Awesome work on here as usual, keep it up guys.
Had a go at doing a prop with substance painter, had a lot of fun getting to grips with it. It's an awesome tool.
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one.
Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS.
AntonioNeves lovely handpainted scene you've got there
Pshyco OMG OMG OMG That's amazeballs metal slug fan art!
Altho shouldn't his mouth be abit wider to go with the style more? Reminds me of Ben Regimbals old 3d work :thumbup:
HowardDay Whoa that's crazy sweet! I am exceedingly sad that the linked pagecontent doesn't load for me...
Makkon Always cool to see more evolutions of Puckette! altho this one feels alittle like her face has lost abit of the cute charm the others had
Been awhile but forced myself to make some time for it;
So I scrapped the photo ref textures completely and decided to polypaint it, there was just way too much lighting info. I found myself looking up my own texturing tutorials T__T;
Slowly getting there, just needs a beard and hair now
I need to put some proper time into this and rip it out of the mediocre rut this self portrait is currently in.
nice angry wolverine! how did you do his mask ear spike things? I found those a real challenge to get right when I made him
Thanks man ! i made his mask's corners with dynamesh, i used move brush to make the shape and flatten brush to smooth it out, then a quick retopology on mask to get a clean mesh with thickness,
Hey all, I've been working on a music video for my latest project. I don't know how interested most of you guys are in Visual Effects, but I had a blast putting this together in After Effects and Element3D ver 2.
*Disclaimer*
-80% of the 3D mesh in the scene were purchased yet tweaked a bit for the video for the sake of quickly putting this out.
-Materials / shaders were designed by me.
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one.
Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS.
I was fortunate enough to work on a few assets for the Soma game recently released. The textures looked a bit blah now a year or so later so I gave them a Quixel 2.0 beta makeover . Screenshots from Marmoset Toolbag 2 with a bit of post in Photoshop!
Printed this spaceship a few weeks ago, its about 21cm long, it took 20 hours and its printed at a 100 microns layer resolution. Still need to print a few more parts for it.
First time posting, just wanted to share one of the personal projects I've been working on lately. This is a damaged version of the Probe Droid as seen in Star Wars: The Empire Strikes back. Also featured in the model are the thrusters Ralph McQuarrie included in the original concept art. Hope you like it!
Replies
nice angry wolverine! how did you do his mask ear spike things? I found those a real challenge to get right when I made him
Awesome work on here as usual, keep it up guys.
Had a go at doing a prop with substance painter, had a lot of fun getting to grips with it. It's an awesome tool.
Crits welcome. Thanks
Ben
Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one.
Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS.
5.5mil total polygons.
More high quality images here: https://www.artstation.com/artwork/wolverine-bust-9cce5f12-2a44-456e-a5a8-239280f6fcc4
Marmoset Viewer here: https://www.artstation.com/artwork/wolverine-bust-marmoset-viewer
Thanks for watching!
Here's my latest work. I'm currently adding some finishing touches.
Unreal 4 and SpeedTree.
Here is the thread :
http://www.polycount.com/forum/showthread.php?t=156620
Pshyco OMG OMG OMG That's amazeballs metal slug fan art!
Altho shouldn't his mouth be abit wider to go with the style more? Reminds me of Ben Regimbals old 3d work :thumbup:
HowardDay Whoa that's crazy sweet! I am exceedingly sad that the linked pagecontent doesn't load for me...
Makkon Always cool to see more evolutions of Puckette! altho this one feels alittle like her face has lost abit of the cute charm the others had
Been awhile but forced myself to make some time for it;
So I scrapped the photo ref textures completely and decided to polypaint it, there was just way too much lighting info. I found myself looking up my own texturing tutorials T__T;
Slowly getting there, just needs a beard and hair now
I need to put some proper time into this and rip it out of the mediocre rut this self portrait is currently in.
I have a progress thread here
http://www.meshmolder.com
Thanks man ! i made his mask's corners with dynamesh, i used move brush to make the shape and flatten brush to smooth it out, then a quick retopology on mask to get a clean mesh with thickness,
*Disclaimer*
-80% of the 3D mesh in the scene were purchased yet tweaked a bit for the video for the sake of quickly putting this out.
-Materials / shaders were designed by me.
Behance project: https://www.behance.net/gallery/29927447/Wonders-of-the-World-Dubai
Texturing away. Substance Painter WIP screenshots. Texturing it for High Rez rendering, Photoshop and substance Painter.
http://yaxx.tumblr.com/post/130484026589/human-brute
Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS.
5.5mil total polygons.
More high quality images here: https://www.artstation.com/artwork/wolverine-bust-9cce5f12-2a44-456e-a5a8-239280f6fcc4
Marmoset Viewer here: https://www.artstation.com/artwork/wolverine-bust-marmoset-viewer
Thanks for watching!
Take a peek at all the assets here
https://www.artstation.com/artist/lildragn
What do you guys think about it?
This video feature the new 2D lighting and soft bodies I just implemented. enjoy
[ame]https://www.youtube.com/watch?v=fWIgfOLABAs[/ame]
here is the thread
http://www.polycount.com/forum/showthread.php?t=158404
download link at https://www.artstation.com/artwork/18-zbrush-sculpted-rock-brushes
[ame]https://www.youtube.com/watch?v=TxSTQJXMJug&featur[/ame]
Made another shoe using photogrammetry. I love making those
around 9.2k tris
This is a screenshot of the Private Detective Office that i finish. Thoughts and comments welcome
First time posting, just wanted to share one of the personal projects I've been working on lately. This is a damaged version of the Probe Droid as seen in Star Wars: The Empire Strikes back. Also featured in the model are the thrusters Ralph McQuarrie included in the original concept art. Hope you like it!
[sketchfab]19841cc3dc7140beb9ca3bc47abf00ce[/sketchfab]
High res stills and low poly turntable: https://www.artstation.com/artwork/arakyd-viper-probe-droid
https://www.artstation.com/artwork/satan-s-grandma-s-clock
Final Renders
http://i.imgur.com/o9mIckY.png
An early WIP stage.
More images on my Artstation!
Thread over here
From an MZM concept
http://www.mikescottanimation.com/moosebox/