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This is my latest character model. Feedback appreciated.
For more shots and better image quality : https://www.artstation.com/artwork/nWWvo
World Machine and Blender.
Update on Heroes of the Storm art shenanigans. Moved on to texturing but I still have a long ways to go. Hoping to finish this weekend depending on free time.
Thread - http://polycount.com/discussion/166166/saga-fan-art?new=1
Feels good... I wanna do MORE work based on graphic novels!
again like always just shout if you see something good, wrong or worth changing!
Thank you!
PRAETUS Like the way the building is going, I plan to do something similar once I'm done with this witches room! Keep up the good work!
Finished the Occultist of my Darkest Dungeon scene!
On my end I Just finished a Street Fighter V character replacement mod in collaboration with Chay Johansson who took care of rigging and cloth for the ingame model as well as posing for the Toolbag2 renders. This is based on a classic Capcom sprite character design. Done in Blender, Zbrush and Mudbox.
To get the mod :
http://pfunkk.deviantart.com/art/Q-x-Bison-SFV-mod-597310237
A gallery of ingame and Toolbag renders :
http://imgur.com/a/5L4e7
Thanks for watching !
http://polycount.com/discussion/166955/paladin-chest#latest
So here's my latest environment, rendered in UE4
- I plan on re-editing the project and reposting the final here and on Artstation!
Details will be done on a head bust as my laptop gets down on its knees for the next subdivision level for the whole body.
The images in the thread are not high res, still working on it.
https://youtu.be/i5G_JNL1uWM.
for more images and info https://www.artstation.com/artwork/Rz5Zm
https://www.facebook.com/artofpierrebenjamin/
Getting there. World Machine, Photoshop and Blender.
I wrote a bit about my process here:
https://medium.com/evozon-game-studio/3d-cyberpunk-alley-environment-7746391bbfa2#.6r2uoqum7
Thread here:
http://polycount.com/discussion/comment/2422971
I made a sculpt of an old man and decided to work it out a bit in vray (in maya) and photoshop. Feedback is appreciated!
Must be the slowest model I have ever worked on, hopefully will have fixed that nasty spikey bit on the leg by next month
Sculpt:
Decimated and color tests:
model
skinning knife speed model, thread here: http://polycount.com/discussion/167138/skinning-knife-speed-model