Cool painting! That sign is just hilarious. Really like the way you accent your character with yellow, helps lead my eyes from the shoes and up to his chest. Great job
@arrowu thanks! I've been tinkering with this for a few days now, just crunching into it after work in the evenings. I've actually altered the colour scheme to match a more dreary moor setting, but I think it works ok. Here's a WIP:
Lookin good! Nice use of a warmer color scheme. What I find interesting is the way your background is interacting with your character. The landscape is literally warping behind your character which makes him that much more important >.o b
Lookin good! Nice use of a warmer color scheme. What I find interesting is the way your background is interacting with your character. The landscape is literally warping behind your character which makes him that much more important >.o b
Tidying up some parts on my diver character, wanted to get all the work I'd done on her nice and condensed down onto a few spreads, so here they are... This was done 95% in procreate on the iPad pro, and then I took it into photoshop for the "keyframe" illustration. I could probably have still done that all in Procreate, but my girlfriend has stolen my iPad this week.
Flat colour pass, by no means the final colours, but a lot of work done here with just the laborious task of going in and masking out all the separate areas. Now that's out the way it's time for some "real art"!
A take on the character from the H.P. Lovecraft short story "The Shadow over Innsmouth". I see many human-fish hybrids where really quite a 'cool' or 'fearsome' aquatic animal is spliced in (shark-man, octopus head etc.) so I thought it would be fun to do something goofy like the Oranda goldfish.
That is a wonderful character. Would love to see him smoking a cigar or pipe, maybe have the smoke coming out the gills for a touch of class Maybe an antique opium pipe?
Cheers Neil! I'm thinking something more along the lines of a classic "sea captain" pipe - the ornate details are a nice touch, and obviously would have to be tentacle themed to fit in with the Lovecraft mythos
"Sugar Kills" is done, may tweak it a bit, but I'm fairly happy with it. The original sketches did have him presenting the lollipop to an obese child (see my earlier post), but I figured that 1) That made it slightly comical and less sinister 2) I (quite rightly) had it pointed out in some feedback that the interaction in pose between the two characters wasn't very interesting. To mitigate this, it's been kept more as a character illustration, I feel that the pose is still interesting enough as it forms a fairly strong silhouette and I didn't want to break that up too much as I was quite happy with the design already. Posing it may have compromised this. Anyway, I took away the small child and instead added children's hand prints to to the cloth on the character (and background), to hopefully illustrate some kind of clamouring desperation by children to get access to something that is really quite bad for them. It's in part a tribute to one of my favourite controversial paintings "Myra" by Marcus Harvey (where serial killer Myra Hindley is portrayed by a series of children's hand prints). I'm keen to hear any thoughts on this, and how I can improve in future paintings.
Back at it with some personal work, this is a revisit of an old project from last year (which can be seen here: https://www.artstation.com/artwork/JzaQm) but it's just something to "check" my improvement. All done in procreate on the iPad pro
Updated after toying with fibermesh settings to get a few different types of hair on this, the larger chunkier spiky hairs are an IMM mesh brush I created.
Still to do - sort the eyes as these are placeholders atm, get some polypaint on there to cover some nice skin blotches to bring it back towards "pig", and then bash some assets together for a nice wholesome farm scene background. Yay!
(this is a quick composite using the NPR filters in ZBrush 2019 which I am loving)
Thanks @Go2frag ! Here is a terrain base I've been working on, just bringing together a load of kitbash assets and arranging them to make sense in my scene. This is just a WIP BPR render, am currently setting up the scene in eevee for rendering more dramatically (preview of that below)
(Incomplete) scene in blender eevee to throw some lights around
"As if the 8 eyes with their reflecting retinas staring back at him wasn't bad enough, farmer Joe recoiled in horror at all the other sets of eyes behind it that also caught the glimmer of his quickly fading torch. He should never have accepted to dispose of that bio-hazardous waste"
Cursed imagery getting stronger... test over paint of what I'd like the final image to be like + some alternate views of the scene with some sunset lighting to better showcase the environment (though I like the hidden look)
Work on the Cursed Farm continues... Arguably not much was "cute" about the first 3D iteration of Wilbur Jr.'s head, but by comparison to this evenings developments it seems positively cherubic. Focused on getting a more pig like forms going on, as well as figuring out how all the mouthparts can fold away nice and compactly.
Next need to place the hair on this new version and get a few variants posed.
More work on how the various mouthparts fold in/out and all get into the mouth. Used a 3D scan of a llama skull mandible and distorted that to get the shape I needed and sculpted the teeth manually. Pigs are omnivores so I wanted a load of molars in at the back, getting them in with the extending fangs/palpus was a tight fit, but reasonably satisfied with this now.
Breaking from the traditional horrific monster artwork that I usually post, here is something that's a little more lighter in tone...
We partnered up with Momentum Children's Charity and did artwork for an oncology washroom at St Peter's Hospital in Chertsey. This is a project I've been organising in work (Mediatonic), it was a fantastic success and I've been itching to post this one as the team did such a fantastic job.
Replies
A take on the character from the H.P. Lovecraft short story "The Shadow over Innsmouth". I see many human-fish hybrids where really quite a 'cool' or 'fearsome' aquatic animal is spliced in (shark-man, octopus head etc.) so I thought it would be fun to do something goofy like the Oranda goldfish.
NEKKID!
Would love to see him smoking a cigar or pipe, maybe have the smoke coming out the gills for a touch of class
Maybe an antique opium pipe?
Great idea about the smoke from the gills!
https://en.wikipedia.org/wiki/H._P._Lovecraft
https://www.google.co.uk/search?rlz=1C1CHBF_en-GBGB788GB788&biw=1366&bih=663&tbm=isch&sa=1&ei=SNLyWvinK8vagAaP9YqgCw&q=hp+lovecraft+fish&oq=hp+lovecraft+fish&gs_l=img.3..35i39k1j0j0i24k1l2.5384.9547.0.9769.7.6.1.0.0.0.146.428.5j1.6.0....0...1c.1.64.img..0.5.227...0i8i30k1.0.Rf9wc4rV1h0
Haha, great work!
Inktober 2018: Day 4 - "Spell"
Timelapse process video on my Instagram here:
Timelapse process video on my Instagram here:
Timelapse on my instagram:
Solo shot of camel mech:
Rough blockout for proportions + some shell texturing:
Fibremesh hairs
Detail view on mouthparts
Alt views
Based on my Spider-Pig concept from a while ago
(this is a quick composite using the NPR filters in ZBrush 2019 which I am loving)
Here is a terrain base I've been working on, just bringing together a load of kitbash assets and arranging them to make sense in my scene. This is just a WIP BPR render, am currently setting up the scene in eevee for rendering more dramatically (preview of that below)
(Incomplete) scene in blender eevee to throw some lights around
Breaking from the traditional horrific monster artwork that I usually post, here is something that's a little more lighter in tone...
We partnered up with Momentum Children's Charity and did artwork for an oncology washroom at St Peter's Hospital in Chertsey. This is a project I've been organising in work (Mediatonic), it was a fantastic success and I've been itching to post this one as the team did such a fantastic job.
Edit: Apologies folks, the MT website has had some recent brand new shiny changes and the blog is a current WIP, but the content from the blog is here in this Gamasutra article.
With timelapse:
https://www.instagram.com/p/By3eO_xAV9I/