Still WIP. Life has been distracting lately so not much time to work on this. White areas have been rebuilt and subtooled but need a detail pass. Dark areas are the concept scuplt.
Hi all. I recently find some tome between projects to finish one of my private works. My goal here was to test my knowledge, and also try to make game ready model (i work in movie industry for 4 year, unfortunately). Original concept is from game called natural selection that i find on internet (http://www.entertainmentfuse.com/ima...ry_concept.jpg). I wanted to try to pack as most as possible details on 2k, so, machine is 2k map. I decided later to make floor and holograph separately, for presentation, so, here is 2 maps of 2k for entire piece. I hope you like it, and i would appreciate any advice or comment. In production i was use substance painter for texturing.
Hi all. I recently find some tome between projects to finish one of my private works. My goal here was to test my knowledge, and also try to make game ready model (i work in movie industry for 4 year, unfortunately). Original concept is from game called natural selection that i find on internet (http://www.entertainmentfuse.com/ima...ry_concept.jpg). I wanted to try to pack as most as possible details on 2k, so, machine is 2k map. I decided later to make floor and holograph separately, for presentation, so, here is 2 maps of 2k for entire piece. I hope you like it, and i would appreciate any advice or comment. In production i was use substance painter for texturing.
Hey fellas! *Shameless promotion ahead*
These are character models I've done for Pixelated Milk for their upcoming game Regalia - a JRPG from Poland featuring ballerina pugs
Check out the kickstarterand support us if the game seems like your thing (and because I'll get to make more of this stuff :P)
Hope you like it!
HELP NEEDED: I'm using Marmoset 2.06. Right now the mirror's reflection looks blurry. I'm currently using the default glass template with a spec value of 1.0. Any tips on how to make this look more like the reference (2nd photo), where the reflection is much clearer, as you would see in a real mirror?
I got frustrated with myself being a character sculpting pleb so I'm trying to figure out how to do it. Attempting to bust out some busts and acquire some skills
HELP NEEDED: I'm using Marmoset 2.06. Right now the mirror's reflection looks blurry. I'm currently using the default glass template with a spec value of 1.0. Any tips on how to make this look more like the reference (2nd photo), where the reflection is much clearer, as you would see in a real mirror?
If you are using Spec/Gloss just have Spec and Gloss at max. Any surface becomes a mirrored surface.
Still chipping away at my Unreal 4 HL2 scene. Slowly getting there! Still got lots left to do though
Man this looks great. You are working on the HL2 apartments, Logithx was working on the trainstation and not sure what else he has worked on. BradleyWascher is working on a prison scene that could easily turned into Nova Prospekt and bsichterman and his friends are working on Ravenholm.
You guys should really team up and start a HL2 remake project. I'm sure the game would look excellent in the Unreal Engine 4.
It would be a shame if all the work you guys do is just for showcasing your own skills.
Replies
Crosspost from my thread http://www.polycount.com/forum/showthread.php?p=2306993#post2306993
p90 for the character I'm working on
You can see it in Marmoset Viewer at my Artstation: https://www.artstation.com/artwork/ceiling-wall-plaster-fully-procedural
You can see it in new marmoset viewer at https://www.artstation.com/artwork/armory-station.
You can see it in new marmoset viewer at https://www.artstation.com/artwork/armory-station.
https://www.artstation.com/artwork/ubin-fan-art-marmoser-viewer
Looks great! Looking forward to the finished game!
Drizzt do'urden WIP. Thanks XD
http://www.polycount.com/forum/showthread.php?t=152692
These are character models I've done for Pixelated Milk for their upcoming game Regalia - a JRPG from Poland featuring ballerina pugs
Check out the kickstarter and support us if the game seems like your thing (and because I'll get to make more of this stuff :P)
Hope you like it!
More images: https://www.artstation.com/artwork/decimal-spider-tank
Awesome job Polymator, love your style.
This is my first 2015 post at Polycount
Would appreciate feedback on this model i am actualy working on,
Thank you 3d art comunity guys at the internet :poly122:
Based on a concept by my talented friend tania (http://tanimatic.deviantart.com/).
Impressive, you got a thread?
[ame]https://www.youtube.com/watch?v=wxLgTHeXRNw[/ame]
Here's a little loopy gif:
http://gph.is/1dOcTIX
Enjoy lads.
:poly121:
good work man. please look at a few things that need a little love:)
Artstation Page with marmoset viewer
Artstation : https://www.artstation.com/artwork/rime-fan-art
This was fun.
[SKETCHFAB]a23f1d6631d64893b15f466e0ffb195c[/SKETCHFAB]
If you are using Spec/Gloss just have Spec and Gloss at max. Any surface becomes a mirrored surface.
First model I have created that I actually like. Got any tips or criticism?
[SKETCHFAB]3b2a8526f33f4ba38398b108d51e4fd9[/SKETCHFAB]
Man this looks great. You are working on the HL2 apartments, Logithx was working on the trainstation and not sure what else he has worked on. BradleyWascher is working on a prison scene that could easily turned into Nova Prospekt and bsichterman and his friends are working on Ravenholm.
You guys should really team up and start a HL2 remake project. I'm sure the game would look excellent in the Unreal Engine 4.
It would be a shame if all the work you guys do is just for showcasing your own skills.
softimage and the end result is going into unreal 4.
Wow really nice work! Looks very atmospheric!
Chipping away at this, more in my WIP thread