Hey Francois, this is probably already on your to do list, but just in case; don't forget her hairline over the right ear (her right). It should definitely be visible with how far the hat comes up.
Yeaaaaah....That was on my to do list.... :poly122:
That I can add that's not a big problem. I'll probably add it....yeah i'll add it.
And thanks Tucson!
Redid scene , pose. I wanna add some more things in there somehow , but I don't want to make it as complicated as before. Skin weighting needs more work.
I wanted to do a character which could potentially fit in the universe of that game Life is Strange. I didn't get the texturing en par with how they did it though so I just improvised and did my own thing.
I'll be reusing the face and create a 1960s potrait and try out something new.
Gotta mature her face up. Plus , I had so much fun doing the texture on her face last time that I want to do it again but different this time.
I like the insecurity character. The texturing looks like Life is Strange so nice work there. I'm not a fan of that black stroke on the character though. Life is strange has soft pastel colors. The black line just makes it look too harsh. I also like the red hat more. The violet one is too matchy-matchy with the rest of the character. Everything is already cool in color, it needs to be broken up a little I think. Keep up the awesome work!
Gonna make her a full character instead of just a bust , I think I can convey a lot more that way also I got some helpful critique that her silhouette is quite boring ( Looks like two spheres together ) So I redid the hair as well.
I'm okay with this , Her Head / Hair / Eyes are on separate textures anyhow so adding to it wouldn't be a problem.
In addition I want to 1up myself on the body topology from last time and create a more elaborate scene
I felt like I needed to explain this for some reason. :poly134:
This is inspiring stuff. I like your texturing approach. I think her right arm needs some attention though. Right now it looks too round and like the elbow is missing.
Did a retopo of the Body so I can do the props better , also to practive retopoing a bit , I won't be using this. Wanted to try out a different approach to retopoing to see if I could speed it up.
Replies
Update:
Great progress!
That I can add that's not a big problem. I'll probably add it....yeah i'll add it.
And thanks Tucson!
Redid scene , pose. I wanna add some more things in there somehow , but I don't want to make it as complicated as before. Skin weighting needs more work.
UPDATE
https://www.artstation.com/artwork/insecurity-6cf2d0a5-14d3-473c-96c1-b6b371aa4ade
is it inspired by the little girl in last of us ?
I wanted to do a character which could potentially fit in the universe of that game Life is Strange. I didn't get the texturing en par with how they did it though so I just improvised and did my own thing.
I'll be reusing the face and create a 1960s potrait and try out something new.
Gotta mature her face up. Plus , I had so much fun doing the texture on her face last time that I want to do it again but different this time.
Yeah I see what you mean, I'll keep it in mind for next time.
Trying to up my game with Face UVs
So I did a little bit.
The compression is so awful from 3dcoat to photoshop to imgur.
<_<
Edit: Apparently it looks like some other liquid. I didn't even notice. @_@
Need to redo the eyelashes.
Still wip
Gonna make her a full character instead of just a bust , I think I can convey a lot more that way also I got some helpful critique that her silhouette is quite boring ( Looks like two spheres together ) So I redid the hair as well.
I'm okay with this , Her Head / Hair / Eyes are on separate textures anyhow so adding to it wouldn't be a problem.
In addition I want to 1up myself on the body topology from last time and create a more elaborate scene
I felt like I needed to explain this for some reason. :poly134:
Started retopoing , some parts are still a bit wonky so I'll get those fixed in Maya instead of 3Dcoat I think.
Updaterino from yesterday.
Still rough
I think her right arm needs some attention though. Right now it looks too round and like the elbow is missing.
shit.
Time to fix.
he he he he...he...
Started texturing. Still rough.
Looking good
Thanks pigart
Doing testing things, used the background from a dishonored concept , I'll paint it myself in the end. Just wanted to see how it looks like.
This is the final version
https://www.artstation.com/artwork/Y8903
Wip #1