WIPdate... armor texture is about 75% of the way there methinks. Gathered some reference today to make a start on the skin areas this week as atm they remain untouched besides a lil polypaint flavoring from yonks ago.
need more free time, caffeine and coke!!!!! :poly115::poly122::poly105::poly142:
all kinds of wippery going on!! polypaint, expression, hair are super dirty/thinking in 3D, but thought id throw it up so people know im still alive!
Hey guys! so heres a new design im working on! im gonna try to push this one as far as i can and clean it after + textures and renders! The final image will only show the bust of the character so im not going to design and model the lower parts.
Hi I am in need of some help, I need to have this piece presentable before this weekend for potential employers. I need some honest feedback of setting up a model for presentations in marmoset toolbag 1, just some general advice and any feedback in helping me make this and my other pieces more presentable would help. please do not sugar coat anything if you see something wrong please point it out because I am here to learn.
The model is baised off of the april fools day joke concept posted by copcom
The red "George" version of the space tug - still a WIP. I wanted to design a spacecraft that looked just as good inverted to take advantage of the zero-G space it exists in.
a wip of my mini fridge, probably need to lower the overall gloss values of the non metal stuff and a bit more detail on the back and I should be good.
The red "George" version of the space tug - still a WIP. I wanted to design a spacecraft that looked just as good inverted to take advantage of the zero-G space it exists in.
Just some nature stuff... probably going to add ruins, a tree or two, some bushes, and call it a day. Trees in the back are old placeholders, all bark textures are placeholders too. I feel like the sculpted detail on the rocks isn't there yet either.
Replies
For more view my sketchbook thread
http://www.polycount.com/forum/showthread.php?p=2062143#post2062143
HighPoly Geometrie is done, still to hard edges:
Larger image http://i.imgur.com/Ph01g0L.jpg
Final concept image
...For an alpha... >.>
eh, it looks alright. Nothing to write home about....
VERY nice!!
all kinds of wippery going on!! polypaint, expression, hair are super dirty/thinking in 3D, but thought id throw it up so people know im still alive!
Let me know what you think about it so far!
thread : http://www.polycount.com/forum/showthread.php?p=2062410#post2062410
Poly modeling in softimage, sketch in Zbrush, simple render whith archimat and HDRI in SI mental ray, post photoshop.
Thats crazy!
This was my latest little project
The model is baised off of the april fools day joke concept posted by copcom
concept
Great work everyone!
a wip of my mini fridge, probably need to lower the overall gloss values of the non metal stuff and a bit more detail on the back and I should be good.
Oo amazing work !
I am making Crimson Typhoon from the movie Pacific Rim as Jaegirl version. Here is the concept and a wip screenshots.
The thread:
http://www.polycount.com/forum/showthread.php?t=134738
Love the amount of beautiful detail you have put in there! very inspiring!
http://www.polycount.com/forum/forumdisplay.php?f=80
Clayface from the Batman universe.
Done in zbrush.
I got some holidays so i keep on testing Sculptris based on Gregs Halloween concept from http://creaturebox.com
^^^I'm lovin' this
Took a break from the skyline..( I will finish it) and jumped on the gun bandwagon! Having a pop at the Elysium SMG. Crits welcome.
Trevorcollard.com
i tweaked my banner saga fan art sculpt a bit and i'm calling it done. also a turntable and more views here. http://www.artstation.com/artwork/the-banner-saga-fan-art
ITS HAPPENING!!!