Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
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Also you can find it on artstation: https://www.artstation.com/artwork/rOklO
Also looking for freelance. (daniil.spivak.spacecentipede@gmail.com)
Lots to do still, thread here: [UE4] GAS
Crosspost: http://polycount.com/discussion/165356/final-college-environment#latest
The original's still in the game with the name "Watchman"; this ship fills the same role but offers different functionality. It's harder to use well but offers some interesting tactical advantages with its abilities.
http://polycount.com/discussion/157149/hand-painted-environment-wood-house#latest
Substance Painter texturing test for our project ^^
Thread: http://polycount.com/discussion/165839/darkest-dungeon-a-doomed-party
Crosspost: http://polycount.com/discussion/165356/final-college-environment#latest
danpants : this looks freaky but interesting
CougarJo : nice and clean sword
Ferdi : cool trooper.. and btw: your portfolio link is broken
Hey Ferg , this just rocks! Super cool style
And heyo Simon! Nice 1. Really clean hard surface ships.
AntonioNeves : I totally dig all the well spread details. cool stuff!
I've created a thread for my game project now. Hopefully I'm able build and show more assets this year.
There are still many many things to do but it's shaping up.
Worked on guns and sub-attachments lately. That's why there's the candle on his helmet...
You can find the thread here
And the dev blog here: http://www.rollinsforge.com
Sand Skimmer unit from Deserts of Kharak game.
More images and high res on my artstation: https://www.artstation.com/artwork/wEzR6
WIP thread: http://polycount.com/discussion/163704/dan-bullocks-final-major-project-character-artist#latest
Marmoset Viewer on artstation.
https://www.artstation.com/artwork/8r4WQ
Still a lot of blockout stuff and no textures yet - just a basic keyshot material to get an idea.
Decided to turn it into a diorama. Hopefully I'll find time to finish it..
Feel free to get it for free here !
https://www.cgtrader.com/Iggy-design
http://www.turbosquid.com/Search/Artists/Pukey82
Sketchfab: https://sketchfab.com/iggy-design
Just finished this model of Gluttony. Concepting, high poly, low poly, texturing and rigging done in about 2 1/2 weeks ready for a university interview.
model
Soon time to uv map it. Went as far as modeling the inside of the keyhole lol