@Isaiah - That is some neat stuff happening in that image. @Amatobahn - Nice little rover! It feels like an all powerful eyeball is driving it
I've decided to take a crack at the Borderlands art style, following MethodJ's tutorials. I'm not familiar with sculpting textures, but going through a few other resources, I think I've gotten a good start.
A head I sculpted yesterday evening in a few hours, probably the most spontaneous thing I ever did with zBrush so far. It's the first time I didn't feel like I was struggling with the program itself, so it felt pretty good!
carissa and jamaica, those are sooo great heres a pillar for an environment Im working on, this was textured completely in substance designer, just bought it recently and Im loving it.
Hello. I've been following this thread a while, and decided I'd make my first post.
Not quite sure though if this is the right thread to post animations, other than small GIFs, but whatever.
This isn't exactly something original, nor is the rig in the animation originally created by me (I only changed its clothing and added some hair and a tongue), but it's an animation I've made nonetheless.
It's a 3d-animated version of the "boss pantomime scene" from the movie The Errand Boy with Jerry Lewis.
speed model and texture of a megalithic portal tomb, about 2 hours.
[SKETCHFAB]1e79f88ab21445c9b1ba128f79b85ad7?utm_source=oembed&utm_medium=embed&utm_campaign=1e79f88ab21445c9b1ba128f79b85ad7[/SKETCHFAB]
This is my entry done for the weekly substance challenge (aaaand a shameless crosspost). 100% procedural, no photos were harmed on the creation of this bark.
@spiderDude She looks awesome. Looking forward to see her finished and posed @Kamezis Awesome demon. Only crit is that now it looks like levitating above the floor. Also please don't ask what I saw at first glance on the end of his tail @Ged Crazy good material or render. I don't know anything about rendering, but I love how it looks so realistic @SladeDigital There will bever be enough sexy girls here! Keep them comming @MrHobo Checked your thread. Design blew my mind. Good job!
@marrakech hah almost missed this post! Wow love how delicate and sweet those ladies look ^__^
And this guy is totally not looking like himself when bald, but hair needs to wait few hours as its 4AM, but whoever will guess who it is will get 10 imaginary points
And this guy is totally not looking like himself when bald, but hair needs to wait few hours as its 4AM, but whoever will guess who it is will get 10 imaginary points
Made a high-poly rifle from Deus Ex games.
Might still model a scope and/or laser sight attachments for it, and will be adding rest of details via nDo.
I had this concept of heel on a shoe in my head that I thought would be cool. It came out really dumb and I'm not even sure if it will work functionality-wise.
@Shinjitsu84 Wow, you got it right! That means I didn't fail miserably
As for Tom Cruise you are doing I think you should give him wider/bigger neck and blend transition between neck/jaw a little.
Ugh and I am done with Liam. That was awesome and hard to do. I am not happy but with next likenesses I hope I will get better in recognizing features.
PLEASE HELP Does anyone knows if the is a way to change a thickens=?coverage of already accepted fiber meshes is zbrush?
Hey all, long time no post.
heres something ive been bashing around with for a while, definitely have to "abandon" this one.
got inspired by all the other fantasy cutouts i've seen over the years.
couldn't find a good program to bake lightmaps so this is just:
- diffuse
- ao map
- rendered in sketchfab with their 3 light maximum.
probaly the 3rd revision ive done with this character Jetpack Man, been modelling a high poly model to practice Normal baking. just have a helmet to do and the ill be ready to work on the low poly.
Replies
@Amatobahn - Nice little rover! It feels like an all powerful eyeball is driving it
I've decided to take a crack at the Borderlands art style, following MethodJ's tutorials. I'm not familiar with sculpting textures, but going through a few other resources, I think I've gotten a good start.
this is my final entry for the Retrogasm Art Competition on Facebook
More Images and a Marmoset viewer model here:
https://www.artstation.com/artwork/chuck-rock
Cheers 8)
more on my artstation https://www.artstation.com/artwork/snake-queen-palace-pillar-9cc264f0-0177-41cd-95a4-0e5eb074d3d6
[SKETCHFAB]4c2ede15cb3e4e19a0e8e3994d819f52[/SKETCHFAB]
High Polly
Low Polly,
Textured
Any points that could lead me to improve ? Thank you
Not quite sure though if this is the right thread to post animations, other than small GIFs, but whatever.
This isn't exactly something original, nor is the rig in the animation originally created by me (I only changed its clothing and added some hair and a tongue), but it's an animation I've made nonetheless.
It's a 3d-animated version of the "boss pantomime scene" from the movie The Errand Boy with Jerry Lewis.
Hope you like it. Critics are welcome.
[ame]https://www.youtube.com/watch?v=HHXn3ra27wg[/ame]
[SKETCHFAB]1e79f88ab21445c9b1ba128f79b85ad7?utm_source=oembed&utm_medium=embed&utm_campaign=1e79f88ab21445c9b1ba128f79b85ad7[/SKETCHFAB]
Been a while, here's a wip of Katt from Breath of Fire 2
what iwe been up to these days
@Kamezis Awesome demon. Only crit is that now it looks like levitating above the floor. Also please don't ask what I saw at first glance on the end of his tail
@Ged Crazy good material or render. I don't know anything about rendering, but I love how it looks so realistic
@SladeDigital There will bever be enough sexy girls here! Keep them comming
@MrHobo Checked your thread. Design blew my mind. Good job!
@marrakech hah almost missed this post! Wow love how delicate and sweet those ladies look ^__^
And this guy is totally not looking like himself when bald, but hair needs to wait few hours as its 4AM, but whoever will guess who it is will get 10 imaginary points
that's beautiful!
My last stuff. Here is the thread, hope to post soon a breakdown :
http://www.polycount.com/forum/showthread.php?t=156620
Oh snap! Liam Neeson?:thumbup: @_@
WIP of the armors
Oh man, these environments are stunning!
Might still model a scope and/or laser sight attachments for it, and will be adding rest of details via nDo.
Grab it here
http://mzpstudios.blogspot.com/
http://www.creativecrash.com/maya/downloads/scene-files/c/animator-starter-pack-v2
Crosspost from my CS:GO workshop thread, finished the first skin for my new series, "Voyager".
As for Tom Cruise you are doing I think you should give him wider/bigger neck and blend transition between neck/jaw a little.
@battlecow Why last mod? Is modding community for Skyrim here to blame, or just lack of time?
@maxivz those are bakes? 0________0 WAOW!!
@Sir Apple This is awesome! Hellow kitty need to stay on that now! Just need to balance it somewhat like here! http://zx6r.com/attachments/build-thread/17923-sean-s-hello-kitty-track-build-imageuploadedbytapatalk-21364394479.058958.jpg
Ugh and I am done with Liam. That was awesome and hard to do. I am not happy but with next likenesses I hope I will get better in recognizing features.
PLEASE HELP Does anyone knows if the is a way to change a thickens=?coverage of already accepted fiber meshes is zbrush?
heres something ive been bashing around with for a while, definitely have to "abandon" this one.
got inspired by all the other fantasy cutouts i've seen over the years.
couldn't find a good program to bake lightmaps so this is just:
- diffuse
- ao map
- rendered in sketchfab with their 3 light maximum.
[SKETCHFAB]f2ed04699d16493c92f38901e66740de[/SKETCHFAB]
Also i made a version for Marmoset Viewer: https://www.artstation.com/artwork/dmc-delorean-12-low-poly
Hope you like it!
Anyways, here are my final bakes,
Check out more images in my thread in signature!
Some kind of Tommy-gun wielding chibi gangster.
Thread here :
http://www.polycount.com/forum/showthread.php?t=155655