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Lovely stuff!!
refined it some more and rounded off most of the kinks. painful!
still looks better with toolbags subdivision toggled on
question: is there a function to only subdivide & smooth in X or Y across a surface? (blender or 3ds max preferably).
that could really save some time... not sure what it would be called hence scriptspot not proving helpful.
edit: updated with vertex colors.
CryEngine Autumn Environment
https://gumroad.com/l/itsalog
https://shop.bitgem3d.com/collections/textures/products/texture-pack-17
Cross post from the Dota thread, been spending most of my attention this month on our first set of 2016!
http://steamcommunity.com/sharedfiles/filedetails/?id=630364319
you can check it out here
Finally finished this art piece. Took a lot longer, but I learned a lot from this project. This project was focused on creating a modular set. Everything is using a tileable texture except for the door which is a unique piece.
For textures and more shots, check it out on artstation
https://www.artstation.com/artwork/o9w6J
Criticism welcomed !
Marmoset viewer here:
https://www.artstation.com/artwork/bVwad
Acog sight textured
ttps://gum.co/rETZL
I still working on a workflow to bake PBR in Zbrush i share with you the progress on it , still looking for a better name for the plugin, if you feel i got one nice, tell me
well, here's the first two WIP character sculpts for an upcoming game I'm working on. Yes, our concept artist is F*ing amazing, yes I'm super lucky to be working with him at all!
More high res images and a marmoset viewer scene here: https://www.artstation.com/artwork/q2mqz
http://www.turbosquid.com/Search/Artists/Pukey82
https://www.cgtrader.com/Iggy-design
Thanx for all the support so far!!! Have an amazing day everyone!
I love this material.
Did some work on the folds and drapery and blocked in the boots.
http://polycount.com/discussion/160570/female-character-work-thread-modern-celtic-hero
there's a story on the front door, at first I was amazed how I made the door (the Blender tool and addons just got updated and I immediately tried it) then I noticed it wasn't an appropriate door, upon reading Paul Pepera's advice on 3DArtist mag, the design should be at least functional and grounded, so yeah I made a mistake.
Well anyways, I don't want to waste the time I spent to design that door, so I punch a hole so that's the entrance to the room, hang a sign "door to be replaced" ... and that's it ...
with my personal project - Project HQFi, a weaponsmith laboratory ...
but then I started texturing the small things (to be populated on the environment later on), well I know it should be bigger stuff first but then I would like to start with small stuff and see where the direction headed ...
so here it is, Moontella - my own version of Nutella, I added some humor on the textures
Moontella
the rest of other stuff I uploaded it on my Sketchfab profile - https://sketchfab.com/siraniks
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Here's an Unreal 4 environment I made for a tutorial. I recorded every single step while making this and will make the full process available soon on www.unreal4environments.com.
>> DOWNLOAD PLAYABLE DEMO <<
Awesome work from all of you guys, like always!
A lastest character that I've just made.
For more details:
model