Just allowed to publish a model for a set of to-be-3D printed figurines, for The Agents. Can be bought through their returning kickstarter campaign (if you're into card games, definitely worth a look).
Was fun! The awesome concept art for the game is by the talented Danny Morison.
Started making isometric game assets. This is 3D but rendered as a isometric projection, trying to get a pixel-art(ish) look. This is my first asset for my game, still need to tweak lots of things but it looks promising. The image has 65 frames and runs for 2 seconds, i probably half the amount of frames for performance sake later. I am using Ink n Paint material for the outline, the inner "linework" is in my defuse.
Still working on the HP of my AK47. I must soften the Edges and add the Cover Button which is facing the players eyes. And there is some other geometry to add. I think i will finish the HP tomorrow.
Amazing character Timcow, but to much detail. No where for my eyes to rest. I think the contrast in that camo is really hurting what is otherwise a great character.
First run over the entire cow texture sheet thing stuff. I want to add some mudd or something to around the feet to ground it a bit more.
Shaaarpppeennnnn
Replies
Was fun! The awesome concept art for the game is by the talented Danny Morison.
This was my contribution:
thanks for lookin'!
Subject: PP 19-01 vityaz (High-poly)
Feedbacks are always welcome
[IMG][/img]
Beeing working on this sandbox game and this is one of the characters , it still needs some work here and there..
I did a turntable video but the compression is kinda bleh. Not super great at the video stuff.
[ame="http://www.youtube.com/watch?v=7UdeWhWR8Ps"]Spirited Away Polycount art jam fan piece - YouTube[/ame]
Cylon Raider!
I can't really find the artist for the reference I followed but it's from "Vex Studios"
Thanks man I made a picture with the maps I used for the enviro, the emissive effect was made in the material in UE4
Did a little bit of sculpting, having a blast but a lot of work to go.
Looks good bro
Here is a non-camo variation....seem to be stuck in orange mode today!
First run over the entire cow texture sheet thing stuff. I want to add some mudd or something to around the feet to ground it a bit more.
Shaaarpppeennnnn
Original Character Design by Danielle Brown
thanks for lookin'
Big Wave Rider :
Thanks! awesome work too!