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Here is something I've been working on that I recently finished up...
Marmoset Viewer: https://www.artstation.com/artwork/WGak2
Rendered with Arnold, still learning it so not too sure what settings work well. No Spec map yet, also need to tone down the eyes and lips probably
The sculpt is almost done. Any sudjestions would be nice.
http://polycount.com/discussion/166294/a-forest-musician#latest
x-post: http://polycount.com/discussion/166158/baal-diablo-2#latest
This is my env piece ive been prepping for GDC. Still wip but I feel like Im getting close to the finishing line
you can check the progress here btw
model
Sameless crosspostselfbump: http://polycount.com/discussion/166582/how-do-you-create-dem-polygon-humans-a-realism-developpement-thread?new=1
https://www.artstation.com/artwork/v41oa
Well i watching everyday tutorials speed sculpts and stuff and practice everyday well for all my trys this one i can say its good
Environment I did for a student competition based on an Unreal Tournament concept. Will push it further once I get the time.
More on artstation https://www.artstation.com/artwork/xBWBr
More images can be found here: https://www.artstation.com/artwork/Lm32K
Cheers!
https://www.artstation.com/artwork/d4O33
Almost done! my doctor who fan art ^^
here is the sketchfab
link https://skfb.ly/LNIE
Feel free to see what else I'm working on:
www.mistsofkeldoran.com
Closer look for skin texture / topology
Slightly zoomed in original shot to show compositing effects and lighting.
any feedback or insight is welcome
Cheers
https://vimeo.com/158047585
http://matthieuchollet.com/projects/5948859
more stuff at my artstation: https://www.artstation.com/artist/scottneill
Currently finishing this guy up.
- T H R E A D -
and the thread is here: http://polycount.com/discussion/151867/remaking-an-old-quake-iii-character-i-did#latest
just finished a portfolio piece
based on Magdalena Radziej's version of Ino : https://www.artstation.com/artwork/NGnZg
more images in my artstation
Thread: http://polycount.com/discussion/166655/bryces-material-studies?new=1
Steel:
Walnut Wood:
http://www.youtube.com/watch?v=10uRb7uvFKk
There's also some screens here, if you're interested - https://www.artstation.com/artist/dunenkoff/albums/30224
More in my thead:
http://polycount.com/discussion/163900/warhammer-40k-imperial-guard-valkyrie
And you can also se more + Marmoset Viewers on my Artstation site : )
Finished this finally a couple weeks ago , really great series of concepts by Yana Blyzniuk : https://www.artstation.com/artwork/chests-e37d8980-780f-4fac-82f4-b820db97223c
high in zbrush , low in maya , textured in substance painter and rendered in marmoset
Marmoset viewer can be seen here : https://www.artstation.com/artwork/0E0G8
Full thread here : http://polycount.com/discussion/166687/ue4-cyberpunk-alley#latest
http://www.youtube.com/watch?v=OJD03R-qH6g
The main goals of this project were to explore MODO's capabilities in rendering hair cards for game characters and experiment with animation in Marmoset Toolbag 2.
More pics at http://www.artstation.com/artwork/wx8ZV
Sorry if its a bit laggy...
Iron Man design
I think its perfect time to post today this armor i have been working on. After all everyone is going crazy about Captain America: Civil War
Tony Stark New suite designed by me.
Hope you like it.
More on ArtStation!
https://www.artstation.com/artwork/NbyY1
Trying to get that sanders look. Here's where I am this is just a zbrush export I cut a few pieces off for easier viewing.
https://www.artstation.com/artwork/3v9zm