a western town set i made for Bitgem
all geometry is using a 256x256 texture only, inspired by HausFly's recent work, pixel town
sorry for the huge images!
***Sadly Artstation decided to delete all spotlight'ish accounts so link is dead, I'll showcase art on my Facebook page instead - https://www.facebook.com/JonasDigitalArt***
Created an artstation artist spotlight page for artist created rocks using my zbrush brushes,
so lot's of rocks coming I'm hoping.
Been doodling this in 3ds Max on and off in work downtime, hard to get time to do personal work anymore.
Concept of a cheap workhorse of a small remotely operated robot about the size of a medium - small dog. Something you could just bolt tools, equipment on to etc.
Will texture but unsure if I wasn't to push it further and rig and/or get it in to a game engine.
Working on art and effects for a new level in our game Battery Jam. This one has some scripted level changes where the whole level will go underwater occasionally.
Replies
http://www.polycount.com/forum/showthread.php?t=122622&page=6
Robot that i did some months ago but i re-rendered it. I'm working in a new one. Will show it anytime soon:
https://www.artstation.com/artwork/exoskeleton-shbw-1
(Marmoset Viewer included in the link)
https://www.artstation.com/artwork/bunker-a10d148a-4260-4e7e-8369-8dd5b2208715
Hi guys! i'll just share my new sculpt. Based on my sketch that is inspired by Anna Cattish's art.
Artstation
were used with brushes created by Jonas Jonas Ronnegard
more of my work here:
https://www.artstation.com/artwork/rock-test-wip-marmoset-2
all geometry is using a 256x256 texture only, inspired by HausFly's recent work, pixel town
sorry for the huge images!
[SKETCHFAB]ecc37d5b993540dea45ee3ced1101ede[/SKETCHFAB]
Favorite weapon design of all time! You pulled it off nicely!
Created an artstation artist spotlight page for artist created rocks using my zbrush brushes,
so lot's of rocks coming I'm hoping.
https://www.artstation.com/artist/zbrush-brushes
This is my latest work.
This is based on Tianhua Xu concept art:
https://www.artstation.com/artwork/-...8-569cc39a9254
ZBrush used for sculpting,polypainting and rendering.And photoshop for compositing.
Hope you guys like it.
For clay render,used Flipped Normals free VRay lighting file(Scene 12),you can download it from here:
https://flippednormals.com/tutorial/flippednormals-lighting-scenes/
Brick texture I am working on in Substance Designer, cross post from this thread, drop me some crits if you have them! =D
Fire hydrant I just finished up
This one is epic! Great work!
Howard,
Any plans for beta testers? I want to slap this onto some of my characters to see what performance is like.
https://www.cgtrader.com/3d-models/vehicle/sci-fi/drone-v3-wood
you could always try a private message mate
1/8 RC Venom/Atomik GPV-1
Sick as hell! Is it an original design?
@erroldynamic: Yes it's original design, thank you for kind words:D
Will work on having swappable arms and faces.
https://www.artstation.com/artwork/insecurity-6cf2d0a5-14d3-473c-96c1-b6b371aa4ade
Concept of a cheap workhorse of a small remotely operated robot about the size of a medium - small dog. Something you could just bolt tools, equipment on to etc.
Will texture but unsure if I wasn't to push it further and rig and/or get it in to a game engine.
Tumblr Dev Blog
[ame]https://www.youtube.com/watch?v=fn3yi_pRGd0[/ame]
My workflow here:
http://www.polycount.com/forum/showthread.php?t=158753