice slope blur set to min would do the trick?
Here's my second version, made some height variation and adjusted the albedo a bit.
Edit: Adjusted roughness after the feedback of @K
@Adelphia thank you, and you're absolutely right about the saturation!
It does look a lot better, nice find, thank you!
I felt like not overdoing the breakage, so it would retain the brick shape and form. It could still use some difference and variation to brick colors and some dirt, but all in all I like how subtle it is but somewhat interesting as well (in my own opinion).
I see some of the other people are pretty much destroying the whole brick structure. It looks cool, but I didn't want to go that far this time. Cool looking plaster as well. And that dripping grout looks very nice.
My renders are from the Designer itself.
hopefully this is easy to follow
hope this helps anyone else wondering how to do it
what it does, is it offsets your pattern in input 0 by using the range of colour in your mask multiplied by the number in the graph so, white it moves a lot and black it stays where it is
Thanks a lot mate!
Here is my go at the challenge, cant wait for the next one!
Here's my WIP so far, want to optimize and polish this stage first, then add in stuff like moss, dirt and more variation.
How is it different from a Directional Warp?
constructive criticism is always welcome too!
@Budd looking good, i like the band going round the middle, something different
@Budd nice height going on there!
No doubt it's powerful but this Pixel Processor is sooo beyond me right now