Got the high poly done for this and baked to the low poly this weekend. Gonna texture it up in SP and then move on to other pieces for this 'The Thing' inspired Xcom scene!
More pics on my Artstation
Marble substance I just finished!. Thinking about joining the contest fun, but not sure, not feeling confident enough yet! C&C greatly appreciated!
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in Substance Painter. Concept from Titus Lunter, but also with a lot reference detail searching by myself.
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in Substance Painter. Concept from Titus Lunter, but also with a lot reference detail searching by myself.
Okay this isn't good, sorry but I'm just trying to help...
Are you attempting to recreate human anatomy?
OR is this some new stylized abstract alien anatomy, maybe?
Did you look at reference photos?
Do you understand landmarks and insertion points?
I'm new also but I studied allot before even practicing inside Zbrush.
Focus on less parts at a time.
Like focus on the UPPER ARM only and nail that first.
That includes the Acromion, Three Heads of the Deltoid, Biceps Long and Short, Triceps Lateral, Medial and Long and the Olecranon with the two Epicondyles...
Search for the insertion points and use the clay tubes brush to create striations from them...
Every bump you make should be a muscle that actually exist or your mesh will look ridicules
@Shanteez Alright thanks I will re-work on this again and yes I'm trying to get to sculpting human arm anatomy~
Yaxx and Guybrush: such great pieces, booth look really great!
been working on my first selfportrait in over 10 years
still plenty to do, my gf is bitching about so many things haha
i dropped symmetry super early and only copied and redynamesh ears and parts of the eyes, rest is done from scratch, don't ask my why, so much more to do than usually :X
Some more progress woop woop, killed the face paint, went back to address the skin. I`ll be adding the paint back in soon, then wood/cables materiality and super awesome render time
Replies
More images and marmoset viewer: https://www.artstation.com/artwork/KRgJr
[SKETCHFAB]13e959e64c9540efb8c9c6d12c2f2b96[/SKETCHFAB]
Marmoset viewer Here !
http://www.polycount.com/forum/showthread.php?p=2366003#post2366003
Almost done. just need to fix a few seems.
This is an illustration of the characters that I've designed for my personal universe - Clutch.
I introduced a new character in the dog crew line up, an aerial bomber named Mags.
Character is inspired by my friend Terrie Denman's dog named Magneto .
For more information/progress, here is my thread.
[SKETCHFAB]4131f86438414576b78ef0b086596fd0[/SKETCHFAB]
Looking for critiques to improve!
More pics on my Artstation
Marble substance I just finished!. Thinking about joining the contest fun, but not sure, not feeling confident enough yet! C&C greatly appreciated!
Thought I'd model a Thompson to get some hardsurface practice.
Still some parts to add and errors to fix
Bake and Texture will follow:)
And 4 others, check out my workshop ; )
http://steamcommunity.com/id/sunofabeach888/myworkshopfiles/?appid=232090
Previous brushes - https://www.artstation.com/artwork/AZ3VN
Textured with Quixel Suite 2.0.
final target : source engine (explain the low poly count)
Holy Crap ! It's marvellous !
http://steamcommunity.com/sharedfiles/filedetails/?id=538148887
Here's the character I made for the Retrogasm Art Competition over on facebook!
So lovely !
Some new gif for my game :
Some brainless modeling
WIP thread here
http://www.polycount.com/forum/showthread.php?t=158440
Boline modeled in 3ds Max, detailed in Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag 2.
Marmoset Viewer Link - https://www.artstation.com/artwork/mO0Ay
[IMG][/img]
[IMG][/img]
Trying to improve the lighting on this thang:
Been staring at the rocks, seeing if it's going at the right direction.
[ame]https://www.youtube.com/watch?v=zzSI692okoU[/ame]
@Shanteez Alright thanks I will re-work on this again and yes I'm trying to get to sculpting human arm anatomy~
Mosin Nagant M38 Carbine
been working on my first selfportrait in over 10 years
still plenty to do, my gf is bitching about so many things haha
i dropped symmetry super early and only copied and redynamesh ears and parts of the eyes, rest is done from scratch, don't ask my why, so much more to do than usually :X
sadly zbrush crashed, so my recording is gone
https://www.artstation.com/artwork/ndNrX
do not forget to check it out and support creator!
http://stephaneginier.com/sculptgl
[sketchfab]52bc47c6dc9c498bb00d6ceecdb28b8e[/sketchfab]
Doodling in SculptGL by riceart on Sketchfab
regards :]
more on my artstation
https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/drone-v2-the-wood
http://www.turbosquid.com/3d-models/3d-model-ingame-space-animation/964701
https://www.youtube.com/channel/UCyRH3Up5LQ5xgRPsNWuPEkQ
And a vidya.
[ame]https://www.youtube.com/watch?v=8FixD7RMaLk[/ame]