So I had to post this to post more so this is a quick render I did of an M1911 handgun I made while I was completing my Cert 2. Could be better I know and I'm in the process of getting better at modelling and need to watch some stuff on rendering and need to get mentelray onto my computer. Keen for feed back .
Been working on texturing this motorcycle - it's my first time using Substance Painter! Here's a screenshot I grabbed from the SP preview window:
Also, question: I'm planning to use this piece in my portfolio when I start applying for game jobs (after it's all finished up of course, this version is still very WIP!). I'm using 2k textures right now, but there is some pixelation on the finer details like the shiny logo. Would it be too much to upgrade to 4k textures, or should I instead look more into re-working the UV layout to give that section more space?
Thats so fucken cool. One thing I spotted was the scale of some of the features. Mainly the stairs and planks on the bridges. If I compare them tot he size of the doors on the houses, they are AWFULLY large. Try not to get into the habit of make everything large for readability and epicness. You will loose a lot of the value of scale and its wonderful uses of giving depth to a scene.
And here is my wip, more dota 2 stuff. Started sculpting feathers.
Been testing Modo for almost a month now, mostly on weekends. It starting to feel very good software. Right now I´m testing rendering and procedural texturing. So far the render times are aroung 1 hour with my old E8500 dual core at this resolution, little noisy tho. Planning to make another sci-fi environment so everything is in WIP so far. I´m going to post more of my random Modo tests to here: https://www.artstation.com/artwork/modo-studies
Detail pass on the arm (need to finish upper arm and shoulder) and assembled the legs and the arms on the torso. Think that im gonna tune down the details on the forearm abit on the final image. Next the hands and the back.
This stuff's lookin sick! I'd love to hear some details about your process, and how you build up your shapes. How much is zbrush, how much (if any) is poly modeled, etc. Awesome work!
Hey guys!
Been working on a little character bust in my free time for the past 3 or 4 days.
It's still a work in progress but I feel here is a good place to get critique so please let me know what you think of this
mainly looking for critique on the face as a whole and the skin details since this is what's closest to being finished.
Current 'To do' list:
1) Model eyelashes
2) Refine clothing and plaster by adding folds, wrinkles, cloth textures, ect.
3) Redo eyebrows
Bit more modelling for my HL2 scene over the weekend. Took longer than expected but this was fun Modelled in 3ds max, textured entirely in Substance Designer.
Hi guys! I am in the retopology and texturing fase of this sculpt. You can see the full resolution artwork and the different maps I have used here. Hope you like it!
A co-worker of mine posted a neat sketch on Twitter recently and I did a quick model from it. First time in awhile Ive chased down a personal project.
Replies
Now I'll use this mesh as a startfile for a sculpt.
Connor[IMG]file:///G:/Connor%20Sunkel_Lozell/Renders/M1911%20Render/M1911%20Render%20Shots-untextured/M1911_render_polycountforum.jpg[/IMG]
Btw, just finished this high poly gun.
Also, question: I'm planning to use this piece in my portfolio when I start applying for game jobs (after it's all finished up of course, this version is still very WIP!). I'm using 2k textures right now, but there is some pixelation on the finer details like the shiny logo. Would it be too much to upgrade to 4k textures, or should I instead look more into re-working the UV layout to give that section more space?
that one! looks really sick!
wip, still
Here's a big update on Nelo Art. I hope you enjoy!
You can check out more Here:
http://www.polycount.com/forum/showthread.php?t=137627
something new based on a concept by sakimi chan
and this is my WIT cybernetic knight. The concept is from a very talanted artist Jarold Sng.
are u sculpting each feather individually? gota be easier way than that I guess. . . Cheers
heres a closeup shot
http://imageshack.com/a/img907/7186/SEsMJX.jpg
A karate guy.
3D print of Jenny Poussin incoming. She'll wear a tight latex suit :
This stuff's lookin sick! I'd love to hear some details about your process, and how you build up your shapes. How much is zbrush, how much (if any) is poly modeled, etc. Awesome work!
Ruy - fan art.
Based on the awesome concept art by Max Grecke.
Blocking out hair. Bleh.
i did some product viz with modo and quixel.
Then i tried to use scetchfab and marmoset viewer.
iam still a noob with theses PBR Materials but iam working on it ;D
marmoset viewer: http://tangentspace.ch/files/spareparts.html
hm it would be nice if the forums parses my iframe code ;P
<iframe class="mv" style="width: 100%;min-height:400px;" src="/http://tangentspace.ch/files/spareparts.html"></iframe>
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Been working on a little character bust in my free time for the past 3 or 4 days.
It's still a work in progress but I feel here is a good place to get critique so please let me know what you think of this
mainly looking for critique on the face as a whole and the skin details since this is what's closest to being finished.
Current 'To do' list:
1) Model eyelashes
2) Refine clothing and plaster by adding folds, wrinkles, cloth textures, ect.
3) Redo eyebrows
Many thanks in advance
Marmoset viewer scene on Artstation:
https://www.artstation.com/artwork/city-17-apartment-old-bicycle
Progress thread
Redoing an old piece I did some time back.
Curious what you people think.
sangi: she doesn't have male features anymore she's looking much better.
Decided to do a ground render.
Mech totally reminds me of Gurren Lagann. Great work
A co-worker of mine posted a neat sketch on Twitter recently and I did a quick model from it. First time in awhile Ive chased down a personal project.
Original sketch: https://twitter.com/JaniceChu_89/status/600733897673048064
Marmoset embed on Artstation: https://www.artstation.com/artwork/mech-head-sketch-from-janice-chu-s-sketch
original concept ^
about to retopo and bake maps but wanted to try hand-painting them in zbrush first using polypaint.
not sure about this workflow.
comments & critique welcome!
This is so cool! Can i use your ascii render ?
https://www.artstation.com/artwork/fantasy-textures-wip
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