There is zero point in worrying about votes, positives or negative. No one has control over spammers and downvoters, and the folks in charge of reviewing entries at Valve are clever enough to do things right. Even the most impressive and popular promotional material (video presentations, short films, weapon finish "branding", and so on) bringing a lot of upvotes have likely no impact on their decision process. And that's probably a good thing
My only advice to you guys is to treat workshop as a place to make art, get beter and maaaaybe get paid at some point. Artists always did stuff in their free time. At least I did.
In Dota Workshop I saw many people who did very bad sets a year ago, yet now yeach one of them blow my mind. At this point those people could get a job in game industry easy.
Workshop is also different from Modding.
try getting an actual job.
When I started last year I didn't get any results so I stopped making things for the workshop as I couldn't afford to work for free.
ROBSTITES When I did my first item for TF2 there was no workshop, no Mannconomy. None of us expected it can give us something more than item in game. Later that item was added into TF2 store and I was somewhat dragged into workshop. My first set for Dota 2 I actually did with Polycount contest. It wasn't chosen at that time, however Valve added it 1 year 4 months later.Here is link for that set: http://steamcommunity.com/workshop/filedetails/?id=111293784It still even have link to Polycount thread: http://polycount.com/discussion/107214/dota2--faceless-void--ancient-cultist/p1I think it is a best example that you never know when valve will add your work to game.
Konras said:I really didnt have any bad intentions with my message. Just wanted to share my view on workshop in general. It is not my fault my stuff got accepted.
Eric Chadwick said:
Winners announced!The CS:GO Weapon Skin Contest winner's forum!Congratulations to the winners, and the honorable mentions, and especially to everyone who entered!