Saw the Zbrush 2014 summit, and I got inspired to try a portrait of a famous person. I'm still refining the second level details, so it's going to be quite a few more hours before I'm sculpting in wrinkles or pores or anything.
Oh my, you just keep pushing! Just checked back at this sketchbook and I'm loving the new stuff! The Wayne model looks good for the LOD you're at, but do not take my word for it, I'm inexperienced. Also, your site is one of the better ones I've seen, although most of the 3d work displayed comes off as unfinished/underdetailed. Loving the paintings (digital & physical) and fractals (still)!
Also, I find the subheaders on the animated box very cheesy and somewhat over-salesy, you've got good work in there and I think you do not need to push it too hard. For example, "Precise and beautiful real life sketches." -- they are really good and people will see that. If the sketches were not good the words would only make matters worse, I think you could drop the subheaders.
But yeah, you are honing your skills by creating a ton of art, that's what matters. Keep it up!
Thanks for the feedback, I'll definitely make the changes so that my website's captions are less "gimmicky." I'm planning on taking John Wayne to a really detailed level to flesh out my CG section of my website.
Here's what I've sculpted tonight. The wrinkles are a little overboard now that I look at it, but I can easily tone it down tomorrow. It's amazing how such little modifications can either make or break a likeness.
Thanks, kinetic! As much as I love technology, these old masters' work are so magical. Just the overall feel is so much more... authentic... in my opinion. Perhaps "sincere" is a better word?
Anyway here is a Rembrandt study, done in about 2 hours. I avoided using my favorite textured brush, forcing myself to paint in whatever detail I wanted without relying on Photoshop to give me free stuff.
I feel like I'm improving, like the masters' greatness is rubbing off on me! I think I'm beginning to understand what it means to have either the light areas warm and the shadows cool, or the light areas cool and the shadows warm. Also I love the way Rembrandt fades his subject into the background so seamlessly that it took me around 30 minutes of painting this to realize the genius of this effect.
I tried painting Clementine from the Walking Dead video game by Telltale Games using the lighting and colors from this Rembrandt portrait I found. It was quite hard given the cartoony nature of the game, and I feel I could do better at this exercise when I try it again.
As a wise man once said: if you're not failing at a least a portion of what you do, you're not pushing yourself hard enough.
Your perspective work is really good, that was always something I struggled a bit with. And the only thing I can crit on that Clementine pic is that her age is almost lost and looks older than she is. She kind of looks like Sibel Kekilli. Also that dream journal idea is fantastic. Too bad I rarely remember my dreams .
Thanks, I find perspective a lot easier if I just force myself to chose a horizon line height, a vanishing point or two, and then draw rays out from them, trusting that even though it feels like it won't come out right, it will if I just keep going. I got the idea of keeping a dream journal from tips on how to lucid dream. I can't lucid dream (yet!), but hopefully I will be able to someday. Yeah, I wasn't happy with how the Clementine drawing came out, I'll do better next time!
Here's a life study drawing, done standing up.
Here's two sketches of two dreams that I had the night before last.
I visited the Nelson-Atkins Museum of Art today, and I took a lot of really good reference photos. Sadly, I can't post them anywhere, but I can post my studies of them! Here's a line drawing of one of my favorite paintings that I saw.
I've been writing a story for a few years now (intermittently), and I've decided to turn my daily sketchbook towards visually concepting that story. It's a fantasy world with multiple nations, and the protagonist lives in one nation that is sea-faring. Here's 9 concepts of what the various islands could look like.
Here's three renders of a fantasy classroom that I designed with Modo. The room will be mostly made of wood, but here is just a block out of what it will look like. There will be 32 desks with 32 students, a closet in the back, the room mostly lit with ambient light from the windows, the teacher's desk in front. These pieces also helped me establish the mood of the scene.
I took 33 pictures in a circle of a replica of King Tut's headpiece, processed them with 123D Catch, and then tried to refine them in Zbrush and Modo. But I can't export the UV texture from Modo to Zbrush. Any help?
I modeled the snake and bird emblems on his forehead from sketch today. Almost ready to start making the various PBR maps for this object so I can render it real time in UE4.
I decimated the main face part of the model down to about 15,000 polygons, exported the low res version to Modo for UV mapping, and I also painted over two of the actual photographs I took of the replica for planning purposes. The green represents the sections of the model that are going to be white for the metalness map in UE4.
Got all the various pieces decimated down to a reasonable level, baked their normal maps separately, then used Modo to combine all the files and export to fbx format, and then I imported the new combined file into UE4. I then used one of the physically based textures supplied on the marketplace (for free!) and combined the normal maps into this new PBR texture.
Took about 3 hours and sculpted a zombie extra from the walking dead, but then changed the lighting up to mimic more of the classic black and white horror movie vibe. Hope you enjoy!
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Could I get some critique on it?
Also, I find the subheaders on the animated box very cheesy and somewhat over-salesy, you've got good work in there and I think you do not need to push it too hard. For example, "Precise and beautiful real life sketches." -- they are really good and people will see that. If the sketches were not good the words would only make matters worse, I think you could drop the subheaders.
But yeah, you are honing your skills by creating a ton of art, that's what matters. Keep it up!
Here's what I've sculpted tonight. The wrinkles are a little overboard now that I look at it, but I can easily tone it down tomorrow. It's amazing how such little modifications can either make or break a likeness.
Anyway here is a Rembrandt study, done in about 2 hours. I avoided using my favorite textured brush, forcing myself to paint in whatever detail I wanted without relying on Photoshop to give me free stuff.
I feel like I'm improving, like the masters' greatness is rubbing off on me! I think I'm beginning to understand what it means to have either the light areas warm and the shadows cool, or the light areas cool and the shadows warm. Also I love the way Rembrandt fades his subject into the background so seamlessly that it took me around 30 minutes of painting this to realize the genius of this effect.
As a wise man once said: if you're not failing at a least a portion of what you do, you're not pushing yourself hard enough.
Here's a life study drawing, done standing up.
Here's two sketches of two dreams that I had the night before last.
And two sketches of a dream I had last night.
Here's the result!