Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
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Replies
Companion Thread: http://polycount.com/discussion/173623/mark-iv-tank-ww1-w-i-p#latest
Artstation post: https://www.artstation.com/artwork/4P3Dq
More shots and Marmoset Viewer: https://www.artstation.com/artwork/1RWX8
Marmoset viewer and more here: https://www.artstation.com/artwork/dg3Kx
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My 2nd substance. I'm looking forward to figuring out how to make some more complex materials now.
I'm making a low poly game character of this alongside. Please feel free to comment and critique my work if you find it constructive.
Thanks on beforehand!
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Hey guys, long time lurker, first time poster. This is a cliff texture I made in Substance Designer and am almost ready to call done. It has exposed parameters to adjust crevice rocks and coloration which I think is neat. If there's anything glaringly hideous about it please let me know. Rendered in Cycles by the way.
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Artstation Link
http://polycount.com/discussion/174074/summer-character-workshop-illaoi-fanart#latest
Sketchfab link is available at the progress thread: http://polycount.com/discussion/167320/mook-finished#latest
Finally managed to write that breakdown i had in mind.
http://studio.evozon.com/lessons-learned-from-creating-the…/
Feedback and/or questions are appreciated.
Full thread : http://polycount.com/discussion/171898/ue4-savannah-environment-wip
More images : https://www.artstation.com/artwork/vm6ed
What was this:
Uploaded images must be 1000 pixels or less (wide and/or tall)
Has been changed to this:
Uploaded images must not exceed 1000 pixels in any dimension
Some people thought it meant only one dimension had to be 1000.
If you upload an image to Polycount it has to be under 1000x1000 resolution so it will create an acceptable file size. The uploaded image is re-compressed by our server for security purposes, to scrub metadata, get rid of weird headers, etc. 1000x1000 JPGs end up around 500kb which is an acceptable size for a shared thread.
If you have any feedback on this, don't reply here. Please head over to the WAYWO Usage thread. Thank you!
Also released a little update mainly for the donator version which adds Multi Single Image exporting (instead of single group by group) -Shown in the vid actually
Also asking for some input on a possible new feature: User defined presets. Not sure what it will be yet and need some help getting ideas going and fleshing it out
So if you got ideas for it come give me some input
http://polycount.com/discussion/171661/photoshop-extension-lazy-save#latest
Character I'm working on. It's Silmeria from Valkyrie Profile 2: http://vignette1.wikia.nocookie.net/valkyrieprofile/images/0/02/Silmeriahigh.jpg/revision/latest?cb=20080416174259
Let me know what you think so far and how i should improve before I move into detailing the face and the rest of the armor
Let's start with the low model and the textures
Currently working on lots and lots of hair cards....
@MaxHoek
Awesome looking stuff man
Put this render together in marmoset, still not sure about the direction of it, was planning on making a gory version.
More images in my Sketchbook thread.
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Cross-post: http://polycount.com/discussion/175776/michael-hussars-daddys-girl/p1?new=1
Sculpted in Zbrush, modeled in Maya, textured in Substance Painter and rendered in V-Ray.
Fur work: head hair and braids - Zbrush fibermesh with nHair, other fur - X-Gen (maya).
artstation (high rez): https://www.artstation.com/artwork/wv5EY
Thanks for watching, hope you like it!!
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We use unity3d engine and we use vertex color on 3d models. All model have single vertex color material.
Thread
Huge thanks to Leslie Van Den Broeck and the peeps over at his mentorship group for helping me out
bigger images at https://www.artstation.com/artwork/lOXaz
A robot head project i've been working on.
Based on concept by Paul Kwon.
Vertex colored clouds. Poor imitation of Paths of Hate
Techniques described here: https://www.youtube.com/watch?v=LBovH7_um_s
http://polycount.com/discussion/comment/2481225
https://www.youtube.com/watch?v=n-4npIZlGPA
Polycount Thread - Artstation
Some more images
http://simonfuchs.net/images/turretgun/turretgun_render_02.jpg
http://simonfuchs.net/images/turretgun/turretgun_render_03.jpg
http://simonfuchs.net/images/turretgun/hp_turretgun_01.jpg
https://www.artstation.com/artwork/gVVvL
https://www.artstation.com/artwork/3mZnE
Hey guys, it's been a long while! So I did a timelapse of a beachbro dudeman for some anatomy practice and tried to pose him up all sexylike haha. Crits welcome, I hope you dig it!
https://www.youtube.com/watch?v=SpsbfW-E4KM