Everyone here, you are insane! @Zberry, your sculpt is really delicious, I love the design on that thing.
Here is a crosspost from me, if you got any feedback, please leave it here. It is an anatomy study that I have worked on during the weekends, and I am considering moving on to a female version, but if anyone of you see anything apparently wrong, leave it in the above linked thread!
LIGHTING HELP: I'm using marmoset to light this dresser. Right now I am using a single light source as if light is coming in from a nearby window, and using a bit of the default skylight to supplement that. I'm not very knowledgeable when it comes to lighting, does anyone have any tips/advice on how to make this look better?
I would suggest losing the fixed wing idea and going with a shrouded blade (helicopter) like those jump ships in the movie Pandora. Then you can hover. It would help with overall composition too because the wings aren't as busy as the rest of model.
I would suggest losing the fixed wing idea and going with a shrouded blade (helicopter) like those jump ships in the movie Pandora. Then you can hover. It would help with overall composition too because the wings aren't as busy as the rest of model.
Probably you meant movie Avatar
Anyway thank you for your suggestion. But I already built lowpoly and did uvs, and the wings transform into compact mode.
Not all of the modular armro parts are done yet, also planes for fur and hair still missing. Bracers need to be finished and re-thought before that... well at least some parts are done.
Put some more time into a personal piece today. Well, semi-personal. It's so good to blow off steam sculpting stuff. I'm actually finding it to be like a bit of a stress reliever.
posting here cuz my own thread for advice isn't getting any attention does anyone know how to fix this problem in substance painter? i just open a sample project and start painting and i get this strange black texture with the brush
Texturing this underbarrel M26 MASS shotgun (including a standalone version). M26 model/bakes by RedRogueXIII, rest of the modeling & all texturing by myself.
Replies
I'll also post the final result here
Woodbeam sculpt baked into superfast auto lowpoly from Meshlab. 500 tris, yeah I know - need to cut them down.
Thanks man!
Here is a crosspost from me, if you got any feedback, please leave it here. It is an anatomy study that I have worked on during the weekends, and I am considering moving on to a female version, but if anyone of you see anything apparently wrong, leave it in the above linked thread!
Keep it up polycount, you are the best.
I would suggest losing the fixed wing idea and going with a shrouded blade (helicopter) like those jump ships in the movie Pandora. Then you can hover. It would help with overall composition too because the wings aren't as busy as the rest of model.
highpoly almost finished, but will have to redo some parts like the hands.
Lots of fun messing arround on PBR with Substance, first attempt :poly142:
:poly122::poly122::poly122::poly122:
Probably you meant movie Avatar
Anyway thank you for your suggestion. But I already built lowpoly and did uvs, and the wings transform into compact mode.
Looks nice. Looking forward to textured version.
Not all of the modular armro parts are done yet, also planes for fur and hair still missing. Bracers need to be finished and re-thought before that... well at least some parts are done.
A Final Fight / Streets of Rage kind of character concept.
Just a little updated gif of all the enemies in the game
been playing destiny so mush I just had to make something for it
Little thing im working on.
There are HDR tests several there, so please scroll down!
https://www.artstation.com/artwork/realistic-eye-in-marmoset my details:
http://pierrebenjamin.com/
https://www.pinterest.com/pierrebenjamin/
https://www.facebook.com/artofpierrebenjamin
Ps I will tweak the bulging iris soon
Feel free to critique.
More screenshots on my website:http://www.hughtrombley.com/#/colt/
Marmoset Viewer Page:http://www.hughtrombley.com/colt-longarm
My Website:http://www.hughtrombley.com
My Artstation:https://www.artstation.com/artist/hughtrombley
https://www.artstation.com/artwork/bust-95cb59a5-9686-44ec-b8f9-231a20bfde97
Concept by Su Yeong Kim.
Higher Res: http://dg87.deviantart.com/art/PresentationShot-COMBO2-538187998
No theres no plan for that with this model. ill probably try to texture it using the new geomaps plugin for vray on the final model
http://vimeopro.com/user28500951/geomaps-demo-animations/video/124072533
[SKETCHFAB]4aa0867894f148a4af3e64044720d022[/SKETCHFAB]
Awesome works Here, as usual!
From me a some WIP images of my tribute on Meryl from Metal Gear Solid.
SO much awesome stuff on here I feel stupid posting this but whatever.
Calling it done.... well I am calling it "I ran out of interest" but the results are the same.
On with the next Sculpt I probably won't finish.
Alright, Now that he has an environment to explore, let's texture this little guy!
Funky!