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Polycount Community Chest Event

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  • richithekiller
    Little bit of progress on my Juggernaut weapon. Must try to stop the blade looking like its made of wet plastic.

    16733568118_1c62e542e2_o.jpg
  • pior
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    pior grand marshal polycounter
    Thank Tyn - yeah, that's something I will be trying, but I can only do it to a small extent (like on the top of the shoulders for instance) because if done too much, it will clash with the existing green of the base model. It's been quite a juggling act !

    Sukotto, Motenai, MdK : well done !
  • Baddcog
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    Baddcog polycounter lvl 9
    @richithekiller,

    I think you just need to avoid specular all together. Probably rim light too. Looks like molten metal so some illumination is probably required. The big cracks may be a bit extreme though. The handle is really great texture work.
  • Prophet9
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    Prophet9 polycounter lvl 9
    The Royal Seal! (thanks for the help previewing this Bounch and Primrose)

    hO5VCRf.gif
  • kite212
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    kite212 polycounter lvl 16
    Painted some more shadows and highlights, still have not found a pattern that I like, my 2d mmr is like 2k :poly136: I will probably add some dirt to spec mask on the metal of the neck also :poly122: Still working on the potm, I will post her later in the week once the sculpt is further along.

    QHcyUvp.png

    Some detail motion:
    7yIh5uQ.gif

    The back was like 10MB so here is a link to it http://i.imgur.com/WcdRYgZ.gif
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    tidehunter_sculpt3.jpg

    basic color layd down
  • motenai
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    motenai polycounter lvl 18
    I just realised that the deadline for the chests submissions is in 5 days....i doubt i'll ever make it... sad ;_;
  • kite212
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    kite212 polycounter lvl 16
    motenai wrote: »
    I just realised that the deadline for the chests submissions is in 5 days....i doubt i'll ever make it... sad ;_;

    About 20 days left by my count :poly136:
    Shock wrote: »
    hey everyone :)

    Polycount Community Chest Event #1

    event start 1.february

    event deadline 15.april

    edit: new deadline
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    POSKoK0.png
    got this stuff in game now
  • Godzy
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    Godzy polycounter lvl 6
    Been away for the past couple of days but here's some update on clock:

    2a9cb13522.jpg

    Upper helmet part still needs some work (and ofc the missing face). The purple bits are placeholders.
  • Malloy
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    Malloy polycounter lvl 6
    Yayer, loving that 'fantasy knight' feel to it! Great work!
  • Nikey
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    Nikey polycounter lvl 10
    Almost finished set for AM what we're doing with Ike

    003b6ac086.gif
  • Paproch
    I like this clean shapes without unnecessary details!
  • Reyne
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    Reyne polycounter lvl 6
    I love the concept and it is all fantastic work, but I feel the head is letting it down a tiny bit. I feel it doesn't fit in.

    And that clockwerk set is awesome! I want it already!
  • katzeimsack
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    katzeimsack polycounter lvl 18
    @godzy: Really like the direction :)
    @Nikey: Good metal!

    Added some wood..
    wip02.jpg
  • pior
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    pior grand marshal polycounter
    Godzy, nice ! Can't wait to see more.
    Nikey, that's some nice metal !
    Kat, great move on blocking it out straight over the base model and animations, that's definitely something I need to do more. Clever stuff ...
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    @Katze Yes! That made it look way more dota 2 like! Awesome man! :D
  • Mr.Khann_Ha_Ha
    How much new works here for these days! Well done!
    almost finished.
    Corrected texture.)
    CloudyWaryGoldenmantledgroundsquirrel.gif
  • vertical
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    vertical polycounter lvl 9
    Hey guys, my computer finally decided to give me the finger yesterday and wondered if someone is able to finish what I started with Ghost Detector.

    GE6rz8C.jpg

    Concepts by Ghost Detector: (The vision)

    uFXshMH.jpg
    u5kzvz3.png

    Please PM me on Polycount if you are interested, needless to say there will be a % cut for the person that continues the project. The person will be responsible for finishing the sculpts and modeling both LODs.
  • pior
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    pior grand marshal polycounter
    Kahnn : Loving that face and hair ! So cool ...
    Almost done with texturing on my end :

    QOVkwHG.jpg
  • Godzy
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    Godzy polycounter lvl 6
    @Nikey: Metalness looks great but aren't you gonna add some alphas to that cape?
    @katze: I love that bulky feel!
    @Mr Khann: the idea behind that rubick is really cool but isn't he a bit too green?
    @vertical: looking good but i would add some more silhouette on it (you could trade the current shoulders for some hard surface ones)
    @pior: the new hair is looking really nice!

    Aaand here's the final high poly of the set (not much changed since the last time i guess):

    vMD8exZ.png
  • katzeimsack
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    katzeimsack polycounter lvl 18
    pior wrote: »
    Kahnn : Loving that face and hair ! So cool ...
    Almost done with texturing on my end :

    I think stronger bright yellow/ dark blue contrast would help :)

    pior01.gif
  • richithekiller
    @Baddcog - thanks for the feedback!

    Still messing around with this thing... trying out all the channels in the masks trying to get something nice :)

    16317681044_a56af83fb6_o.jpg
  • belkun
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    belkun polycounter lvl 7
    @pior

    I'm absolutely loving that WR. I said before, but again, I was really skeptical of the set after seeing the first sketches, but you really managed to do something extremely high quality and unique for her, and that's incredible. The new hair does look much better and I'm liking the textures, but I think some of the tweaks katzeimsack suggested would be a really good addition.

    @Mr.Khann_Ha_Ha

    I'm also liking that Rubick a lot! The hair is absolutely my favorite slot, and the way it jiggles around when he moves is awesome. The critique from Godzy is pretty on point I have to say. It does look a bit too green. Perhaps you could add some gold on the sleeves, staff and maybe a gradient on the hair, or perhaps even some red? Still, the idea is great, and I'm looking forward to see it tweaked a bit more.

    Super excited to see some of the recent stuff here! This things is really shaping up to be one of my favorite collections from Polycount so far, keep it up everyone!
  • ike_ike
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    ike_ike polycounter lvl 12
    How much new works here for these days! Well done!
    almost finished.
    Corrected texture.)
    CloudyWaryGoldenmantledgroundsquirrel.gif

    that's some super cunning skinning on the snake. also like the little tassel thing on his waste. a big part of how rubick reads in game is his big overflowing jiggly cape but there aren't too many glowing green guys ingame so it should be alright

  • Toasty
    Hi all. I've been a bit slow and distracted lately. I was hoping to be on to texturing by now, but sadly I'm still sculpting!

    FJTMhf.jpg

    Bit more work to go. Sculpt weapon details, clean up fur on wrists, straighten lines etc.

    @richithekiller The sword is looking lovely. Would be great to see it in context with the rest of the set.
    @Pior Insect set is coming along very well. I tend to agree that little bit of extra punchy contrast will help.

    I'm hoping for a much more productive work week next week. Keen to get texturing on this set!
  • pior
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    pior grand marshal polycounter
    Thank you for taking the time to do that comparison gif Katzeimsack! I'll admit that this amount of contrast felt like something outside of my comfort zone at first (I tend to be careful with baked-in lighting) but I just tried it and it definitely worked very well :)

    http://i.imgur.com/8B7cMUK.jpg

    It was a very simple edit too - just a matter of overlaying the green channel from the Object Space normal map once more for a little bit of extra top-down information on the green parts. Thanks again ! Now I just have the quiver and arrows left to texture, but I also want to see if I can figure out how to create Flex blendshapes for the mandibles. And then on to promotional material and thumbnails.

    Toasty, looking fierce ! But hurry up !!
  • Zipfinator
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    Zipfinator polycounter lvl 9
    I forgot to post this here earlier. The CM is about done. Arty just needs to texture the staff and we need to do some value tweaks.

    nordicmaiden_wip_10.jpg

    @Pior, that definitely looks better. I'm still not a huge fan of the general direction of the set since it changes the hero so much but that's just personal opinion. The only thing that really sticks out to me other than that is the feet are really bulky now. That might just be a side effect of having to expand them so there's no clipping in the animations but I'd be careful about making them too big in game.

    @Godzy, the sculpt came out really well. The design of the set is really unique compared to most of the other Clockwerk's I've seen.
  • Nikey
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    Nikey polycounter lvl 10
    Thank you guys! Glad to hear you like am!
    @godzy, nice sculpt, can't wait to see textures :)
    @Mr.Khann_Ha_Ha, dat snake skinning, can watch it infinitely
    @pior, i love this set, her back slot came out great! Can you say where do you make textures?
    @godzy, not sure he needs alpha
    @zipf, her hair is great, can you show textures?
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Nikey, Here's a couple of the textures painted by Arty.

    nordicmaiden_wip_11.jpg
  • Mr.Khann_Ha_Ha
    Hi everyone!
    Thanks for feedback.
    About the color - there were other variations (I'm really tired of the color of)) was also a version with gold on his staff, but overall looked fragmented.
    So I stopped at this palette, but also slightly adjusted.
    Altogether in game looks not bad.

    DifficultWaryHoneyeater.gif
  • BohSheh
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    BohSheh polycounter lvl 11
    Hi everyone!
    Thanks for feedback.
    About the color - there were other variations (I'm really tired of the color of)) was also a version with gold on his staff, but overall looked fragmented.
    So I stopped at this palette, but also slightly adjusted.
    Altogether in game looks not bad.

    DifficultWaryHoneyeater.gif

    OVER 9000!!!!
  • katzeimsack
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    katzeimsack polycounter lvl 18
    @Mr.Khann: Really like the front! Back is a bit boring :(

    edit:

    Finished my fist diffuse only texture pass. I'll work on it more once i get the the material creation/tweaking.

    wip03.jpg
  • Godzy
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    Godzy polycounter lvl 6
    @katze can't wait to see that thing ingame

    Clock cogs high poly:
    OxxZ93G.png
  • Reza
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    Reza polycounter lvl 3
    @Godzy, what matcap is this?
  • pior
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    pior grand marshal polycounter
    Katzeimsack, great paintjob so far ! I love how consistent it is (maybe thanks to something like a Substance or DDO setup ?) while still looking manually crafted. It does feel quite high contrast, but I suppose that just like for the WR edits you suggested earlier it will indeed work great once ingame. Well done :)

    Nikey, my steps for texturing are :

    - polypainting everything in Zbrush, in order to make sure that the coloring works as a whole ;
    - reprojecting screenshots of the model with matcaps applied back onto itself for the most exotic materials like metals or gems ;
    - baking all that polypaint information down to a texture ;
    - from there, doing the usual combination of AO, directional lighting and cavity (see my workshop thread for details) ;
    - and then I do the extra painting in 3DCoat, using both 3d painting and projection painting.

    I should also probably mention that I get my "masks" (=specular intensity, gloss, metalness, spec tinting, and so on) done as early as possible, ideally right after I get the polypaint data baked down. It's pretty easy to do as it is just a matter of replicating the values of the default hero model, and it saves a ton of time. For preview I use the Dota2 shader that has been posted here a while ago. It is available for Max, Maya and MayaLT and I find it to be a very accurate preview of the final in-engine look. I could probably use Marmoset for that though, but I sometimes find it to be a bit unpredictable. I need to experiment further with it.

    I also want to experiment further with fully automated workflows. While Legacy DDO feels a bit too cumbersome and not "real-time" enough, Substance looks like an interesting tool for Dota2 work. And on top of that, the recent 3DCoat 4.5 beta has a whole new engine for smart materials too. Fun stuff to play with !
  • Godzy
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    Godzy polycounter lvl 6
    Reza wrote: »
    @Godzy, what matcap is this?

    It's pearl with some cavity/edge detection added (you can see on my earlier unrendered shots of the set). after i rendered i just played with the contrast/brightness in photoshop.
  • Nobiru
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    Nobiru polycounter lvl 2
    We finished set for lich! And we hope you like it!
    http://steamcommunity.com/workshop/filedetails/?id=414396414

    P.S. Should I make post differently?

    IeBe-RLxT-k.jpg

    9YTS8GZDAfM.jpg

    doc52082227_377127295?hash=f0cbad8598c7e72318&dl=a2915d3a258c2f8ce0&wnd=1
  • Reza
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    Reza polycounter lvl 3
    Godzy wrote: »
    It's pearl with some cavity/edge detection added (you can see on my earlier unrendered shots of the set). after i rendered i just played with the contrast/brightness in photoshop.

    cool, thanks :)
  • Prophet9
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    Prophet9 polycounter lvl 9
    All hail to the King baby!

    7TJ2IFj.gif
  • kite212
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    kite212 polycounter lvl 16
    Crunch time :poly122:
    oV1IDcM.png
  • Nikey
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    Nikey polycounter lvl 10
    Hello fellas! We can say our set for Anti-mage is totally done. Ike_Ike did great job on set and Loadingscreen

    7xhptEdscSg.jpg

    2E3FA0EA76080C0EC17F327D87A830B31CA5C845337x308.resizedimage
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    This is going to be a huugee event for us, so many hugee works here!

    @Nikey: Congratulation on the finishing entry! i really love the set, especially the blades, dat metalness !
    @katzeimsack: you work so freaking fast man, any secret ? xD. Love the design, texture looks so well done, cant wait to see how it looks in-game!
    @Pior: the textures turn out very great, and i do like this new chest a lot better!
    @Mr.Khann_Ha_Ha: This is one of the most interesting rubick set i have ever seen! great work man !
    @Zipfinator: I am so hype for this CM set, so well done from the design to the execution! Also im really curious how this will look on the new cm arcana!
    @Nobiru: congratulation on the finishing entry! solid/ welldone lich set, i do wonder if that orb in the promo image is actually a part of the set ?
    @Prophet9: looks soo good in game-please giff moar pics ! xD

    Im running out of time and there's a whole golem left to work on so i gotta try moar harder haha. This is a warlock set that Sylei and i are working on atm, Sylei has started and will update wip on the sculpt soon, for now just the concept on my end (:

    PddOrr4.jpg
  • Paproch
    quockhanhlk great concept! Strong classic fantasy vibe. I really like it. Can't wait for the golem and sculpt.
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Deadman, the warlock came out really well. The staff looks kind of like a lobster creature with 3 huge jaw pieces.

    CM is almost done. I've started blocking in the BH I was originally planning to do for the chest. I'm not sure if I'll have it done in time but we'll see.

    WindyCheerfulFrigatebird.gif
  • down_limit
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    down_limit polycounter lvl 10
    not bad @quockhanhlk I'm realy like the trend to dress mages in armor lately)
    @Zipfinator finnaly full set looks! very good work
  • kite212
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    kite212 polycounter lvl 16
    In the process of making much better shapes
    LMFSair.png
  • pior
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    pior grand marshal polycounter
    Quockhanhlk, damn, that's really, really cool ! Such a fine balance, and it fits the character perfectly. Well done, can't wait to see it shaping up !
  • Dilanka
    Prophet9: Very cool, I am getting a king feel from the tide hunter just from the top down view.
    quockhanhlk: thats a cool design for the warlock, reminds me of a witch hunter.
    Zipfinator: Wowsome! the set really matches Cm really well.
    Nikey: thats a cool loading screen!
    Godzy: Awesome! this better get finished.
    too many cool stuff on here...


    Here is my wip so far. I gotten to the color Layers, haven't yet added the Masks yet. I am still tweaking it, probably going to work on the feathers a little more and might add in some interior designs. working on the weapon color layer at the moment.
    VengColorlayerDilanka.jpg
  • Coyo.Te
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    Coyo.Te polycounter lvl 4

    Im running out of time and there's a whole golem left to work on so i gotta try moar harder haha. This is a warlock set that Sylei and i are working on atm, Sylei has started and will update wip on the sculpt soon, for now just the concept on my end (:

    PddOrr4.jpg

    sexy style, teach me senpai
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