The skin feels a bit plasticy, you could probably tone down the spec. Also, I feel like if the big poofy material was bent that much it would have deeper/darker creases in the inside of the elbow (and likewise, none on the outside of the arm).
I want to get the basic amor blockouts on her before I move onto her proportions , for me it's a bit hard to judge it because most of it is covered with armor and her base model doesn't seem to be the one from WoW.
I have loved your work so far Hopefully this helps!
Did a little liquify, the face is still a little too long but I hope showing you that sharpening the jaw line and raising the skin of the neck (Mind is blanking on that anatomy name) can really help bring out this character.
Keep in mind you will likely need to revisit the length of the head and tuck the ears into the skull more, look at the nose again, and also take a second look at the form of her chin.
If you bake AO from your sculpt and use it as a multiply layer it will end up looking quite muddy, but have you tried recoloring the AO pass using gradient maps? It will give you much better shadow colors, and it would be a nice base to start painting from.
@Demon Princess Thanks for the feeback and the suggestion @Pigart Doesn't feel like a waste of time for me.
However I'm still going to opt following the tutorial which covers texturing the face. I understand the whole principle behind using the baked maps but for this sculpt I'm not going to do that because I'm following the tutorial and I wanted to learn how he does it.
Replies
Yessum.
Doing it right now.
Also twerking on this face.
Traveling back and forth
Le tire.
But I see what you meant , changed the lightning and the pose.
Thanks for your crits.
Not much done today , had some priorities.
Not character.
But still doing character.
House is gonna be my numbero uno prioritatetat.
Too much clutter, UV's were terrible and in general it was meh.
So I pumped up the jam and watched some tutorials and improvised.
hueaheuaeha
Starting with this table.
Needles to say I failed over and over and over and over and over.
I'd rather make my daily post showing how much crap I did than not post at all.
Update:
And update #2
update:
Did a little liquify, the face is still a little too long but I hope showing you that sharpening the jaw line and raising the skin of the neck (Mind is blanking on that anatomy name) can really help bring out this character.
Keep in mind you will likely need to revisit the length of the head and tuck the ears into the skull more, look at the nose again, and also take a second look at the form of her chin.
Keep up the good work!
I was just gonna edit my post because it was pointed out to me that I even forgot her jaw. Was seriously tunnel-visioning on her lips.
Thanks for the feedback dude.
Edited my first post, Go go go! Work hard!
Something i started. Taking a break from modeling the girl , her clothes are giving me some trouble.
@Pigart Doesn't feel like a waste of time for me.
However I'm still going to opt following the tutorial which covers texturing the face. I understand the whole principle behind using the baked maps but for this sculpt I'm not going to do that because I'm following the tutorial and I wanted to learn how he does it.
Skin is still heavily wip.