The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started.
This is a weapon finish contest for the CS:GO Steam Workshop.
The contest starts on Monday, May 2nd 2016 and the deadline is May 29th 2016 @ 11:59PM EST (GMT – 4) [ 4 weeks ]
The winners will be announced the week after the contest concludes. The Top 2 finishes will be included in a CS:GO weapon case that will come out at a later date. As with other weapon finishes included in a weapon's case, the winners will receive a share of the proceeds generated.
Valve has currently shipped over 90 weapon finish submissions made by the community, with each finish earning over $40,000 on average.
For the CS:GO Weapon Finish Contest, participants will create a fully original weapon finish.
You are allowed to submit as many times as you can in the time allotted.
In this section you will find creation guidelines specific to the contest. General weapon finish guidelines can be found the Making a Weapon finish section below.
While it is fine to use reference for inspiration your finish cannot contain elements from copyrighted works, reference to other IP’s, or make use of any images or material that you do not own.
You must submit new work for the contest, and not re-use assets you may have previously created.
All the artists that contributed to the finish must be part of the Steam Workshop entry. Please pay special attention to the submitting guideline noted below! Physical prizes will be given to the person who submitted it to the workshop, and it will be their responsibility to divide the prizes amongst contributors.
You must register on Steam and Polycount to enter this contest.
You must create and maintain a Work-In-Progress (WIP) thread at Polycount for your entry in the CS:GO forum.
You will need to own CS:GO to upload and submit your entry to the games Steam Workshop.
The game is available for purchase here http://store.steampowered.com/app/730/.
You can read about all the different weapon finish types and how to create them here http://blog.counter-strike.net/workshop/finishes/index.html
Tips for Contributors
Submit only high quality designs that were made by you. The entirety of the submission must be your creation; no clip art. It must be original content and if the work is the result of collaboration then every contributor must be listed in the contributor revenue share. The designs that you submit must be of high quality in execution.
Vary the techniques, themes and finish types, and try to experiment with new ones.When putting together cases items that vary in technique. Technique is the type of artwork that is used. Graphic patterns and hand painted designs are examples of different techniques. If you are making finishes for a particular weapon you may want to make one with a technique that is under-represented, or hasn't been attempted yet.
Certain types of finishes are also underrepresented in the workshop. In particular finishes that allow for flexibility in the way a pattern is applied to a weapon. These offer players a chance to get a unique version of a weapon finish.
How do I design for a specific tier? Weapons with bright colors and designs that perfectly complement a weapon’s geometry end up in the upper tiers. Weapons with more subdued colors and/or more randomization in the pattern application end up in the lower tiers. Each weapon case contains a range of rarities.
Examples of high tier weapons ( Covert and Classified )
Examples of lower tier weapons ( Restricted and Mil-Spec)
Since these are assets for a game,the best way to present them would be to use the workbench to get screenshots of your finish on the actual weapon.
Presentation Shot: This image must contain at least 2 angles of your item(s). Post effects from 3d software or 2d programs like Photoshop are NOT allowed in this image. The only adjustments allowed are: Brightness/Contrast, Levels, Sharpness, and Hue/Saturation.
Texture Sheet: This image should contain your textures laid out in the weapons UV layout.
To upload your design to the CS:GO workshop
Open the console
type 'workshop_publish' and press enter.
Other Workshop requirements
The title of your submission through the Workshop must include the tag ‘PC-CSGO’. If this is absent your entry will not be considered for contest! This is an example of the format needed:
PC-CSGO | YourSkinName
Your submission should include the link to your Polycount Forum thread for this contest. Please add this to the box where you supply a description of your item or skin.
Via the Workshop Steam page, you elect the Steam accounts of the people you teamed up with for your entry and will apportion them the appropriate % of royalty they will receive from your winning entries earnings. This is not changeable afterwards. Make sure all involved knows what they are potentially receiving ahead of time. Your revenue share must be finalized.
The Valve CS:GO team will decide the ‘Top 8’ winners. The winners will be chosen based on the originality and artistic execution of their designs as-well as how well the finish fits with the the predetermined weapon rarity tier.
Top 2 Weapon Finishes will be including in a CS:GO weapon case that will come out at a later date. As with other weapon finishes included in a weapon's case, the winners will receive a share of the proceeds generated from the case.
Valve has shipped over 90 weapon submissions made by the CS:GO community with each finish earning over $40,000 on average.