Made this prison bucket prop for a game some friends and I are making for a team production course. This is a low poly version rendered poorly in 3ds max ^^. Photo shopped the shadows...prolly bring it into UDK next week.
Supposable Lion - I like the sort of cute appeal of the skeleton character even though it's demonic. Nice for little experience character modeling. However one thing that really jumps out is the eye sockets are too high up on the skull. Anatomically they should be at the halfway point. Yours makes me think it's an alien.
TrevorJ - I love that table! It's intricate and the rendering is very realistic.
SP3 - I also think your rendering looks very realistic.
Weisheng - I love that character - the design, proportion, and stylization.
Here's something I started a while back that I finally got time to get back to. Basemesh still kinda early stage, I know I still got a lot to work on (haha feet are pretty awful currently), C&C welcome. Crosspost from http://www.polycount.com/forum/showthread.php?t=143318
This was something I made at like 3am last night - completely out of boredom and wanted to make the Pogo the Space Monkey Mask from GTA V for Team Fortress 2 (I tried to emulate TF2's style)
Here you are the process of a creation of my own: God. He will be a main character in a game I'm developing: King Ov Hell.
I'm using VRay here, and there are some issues I can't fix: (Red) In some parts the UV seams are showing. I have the UV sets distanced enough from each other, and the diffuse color is tested in Mudbox not to show the Uv seams. I think it has something to do with the glossiness because the seams appear where the glossiness is higher. And other thing that drives me mad (Green) is that where there is a soft light transition appears the geometry faceted like there was no smoothing.
I know all these problems have it's cause in the VRay settings that I'm using because it works with Mental Ray for example, but I have no clue where the error is. If someone could help I would be really grateful.
Thanks fellas!
Charly Mirror have you verified that *all* the maps match exactly across UV seams? Gloss, spec, diffuse, etc.? I don't know vray, just a general workflow thing. I realize that's the simplest solution so sorry if I'm stating the obvious/something you already tried.
tomorrow I'll be Adding a new Set of brushes for zbrush, and I'll be adding some Rocks as Ztools that you can use as mesh insert brushes or to use together with your own rocks.
She's a double-dealing diva with a taste for thievery,
Her itinerary's loaded up with moving violations,
Tell me where in the world is Carmen Sandiego?
My latest work, still very WIP. Inspired by The Witcher. I decieded to spend time creating a character rather than finish the whole game. Hopefully that's gonna pay out in the end...
Always amazed to come here to see all the vicious talent on PC
@HowardDay-- Wow dude-- I haven't been on the forums lately to see the progress of your current project, but I am totally digging the sprite effects you have going on-- are those 3D models rendered w/ an effect or are they actual hand-painted sprites?-- do you have a link to a thread where you've posted your stuff and explained the process? I am totally curious to learn about it. really kickass!
@VickGaza-- Diggin your bust man-- super gnar and loving his expression!
Here's an update to my Retrogasm entry-- Gafgarion from Final Fantasy Tactics
Always amazed to come here to see all the vicious talent on PC
@HowardDay-- Wow dude-- I haven't been on the forums lately to see the progress of your current project, but I am totally digging the sprite effects you have going on-- are those 3D models rendered w/ an effect or are they actual hand-painted sprites?-- do you have a link to a thread where you've posted your stuff and explained the process? I am totally curious to learn about it. really kickass!
@VickGaza-- Diggin your bust man-- super gnar and loving his expression!
Here's an update to my Retrogasm entry-- Gafgarion from Final Fantasy Tactics
This is the model Victory Roll I made for testing workflow in Substance Designer.
And i just added a tutorial for this character i wrote how i moved my Photoshop workflow
in Substance Designer a circuit block.
You can download here https://gumroad.com/romanyuk
@HowardDay-- Wow dude-- I haven't been on the forums lately to see the progress of your current project, but I am totally digging the sprite effects you have going on-- are those 3D models rendered w/ an effect or are they actual hand-painted sprites?-- do you have a link to a thread where you've posted your stuff and explained the process? I am totally curious to learn about it. really kickass!
Thanks! Those are 3d Models. The effect is accomplished through a combination of specific modeling, uv and normal techniques, a set of custom-written shaders, special textures, and a camera pixelation effect. To learn more, check this out: http://wayofthepixel.net/index.php?topic=18842.0
My first thing I've designed from start to finish for my personal work.
You can see more shots on my art station. I don't have a thread for this but feel free to PM me feeddback. Sorry if the images are large.
I learned SO much working on this and hopefully soon I'll post the scene I had originally made it for. https://www.artstation.com/artist/acms
I've been thinking for the last month of a project I'm going to turn into a mod/plugin for Skyrim. It's a Carpenters Player Home. I can't wait for it to be complete so I can have you guys live in the home of a Carpenter who loves to help his fellow man. (fixing and repairing peoples furniture etc.)
I'm currently finished modeling the main Carpentry bench and Stool.
Replies
TrevorJ - I love that table! It's intricate and the rendering is very realistic.
SP3 - I also think your rendering looks very realistic.
Weisheng - I love that character - the design, proportion, and stylization.
Selaznog - awesome detail!
http://www.polycount.com/forum/showthread.php?t=143318
More images in my thread:
http://www.polycount.com/forum/showthread.php?t=158073
MDj there's no Mars bar down there.
I'm using VRay here, and there are some issues I can't fix: (Red) In some parts the UV seams are showing. I have the UV sets distanced enough from each other, and the diffuse color is tested in Mudbox not to show the Uv seams. I think it has something to do with the glossiness because the seams appear where the glossiness is higher. And other thing that drives me mad (Green) is that where there is a soft light transition appears the geometry faceted like there was no smoothing.
I know all these problems have it's cause in the VRay settings that I'm using because it works with Mental Ray for example, but I have no clue where the error is. If someone could help I would be really grateful.
Thanks fellas!
you find my old brushes at https://www.artstation.com/artwork/zbrush-brushes-stylized-rock
hand painted texture / diff only
[sketchfab]270d2efdc07449f0b041b6cc86899eb0[/sketchfab]
Octorok by .sebastian. on Sketchfab
She's a double-dealing diva with a taste for thievery,
Her itinerary's loaded up with moving violations,
Tell me where in the world is Carmen Sandiego?
More images and viewer can be found at:
https://www.artstation.com/artwork/witcher-wip
https://www.behance.net/gallery/29640223/Wonders-of-the-World-Spain
Enjoy!
1990s Rap Mailbox
Final Marmoset Toolbag shot:
Concept and call outs:
Artstation Marmoset Viewer link:
https://www.artstation.com/artwork/1990s-rap-mailbox
Marmoset Viewer on Artstation: https://www.artstation.com/artwork/wolf-guard-axe
@HowardDay-- Wow dude-- I haven't been on the forums lately to see the progress of your current project, but I am totally digging the sprite effects you have going on-- are those 3D models rendered w/ an effect or are they actual hand-painted sprites?-- do you have a link to a thread where you've posted your stuff and explained the process? I am totally curious to learn about it. really kickass!
@VickGaza-- Diggin your bust man-- super gnar and loving his expression!
Here's an update to my Retrogasm entry-- Gafgarion from Final Fantasy Tactics
Gafgarion! so cool!
And i just added a tutorial for this character i wrote how i moved my Photoshop workflow
in Substance Designer a circuit block.
You can download here https://gumroad.com/romanyuk
https://youtu.be/19J8Sf_lvOA
Thanks! Those are 3d Models. The effect is accomplished through a combination of specific modeling, uv and normal techniques, a set of custom-written shaders, special textures, and a camera pixelation effect. To learn more, check this out: http://wayofthepixel.net/index.php?topic=18842.0
Sick bust dude! Can't wait to see the low poly.
You can see more shots on my art station. I don't have a thread for this but feel free to PM me feeddback. Sorry if the images are large.
I learned SO much working on this and hopefully soon I'll post the scene I had originally made it for.
https://www.artstation.com/artist/acms
I've been thinking for the last month of a project I'm going to turn into a mod/plugin for Skyrim. It's a Carpenters Player Home. I can't wait for it to be complete so I can have you guys live in the home of a Carpenter who loves to help his fellow man. (fixing and repairing peoples furniture etc.)
I'm currently finished modeling the main Carpentry bench and Stool.
Any feedback on the Texturing would be awesome.
Love,
Beardy.
Workbench and Stool WIP page:
https://www.artstation.com/artwork/carpenters-workbench-and-stool-wip-project
Polycount project update page:
http://www.polycount.com/forum/showthread.php?t=158018
Armor !
Video: https://vimeo.com/140660176
+ 3 ztool rock meshes and a mini tutorial that you can read
over at artstation
bigger preview pictures and minitutorial and download links
over at - https://www.artstation.com/artwork/18-zbrush-sculpted-rock-brushes
feedback, questions, and updates at - www.facebook.com/JonasDigitalArt
[ame]https://www.youtube.com/watch?v=EgPQ_KaDMZY[/ame]
and this:
More screens at
https://www.artstation.com/artist/pawelowczynski
Cheers!
https://www.behance.net/wip/1390167