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Hello everyone, welcome to the Bi-Weekly Substance Challenge.
Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesChallenge 1 - Bricking it! (Brick Wall) || Time Limit 30th Jan - 14th Feb.Every portfolio needs one. Click the pictures for bigger resolutions.
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Challenge 2 - A marble-ous texture (Marble) || Time Limit 15th Feb - 1st March.
Be free with this, make a single marble texture, make marble tiles, just loose your marbles and have fun!
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Next Challenge
http://polycount.com/discussion/184104/the-bi-weekly-substance-challenge-challenge-3/p1?new=1
For those finishing up the marble and brick, make sure to keep them in this thread.
Replies
Looking forward to seeing all who participate.
All in all a really good start! Keep going!
I plan to stick as closely to the reference as i can, some pretty cool effects in there. So far theres no roughness and colours are placeholder.
Crits more than welcome
@Moist I agree with Moose in the fact the spacing between bricks is rather large. Try break up your edges also with a slope blur or/and a directional warp.
@Adelphia Looks good dude, I agree with KV in the fact that they are shiny, try messing around with your roughness some more.
@k I think your bricks might be looking a bit too soft, you may want to tighten up some of the bevels in your large details a bit.
there is also some seams from the grunge overlay coming through
@Adelphia , Good idea, it could use some more variation. I actually decreased it a bit before.
[EDIT: I sounded like mickey mouse, "haha"] Tomorrow ill integrate the feedback
I made another render with toolbag 3 this time and made it tile more to see if it was recognizable, think im pretty happy with it all
@Moist definetly getting there
@furiouslul your getting there , i think you just need to push it a bit more, like add in darker parts to the cracks maybe and highlight the scratched areas, plug in an ambient occlusion node as well that could help. here is my brick colour chart if you fancy taking a look and if you can see enough to follow it, i blend over an over layering things with different masks changing the hue and lightness each time. I have a whole bunch of masks i created to plug into things at the side of this graph. hope it helps
Realistic
Stylised Pavers
@furiouslul It's coming together nicely. I like how you have that slight rotation too and some color variation between bricks. I think you might want to mess about with the edge wear as it looks too crunchy.
@Valravn Not bad, I think the noise on the bricks looks to procedural, you might want to tweak that. I love the stylized one the shapes are really nice, however, I feel the bricks are more floating above the ground then being set into it. Might want to mess with your height on that a little more.
@superdenny707 The bricks are nice, I feel the white part below and the black dirt also is washing out the material. You might want to try make it more grungy like it is setting into the brick.
@aggelostsif Glad you like my bricks, You might want to mess with your mortar, as it looks like your bricks currently sit on a flat wall with nothing there.
Also what @Kazperstan said is some good knowledge.
@MooseCommander Looking good so far dude
@Daniel_Swing It's a nice start, I think you should at least use 1 piece of reference. As it keeps it more grounded. Also some of these bricks look like they are meshing with others and it looks super strange, I would try and fix that as it really stands out to me. The height map is going on nicely though.
Can't wait to do more of mine, I'll be back to streaming it again tomorrow. Keep up the good work everyone.
Now I need to get back to my project but I'll check back in for the next challenge again!
Welcome any and all feedback
Edges are better defined, concrete redone and now actually hangs over some parts of the brick, redid colour blending, tweaked heightmap and cracks and roughness.
@K looking better man nice
This is what I got done today. I will try to work more on it during the weekend. These are from Toolbag 2.
I started my design with only Designer in mind, but now I really want to add some custom detail in painter.
Also, @3DKyle Thanks for the feedback, I see what you mean. I'll have to see what I can do about that.
My current progress on the bricks.
@etienneh99 Very interesting what you've done with this. I feel the edges of the plaster are too soft though.
Here is how my bricks are looking. Not 100% happy with the color.
Nice progress! I'd say the color for the bricks is too uniform, and needs more wear and tear. But its an excellent start. Keep pushing!
@Ile
Your brick pattern isn't offset, which is typically done for structurally stability, so it immediately reads as being off. Otherwise it's a good start! You've got some nice color variation already.
Also an issue with overlapping bricks that I need to fix, the sampler just needs tweaking