Welcome to my workshop thread for the Summer Character Workshop
I'm excited to be joining the group headed by @almighty_gir
) and work alongside some awesome peeps on this journey. It will be six weeks of learning and exploring, and I cannot wait to see how it will all unfold.
Alongside me on this journey I have some crazy talented people; do check out their threads as well!Lee Devonald: SwordswomanJoe Atilano: Most High CeoptraTom Lishman: Nemesis DemonShana Vandercruysse: The BakerNathan Ramsey: Illaoi FanartStevie Cole: Neko-mancerPyrZern: Following Along - Female Knight
As the weeks go by I'm going to update this thread with my thoughts and progress, and I hope that you will enjoy following along. Do feel free to give feedback and crits about the art. I'm here to learn, and to create awesome art
Day 1 - Concept Art:
We started out having collected a bunch of concepts and was going through how to select the one that we were going to work with for the duration of this workshop. Lee told us to keep in mind to select a concept that would inspire and intrigue us (to keep out interest up for the duration) and for it to challenge us... but still being able to finish it within those six weeks. He also reminded us that the type of characters that we put up in the portfolio will be the type of characters that we will most likely get commissions for later on as well... just to bear it in mind when choosing.
For a while I've been eyeing the works of the talented Dongho Kang
and especially this; Concept Study
. So with all the information and advice in mind, I chose to go ahead with this one.
As we were discussing our chosen concepts, Lee asked us to start thinking of the materials that it comprise of, and to start thinking through how the design is for the parts we do not see. For that I chose to do a quick sketch of a potential backside design. This will make it easier for me later on to change the idea to a more workable design, than if I don't have a clear view from the start. (easier to revise than to do it from scratch on the spot). I also like to think things through well in advance, to let my mind continue to work on the design, when I'm working on other things.
Another thing we were asked to do was to create a reference sheet of the materials that we could see and think of for the concept. This would mean that we would have a better understanding of the concept, and would be able to think of the materials and their characteristics while sculpting. Also it would create a reference point for us to come back to while working through the workshop.
My thoughts at the moment is to try to keep the materials as realistic as possible. However that being said, anything can change along the way.
There are some things that I will need to think about the best way to approach, and how to tackle them in the sculpting part:
- How is the sheaths and belts working together on the backside?
- How to create the hair? (sculpted or hair cards?) Free flowing or change it into a ponytail/updo?
- Are the shoes ankle height shoes?
Shall I add laces to them?
- Areas of additional details for visual interest