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look's realy nice what did you do this in ?
did you work on it for long ?
My most recent and proudest piece
First time poster so forgive me if this is wrong at all.
Yet fur maya zbrush renderman , can post reference that I modelled from if you'd like.
Feedback appreciated cheers!
Sketchfab: https://sketchfab.com/models/749cb80b6d824a399779c2ac42c20864
Marmoset viewer over on artstation.
https://www.artstation.com/artist/fpk
Picked this guy back up and started polishing the sculpt after losing the lowpoly/ bakes/ textures in a harddrive crash last year Hopefully I'll get to finish him up this time!
Full thread over here. C&C Welcome!
Here's the untextured, baked model in the viewer: http://mallorywikoff.com/stuff/357.html
Working on a low-poly character based on a concept of a friend of mine. Still trying to make the texture more interesting and the hair more defined.
Awesome work!
Been slowly chipping away at this over the last couple of weekends
More images and Viewer on my artstation page https://www.artstation.com/artwork/1wdm3
Dorodo- if you mean the "rubber" tubing on his mechanical arm then it was just created by creating splines in Max and setting them to Renderable. That allowed me to easily tweak their positions, thickness and other settings whilst keeping them easily editable and light. I finally converted them to meshes before I took them into ZBrush. Hope that helps!
You can check him out on my Artstation here: https://www.artstation.com/artwork/g9b8E
Thanks everyone for the kind words and feedback if you commented in my thread! I really appreciate it! Now, onward and upward!
Colonel Campbell...
https://youtu.be/A1n4ecJDm1k
I wanted to share with you a WIP of my Warhammer 40k chainsword !
Finished up this environment over the past 2 weeks for a competition.
Please leave some feedback over on my thread (or here )
http://polycount.com/discussion/166511/environment-industrial-asset-package#latest
Thanks!
Gandosh said: @Gandosh Love the lighting man! What are you using as a rendered/engine?
glenatron said:
@glenatron Looks awesome man! Are you deliberately doing for a more desaturated look? Love to see the contrast pushed more, lovely work nontheless man!
These are a couple BRP's of a Punisher bust I'm doing. Working / waiting on Keyshot renders the last couple days.
Working on lighting and (hopefully) final touches for the time being
Mech inspired by the game Irkalla.
Ref: http://imgur.com/sGqZMZP
Small update on this. Crosspost: http://polycount.com/discussion/165640/wip-star-wars-ep-7-fan-art-tr8r-z6-baton#latest
model
If you want to see any more of my work have a look at danielstarling.wix.com/portfolio
Finished another DOTA set with Ken Darmadi.
Please support us in the DOTA Workshop.
Here's an update to the ranger character I've been working on. Still some texture work left to polish.
model
For an inspiration I am going to share Hossein Diba's project THE ROCK here with you guys.
To see more of his work visit The Art Of Hossien Diba on FB.
Cheers
Feedback always welcome!
http://polycount.com/discussion/165966/learning-zbrush-would-love-some-feedback#latest