UPDATED: It's done.
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ORIGINAL POST:
So, welp, I wasn't one of the Chosen few for Gir's character workshop. No matter, I intend to get the most out of this regardless. So, this thread will be my follow along to what they are doing, in almost real time... 1-2 days delayed, maybe. I'd stick to the same workflow and pipeline.
THE REAL SUMMER CHARACTER WORKSHOP PARTICIPANTS
Lee Devonald: http://polycount.com/discussion/174008/summer-character-workshop-swordswoman-potential-nudity-warning#latestJoe Atilano:
http://polycount.com/discussion/174026/summer-character-workshop-most-high-ceoptra#latestTom Lishman:
http://polycount.com/discussion/174043/summer-character-workshop-nemesis-demon#latestShana Vandercruysse:
http://polycount.com/discussion/174047/summer-character-workshop-the-baker#latestSanna Kempe:
http://polycount.com/discussion/174058/summer-character-workshop-the-swordmaster#latestNathaniel Ramsey:
http://polycount.com/discussion/174074/summer-character-workshop-illaoi-fanart#latestStevie Cole:
http://polycount.com/discussion/174109/summer-workshop-neko-mancer#latestWith that out of the way, let's go.
For the concept art, I pick a Female Knight piece by
Kyoung Hwan Kim /
https://www.artstation.com/artwork/lrk15The concept looks like fun. Somewhat elegant, somewhat interesting design, and the thought of translating all that into 3d excites me.
So... break it down.
8.5 head tall. (9 head if counting the helmet decoration). Legs noticeably longer than body. (typical portrayal of women in fantasy... or anywhere else) There aren't a lot of materials here... Silky cloths, less silky cloths, steel armors, leather straps, and whatever her gauntlets/gloves are made of. Looks like thick fabric to me. Or could be some fine leather.
Extra Notes:
* Welp, no hair cards.
* No facial features.
* Barely any skin visible (boobs).
* Coming up with the design on the back will be fun.
* High heels, hhhhhnng.
Replies
the cloth is looking a tad shiny, and could also use some wear/dirt on it, even for a stylized piece.
like me and others have mentioned before, the fingers are crazy thin!
overall its looking really good, the body, armor, clothes, pretty much everything except the face I think either you have to put more work into it, or cover it up for a better overall piece, its up to you man, but I dont think the face holds up the way its looking now.
Keep pushing it!
@lotet It's always the face, man! Always the face. I will get it right this time, though :P
I already started on her skin variations and some details. Will add some light blue to her skin color soon. Eyelashes placeholders right now. Texture size/quality will be higher when it's final, this is only 2k res, not 4k.
Gonna work on her make up next... Then her hands/gloves. Will also make some parts of armors more shiney.
Added: OMG. I forgot a piece of armors; the thing between the shoulder pads and the neckguard.... Fkkkkk. Flip desk.
Also the face lacks colour variation and looks a little sweaty, try adding some colour around her eyes and on the tip of the nose and maybe try using marmoset sss if youre really going for realism. the eyes look like they are missing shine and a shadow of the upper lid.
Funny thing is; the eyeball is already very shiny... And the upper lid shadow is either too faint, or too strong that the eyes don't appear to 'pop' enough... *flipping desk*
It is coming along great though!
I also think the black cloth could be a little more shiny, on the concept theres a shine on her black cloth covered breast.
If you look at this eye, It feels Relaxed and normal.
In this example you can clearly tell the person is scared.
I hope this makes sense.
also. you should look at some makeup tutorials, right now it looks like she is wearing mascara but then forgot to put on the rest of her makeup. either tweak your eyelashes texture so it dosnt look like mascara is applied, or finish up that poor girls makeup
I really think you should fix up the eyes, also agree with what @ged is saying about them. I understand that you might not want to keep working and tweaking this forever and go back and change up textures, but for future projects I think you would really benefit from doing some head studies to get that skill up par with the rest of your tool set. do a couple of highpoly bust with polypaint or something.
anyways, hope that helps and I do think youve come a long way with this character, good job
Guys, thanks a lot for the feedback!
Somehow substance painter 2 doesn't like it when I work in 4k... with lots of layers. The thing could take up to 1-2 mins after any small change... usually within 30 secs, though. But anyhow...