slowly but surely fixing most of the smoothing errors. finally got the headlights shape right, shame it got a bit glitched on the render but nothing is ever perfect -_-
A bit to shy to show this amongst so many talented folks here, but here's my current personal project. As I like to digitally sculpt things and I want to sort of train my self I wanted to make at least a T-Rex. I mean, everybody needs to at least create a Hulk or T-Rex or something similar apparently ;-) So I decided to go with something nostalgic from the 80's, a DinoRider T-Rex! This way I could try out the new ZModeler in Zbrush at the same time...it's still a work in progress though.. The ultimate plan is to 3D print this. Here are some pics, hope you like it!
I've been learning a lot of Hard Surface modelling recently and just currently finishing this prop up. Used Maya, XNormals, Substance Designer, Substance Painter.
Replies
slowly but surely fixing most of the smoothing errors. finally got the headlights shape right, shame it got a bit glitched on the render but nothing is ever perfect -_-
Marmoset viewer link
http://www.polycount.com/forum/showthread.php?p=2352044#post2352044
Amazing animation work...
You can see my work on:
http://www.gameyan.com/3d-character-modeling.html
(Crosspost from this thread.)
been working on a few renders of the robot rig i was working on, considering going back and working on a high poly version of the model.
Just finished a little WIP video about ToddleToddle
you can follow the bouncing adventures of Timmy on this facebook page!
www.facebook.com/ToddleToddleGame
[ame]https://www.youtube.com/watch?v=rSXQFahxVUA[/ame]
Also more stuff on my ArtStation (https://www.artstation.com/artwork/taser-weapons).
[Click for Artstation Link]
Currently sculpting a satyr do not see a lot of them.
[URL="[URL=http://s556.photobucket.com/user/5hadowDragon/media/Satyr_SkinReady_zps3c2brbr9.png.html][IMG]http://i556.photobucket.com/albums/ss3/5hadowDragon/Satyr_SkinReady_zps3c2brbr9.png[/IMG][/URL]"][/url]
http://www.polycount.com/forum/showthread.php?p=2350142#post2350142
Reference Used
I'm going to put together a tutorial and release the source when it's closer to done-ish.
Enjoy!
Great sculpt!!
Original Concept by Piper Thibodeau:
https://www.artstation.com/artwork/daily-painting-875-hearthstoooooooneeeee
A school project with Vray.
A Dragon Faerie from the universe of Warcraft (based on Thibodeau's lovely interpretation )
More angles here:
https://www.artstation.com/artwork/dragon-faerie
I would definitely add more angles to the buildings, everything is straight here. look up some more cyberpunk references.
Cheers
[SKETCHFAB]b7aa83127d2247048806bc2713a23d62[/SKETCHFAB]
1 or 2?
Visit us here : https://www.facebook.com/AdventureOnCloverIsland/
Thanks man!
I'm kinda building up some community around my game right now. There is a playable demo that will be available soon on the upcoming website.
feel free to join the move
https://www.facebook.com/ToddleToddleGame
[ame]https://www.youtube.com/watch?v=rSXQFahxVUA[/ame]
http://www.polycount.com/forum/showthread.php?p=2353127#post2353127