Hey everyone! It's been a while. Looking at all the great work here always inspires! Trying out a new style for quick n easy game prototyping. Was fun to make! I think I'll do a couple more in this style.
Hey everyone! It's been a while. Looking at all the great work here always inspires! Trying out a new style for quick n easy game prototyping. Was fun to make! I think I'll do a couple more in this style.
Going back to my personal piece. I was planning on hand-painting the rest of it out, but it might be worth moving back to my high poly and detailing it out, as I think the bake came out better than I thought it would.
Hello fellas!
Ive decided to improove my skills in portraits sculpts next gen character creation pipeline.
So I decided to make Detective Rust from true detective.
I hope he is recognizable
Working on the HP sculpt. Struggling with the hair, not sure if I want to go the sculpted route or just do planars. Pushing in more details before I start working on the LP.
Hello fellas!
Ive decided to improove my skills in portraits sculpts next gen character creation pipeline.
So I decided to make Detective Rust from true detective.
I hope he is recognizable
cool ! feels very alive
it would be nice to put him under various lighting conditions
Some pictures of small things I've worked on lately (done for our Allegorithmic September monthly drop).
An "embossed metal" substance filter to create textures from an image input (or using one of the patterns embedded in the filter). Example of images used as input of the filter and results (it will generate "dots" around the pattern):
And some brushes (for Substance Painter) with a "norse" inspiration :
I don't have a nicely rendered presentation for now, but I'm pretty happy with the progress of this character. Puckette the Faun, version #4 because I keep starting over.
Makkon, I love this! She somehow seems to have warrior attitude...or maybe that's just your text descriptions. Just looked at your artstation....I think the face on this one is way more fitting than the old one...the old one looked more like a little girl, this one feets the head-crushing, hurting-muscles persona better.
Creating some Starcraft art in the style of Heroes of the Storm. Using non-uniform UV mapping and a kit bashed normal map. Similar to how Tor Frick created the lab environment in UDK.
Hey friends! So one of my all time favorite animated films is back in theater's today, iron giant!!! So to kill time until today arrived, I threw this small scene together last night , you can check out the marmoset viewer on my artstation!
Just finished a tillable texture decided to go back to the old fashion ways of using just Zbrush and Potatoshop, still trying to get to grips with Substance Designer so I'm on and off it at the mo :poly122:. Rendered this in Toolbag2.
Just finished a tillable texture decided to go back to the old fashion ways of using just Zbrush and Potatoshop, still trying to get to grips with Substance Designer so I'm on and off it at the mo :poly122:. Rendered this in Toolbag2.
Replies
Great work all around.
A sketch I did with Zbrush to study and have some fun. Concept art by Disney.
[SKETCHFAB]8563082d51284db7b629c1541b325284[/SKETCHFAB]
That's awesome Howard! I will be keeping up with this.
When you're finished, post in the Technical forum so we can discuss it.
Hey guys,
Here is a sneak peak of the front of the Space Freighter! smile emoticon
(Testing materials ect on this)
HD version:
https://www.artstation.com/artwork/space-freighter-front-sneak-peak
View it in Marmoset viewer here:
https://www.artstation.com/artwork/zadaga-the-blade-of-zerg
Going back to my personal piece. I was planning on hand-painting the rest of it out, but it might be worth moving back to my high poly and detailing it out, as I think the bake came out better than I thought it would.
Ive decided to improove my skills in portraits sculpts next gen character creation pipeline.
So I decided to make Detective Rust from true detective.
I hope he is recognizable
Working on the HP sculpt. Struggling with the hair, not sure if I want to go the sculpted route or just do planars. Pushing in more details before I start working on the LP.
Feedback is welcome
[SKETCHFAB]021570b2248c4abcbdcaaaccfeefece7[/SKETCHFAB]
[SKETCHFAB]f9acdfd4a77f46ba90a5586cc5c2320e[/SKETCHFAB]
hope you guys like it
cool ! feels very alive
it would be nice to put him under various lighting conditions
Highpoly, blender viewport, composited in photoshop
(some breakdown images on my Artstation page).
https://www.artstation.com/artist/massa
An "embossed metal" substance filter to create textures from an image input (or using one of the patterns embedded in the filter). Example of images used as input of the filter and results (it will generate "dots" around the pattern):
And some brushes (for Substance Painter) with a "norse" inspiration :
So iยve worked on a game called ยMetamonsย as environment artist for a few month now and i want to present you some results.
This stage is set in switzerland.
hand painted texture / diff only
Currently Metamons is open beta and you guys are free to join us.
www.metamons.com
[sketchfab]91859adc84404c7cb564e439d63bdd1e[/sketchfab]
Metamons - Stage - Alps by .sebastian. on Sketchfab
Nice work Uzziel.
Shameful repost from my progress thread.
Everything here is super awesome, great work guys!
But I wanted to share some work I have been doing on an old time project of mine that I got back to.
Working on that turret now and aiming to finish up modeling this dude soon, than its going to be time to UV everything!
A took a broadly stroked stab at a SH style environment just for fun in UE4.
The creepy girl model is from blendswap.com (CC0).
http://www.polycount.com/forum/showthread.php?p=2344823#post2344823
You can check him out in 3D over here:
https://www.artstation.com/artwork/mushroom-dude
https://www.artstation.com/artwork/iron-giant-scene
http://steamcommunity.com/sharedfiles/filedetails/?id=527551863
This looks really great man!
Thread here: http://www.polycount.com/forum/showthread.php?t=156839