The project created by David Bastien-Robert, Patrick Chamberland and myself Samuel Gauthier. We are student at Centre NAD, 4th semester.
The entire scene is running in real-time on Unreal Engine 3 (UDK)
I just finished texturing the lowpoly and put it in Unreal 4. The way Unreal renders materials is stunning, considering I just put in the basic diffuse, normal and specular and 2 constant nodes for metallic + roughness. I can't wait until someone makes a game that really uses all the features.
On Topic: I feel this gun could need big numbers printed on it, but don't know where. It's the first day with the texture. Paint is still wet, so maybe I come up with some alternative designs later. This was an odd one to begin with.
Oh yeah, and the mag. Still have to make the highpoly and keep forgetting about it ^^
Totally finished with this Earth material in UE4. Really happy with how the atmospheric scattering/glow turned out. All done using gradients mapped along the directional light vector.
Decided to pick up the old character challenge from January. Texture is almost done aside from a few touch ups. Texture is diffuse only. Next is to rig it and get it up on sketchfab or something.
It's been a while since I posted anything. I'm getting ready to graduate at the end of the month so I've been working on new projects as well as fixing up some of my old projects. Please feel free to critique!
The project created by David Bastien-Robert, Patrick Chamberland and myself Samuel Gauthier. We are student at Centre NAD, 4th semester.
The entire scene is running in real-time on Unreal Engine 3 (UDK)
Character looks nice but the sword could use some work. Those cuts on the blade are way way too deep. As it stands now a good blow will break the sword. Try to make those cuts more superficial.
Jumping back on this guy again - some of you may remember it from when I started working on it aaaaaages ago. I'll be using him as a way to try the PBR thing on a whole character in UE4 or Toolbag.
First post here (polycount)!
I've been working on texturing objects for a rustic forest retreat, a sort of put-together little shack for a person who practices alchemy. https://sketchfab.com/Fed
[sketchfab]9b68cf5cd32a403d809051e77bf92a7b[/sketchfab] Rockingchair by Federico Marchesi on Sketchfab
Totally finished with this Earth material in UE4. Really happy with how the atmospheric scattering/glow turned out. All done using gradients mapped along the directional light vector.
a WIP I'm working on from time to time. changed the hair though still quite rough, not sure how I like it. also added a Franck Ribery inspired facial scar.
a WIP I'm working on from time to time. changed the hair though still quite rough, not sure how I like it. also added a Franck Ribery inspired facial scar.
Replies
Done baking and put in the base colors and tattoo's.
Need to build a basic rig.
The entire scene is running in real-time on Unreal Engine 3 (UDK)
Video:
https://vimeo.com/93441834
I finally made a presentation for a project Ive been working on for wayyy too long, but its done now. And I also I made a little hand painted scene.
On Topic: I feel this gun could need big numbers printed on it, but don't know where. It's the first day with the texture. Paint is still wet, so maybe I come up with some alternative designs later. This was an odd one to begin with.
Oh yeah, and the mag. Still have to make the highpoly and keep forgetting about it ^^
[ame="http://www.youtube.com/watch?v=gOYy1T-U_kQ"]Unreal Engine 4 Earth Material[/ame]
My first personal project! (which is finished!)
Modelling in 3ds Max. Texturing/Baking done in Substance Designer
I'm trying some new "branding" for my portfolio (which is desperate need of an overhaul lol) too
C&C welcome
I documented this on my blog too!
I'm a huge fan of Kekai Kotaki, so I made a fanart sculpt of one of his illustrations.
Let me know what you guys think.
I just finished my very first dota2 submission for Natures Prophet.
Workshop page here
Workshop page here
Thanks for taking a look polycounters! I appreciate.
love this
Holy how long did you guys work on this?
Turntabletime:
"Tyrkon, the Flail of Avernus" Workshop page here
"Essence Of Verodicia" Workshop page here
Character looks nice but the sword could use some work. Those cuts on the blade are way way too deep. As it stands now a good blow will break the sword. Try to make those cuts more superficial.
I love this.
Working on this guy right now :
A few things still need to be done to call this one done.
3d model render into pixel art!
I've been working on texturing objects for a rustic forest retreat, a sort of put-together little shack for a person who practices alchemy.
https://sketchfab.com/Fed
[sketchfab]9b68cf5cd32a403d809051e77bf92a7b[/sketchfab]
Rockingchair by Federico Marchesi on Sketchfab
https://www.youtube.com/watch?v=OspMr4hGcJA
Damn, that is really well done dude. Only thing I would suggest is adding some signs of civilization on the night side of the planet: http://spaceflight1.nasa.gov/gallery/images/station/crew-25/hires/iss025e009840.jpg
Now make it a full game and take my money
Worked on this over a couple of lunch breaks at work, focussed on learning dDo & PBM.
Markel this is raaaad, dude you should keep posting good stuff ! xD