New to zbrush modelling~any feedback is welcome
Thanks!
Okay this isn't good, sorry but I'm just trying to help...
Are you attempting to recreate human anatomy?
OR is this some new stylized abstract alien anatomy, maybe?
Did you look at reference photos?
Do you understand landmarks and insertion points?
I'm new also but I studied allot before even practicing inside Zbrush.
Focus on less parts at a time.
Like focus on the UPPER ARM only and nail that first.
That includes the Acromion, Three Heads of the Deltoid, Biceps Long and Short, Triceps Lateral, Medial and Long and the Olecranon with the two Epicondyles...
Search for the insertion points and use the clay tubes brush to create striations from them...
Every bump you make should be a muscle that actually exist or your mesh will look ridicules
happy to say we released our game Brigador into Early Access on steam. here's the launch spot and a few assets--i did all the art in the game, hope you guys give it some love!
head sculpt for one of the pilot profiles (which are not yet in game)
example of the vehicle art for the game, this is a corvid party van:
closeup on the driver and gunner:
with help from hawken and others, here is a selection of HK style neon signs i did for the game, because you cant have cyberpunk without cool neon signs. despite being HK style they are in japanese (and a little bit of portugese)
Hello, I've been learning how to texture paint. I made the Golden Wing Dagger from Guild Wars 2. Anyone have any tips on texture painting more realistic models?
happy to say we released our game Brigador into Early Access on steam. here's the launch spot and a few assets--i did all the art in the game, hope you guys give it some love! (...)
happy to say we released our game Brigador into Early Access on steam. here's the launch spot and a few assets--i did all the art in the game, hope you guys give it some love!
[...]
head sculpt for one of the pilot profiles (which are not yet in game)
The game looks cool, but maybe a bit chaotic and noisy. Neon signs are great, but the crave attention way out of proportion to their importance for gameplay.
That head sculpt is super dope though. I really dig the style.
Hi, first time poster, long time lurker, this is an environment I made for a school project, it consists of 15 props (if grass counts :P) and a floor, each has its own texture, and it was made in 6 weeks time alongside other various assignments.
This is brilliant, love the inner teeth & saliva lines !
Always amazed people get a quality like this in doodle timeframes
Care to please share bit about the texturing process ?
Thanks Chai glad you like it. The texture itself is just an overlay of a simple skin texture in PS. Some of the darker spots on the sculpt are just masks that are very blurred out.
Just wrapped this piece up! It is a collaboration with my partner Frika Fredrika. It's a scene that popped in my head while discussing a game with a similar theme. Hope you like it!
Replies
Okay this isn't good, sorry but I'm just trying to help...
Are you attempting to recreate human anatomy?
OR is this some new stylized abstract alien anatomy, maybe?
Did you look at reference photos?
Do you understand landmarks and insertion points?
I'm new also but I studied allot before even practicing inside Zbrush.
Focus on less parts at a time.
Like focus on the UPPER ARM only and nail that first.
That includes the Acromion, Three Heads of the Deltoid, Biceps Long and Short, Triceps Lateral, Medial and Long and the Olecranon with the two Epicondyles...
Search for the insertion points and use the clay tubes brush to create striations from them...
Every bump you make should be a muscle that actually exist or your mesh will look ridicules
[sketchfab]44201876f6fe40d790bf1df3ed2bf513[/sketchfab]
Zerg Rex 2 by zaphiron on Sketchfab
More posts from me in such topics can be seen here:
http://www.polycount.com/forum/showthread.php?t=157279
[ame="http://www.youtube.com/watch?v=GKXyPQbxeFw"]http://www.youtube.com/watch?v=GKXyPQbxeFw[/ame]
viewer link here
> http://mikefudge.com/wip/astronaut.html
@higuy here's the original concept, didn't want to post until the proportions were more similar
I've been working on this low poly scene and its almost finished.
If you guys have any feedback let me know!
After a year of development, Planetbase, the off-world colony builder, is finally out on Steam!!!
For sale Here: https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/drone-v1-redmanga
and here...
http://www.turbosquid.com/3d-models/space-ship-max/965281
Many thanx guys!!
[ame]https://www.youtube.com/watch?v=MPnjH8a-W1U[/ame]
head sculpt for one of the pilot profiles (which are not yet in game)
example of the vehicle art for the game, this is a corvid party van:
closeup on the driver and gunner:
with help from hawken and others, here is a selection of HK style neon signs i did for the game, because you cant have cyberpunk without cool neon signs. despite being HK style they are in japanese (and a little bit of portugese)
and here's the steam store link: http://store.steampowered.com/app/274500/
link to thread with more pics: http://www.polycount.com/forum/showthread.php?t=158881
Crosspost from my Forest Thread, more images and some brief asset breakdowns in there as well, will add some more detailed material later
Still trying to iron out the ugly compression results I get when uploading the video so once I've solved that I will post that as well.
Here's some more game stuff.
More view on my artstation !
gauss, this is sooo cool!!
The game looks cool, but maybe a bit chaotic and noisy. Neon signs are great, but the crave attention way out of proportion to their importance for gameplay.
That head sculpt is super dope though. I really dig the style.
Couldn't get rid of those tight edges before baking...
characters for the Unreal game jam
you can download the game here: https://drive.google.com/file/d/0BwJwEird-AzcUF9ONTQ1V3BURlU/view
Xposting finally starting to texture this.
WIP Post: http://www.polycount.com/forum/showthread.php?t=156218
comments & critics welcome
[SKETCHFAB]c4c47484575942aaa57fa2357b8272d4[/SKETCHFAB]
@Ged- Thank you!
And she's done
check out the viewer here
@Fozwroth - Feels like Endor, I love it.
Here is my entry for the Retrogasm Art Competition
http://www.polycount.com/forum/showthread.php?p=2365604#post2365604
I wanted to share what I was working on, I would like any feedback you may have to offer.
You can grab the pack at the link below
http://mzpstudios.blogspot.com/
This is brilliant, love the inner teeth & saliva lines !
Always amazed people get a quality like this in doodle timeframes
Care to please share bit about the texturing process ?
Thanks Chai glad you like it. The texture itself is just an overlay of a simple skin texture in PS. Some of the darker spots on the sculpt are just masks that are very blurred out.
http://www.polycount.com/forum/showthread.php?t=157873
http://steamcommunity.com/workshop/filedetails/?id=537094914
hp, few things left to be done.
http://www.polycount.com/forum/showthread.php?t=158840
And more progress on this..
Courage the cowardly dog.
[SKETCHFAB]0d4fc04f364141cf9fc1d5ee36e8223b[/SKETCHFAB]