Hey everyone, my name's Joel, I'm 19, and I'm an aspiring video game character artist. I'm brand new here at Polycount, and I'm looking forward to being a part of this community and benefiting from whatever critiques you may have.
I've been playing around with 3D graphic art software since I was 11, and I've been doodling since as long as I can remember. I tried college for a semester, but decided self teaching is more my thing,
so here I am at Polycount hoping to get much needed critique and encouragement as I start this journey to my dream job.
At least at first, this thread is going to have portraits done in pen. One a day. I may add 3D work into my daily routine as I get the hang of this, but I would love to hear suggestions as to other exercises I could do that would develop the necessary skills I need to be a character artist.
I thought it would be fitting to draw Joel from the Last of Us to start this off as my name is Joel.
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Here's my website as well.
http://joelgafford.com/
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This is absolutely amazing!
Decided to start doing more gesture drawings. This lady's throwing candy out for a parade, in case you were wondering!
This done from reference of a painting done for a book called "Dinotopia" in 1998. Found the image in the book called "Color and Light, A Guide for the Realist Painter" by James Gurney.
And here's a fractal I rendered with depth of field in Mandelbulb 3d