Well I have been working off and on this Goliath Character for a bit and have no idea how to make the body look better. If anyone wants to take a crack at it and are bored here you go. I learn by seeing my mistakes through other peoples versions. http://www.dwbailey.com/images/goliath02.ZTL [/URL]
Did a fan art of Sakimi Chan's devil girl. Fell in love with it and had a day to do it so I tried to make it in 3D. Thanks for stopping by!
Zbrush with PS : ]
Sakimichan original: http://sakimichan.deviantart.com/art/Girl-496999831
Hey guys! i would like to share with you the process about how i did the hair for my piece in Mark Molnar's book "Behind the pixel". Can´t wait to see her in the book, hope you like it!
Crosspost From my Riot Games Art Challenge thread.
Final Beauty shot and final Composite. The construction shot and Sculpt renders can be found on my thread (didn't want to spam)
@last hahaha I like that (at last) - Anyways dude that balloon is ridiculously amazing! Beautiful work man!
Great work to everyone else as well
I made some updates to my modular building scene and there is a ton of new info up in the thread from questions and posts from people. X-posting, Enjoy!
This post marks the 58th 59th and 60th rig all done by me in less than 8 months .All have full facial rigs ,full fk/ik as well .really trying to get these rigs moving .
I may make the rigs avialable at some point for free but wanna try and raise funds to finish all 100+ animals and 100+ character rigs .I dont want to crowd souce where there is to much of an option to get screwed on both ends .
Crosspost from [post=2211688]my scrapbook[/post]
Slowly, but making some progress on my clockwork faerie.
Also, placeholders everywhere, and some quite dumb colors because it will be hard to keep track of the mechanics quite soon.
I like how her face looks like, but I don't know how to finish the head. Any ideas?
Here are a few shots of my Vault 13 dweller "Charles" from my Fallout fan-art project. This is the low poly (40k polys), textured (4K maps) model.
Created using: ZBrush 4R6 (main sculpt) Mudbox 2015 (character detail and photorpojection for skin textures), 3DS Max (retopology), Quixel Suite 1.x (texturing), rendered in Marmoset Toolbag 2
I recently finished a collaboration with another artist, Joy Lea.
Its pretty rare I have the time to collaborate with other artists pieces outside of my day job, so this was a treat.
As usual with my side work we created it in Vray, Maya and Zbrush.(No game rez stuff in this one) We had about 4 weeks to finish it, so we were pretty rushed!
Working on it. Not very Low Poly at the moment. But basically this are rotated Planes. Some of them with a Bend. the important thing is the Texture.
I have time i can make you a Breakdown.
That's amazing ajay, really nice work. Here is an asset I started during my last project that was never finished. Considering revisiting it when I have the time, what do you guys think?
Replies
http://www.dwbailey.com/images/goliath02.ZTL
[/URL]
Zbrush with PS : ]
Sakimichan original: http://sakimichan.deviantart.com/art/Girl-496999831
full thread of this project here.
[ame="https://www.youtube.com/watch?v=DRgnts_5wps"]FullBlast Teaser ouya - YouTube[/ame]
Progress thread here
To a point. After a while It gets cumbersome.
once again, I hope nobody is offended by this - let me know and I'll exchange the swastika with the polycount logo
More images : http://imgur.com/a/vadz2
Slowly, slowly. Thread soon!
If you like the music you can download the album here
https://angelgaitan.bandcamp.com
[ame="https://www.youtube.com/watch?v=mobIAJS7yPU"]Hair Sculpt - Etsuko Project - "Behind the pixel" - YouTube[/ame]
danielorive.com
That last image is a printout of the Blender blockout worked over in pen.
This is looking pretty sweet wester! love the concept!
Hey guys here is what i'm working on cross posting from my thread
WIPs available in my thread, cross posting from the Dota 2 Workshop thread.
How the hell did you model the top of that balloon ive been racking my brain for 5 minutes cant quite figure it out!
Final Beauty shot and final Composite. The construction shot and Sculpt renders can be found on my thread (didn't want to spam)
https://cdn.artstation.rocks/p/assets/images/images/000/359/687/large/jorge-alcala-zamora-revolver08.jpg?1418824667
Added a crappy beard, my alpha work needs improvement.
1967 Chevy Impala.
Im pleased with it so far
Great work to everyone else as well
I made some updates to my modular building scene and there is a ton of new info up in the thread from questions and posts from people. X-posting, Enjoy!
Youtube Link
Modular Building Set (UE4) - YouTube
Thread
--Edit:
For some reason my youtube video isn't showing up, does anyone know how to fix this?
Here's the full thread : http://www.polycount.com/forum/showthread.php?t=142356
Hope you like it!
I may make the rigs avialable at some point for free but wanna try and raise funds to finish all 100+ animals and 100+ character rigs .I dont want to crowd souce where there is to much of an option to get screwed on both ends .
Slowly, but making some progress on my clockwork faerie.
Also, placeholders everywhere, and some quite dumb colors because it will be hard to keep track of the mechanics quite soon.
I like how her face looks like, but I don't know how to finish the head. Any ideas?
http://www.polycount.com/forum/showthread.php?p=2211701
I've been really focusing on getting material definition looking good and getting to grips with PBR. I think I'm doing okay
[IMG]http://www.data.simont.de/lifedrawing/2014.12.17 calendar for grandparents.jpg[/IMG]
Created using: ZBrush 4R6 (main sculpt) Mudbox 2015 (character detail and photorpojection for skin textures), 3DS Max (retopology), Quixel Suite 1.x (texturing), rendered in Marmoset Toolbag 2
First post, woohoo!
https://s-media-cache-ak0.pinimg.com/originals/fe/d5/36/fed536f9857a73558cc9f38baa56f027.jpg
Its pretty rare I have the time to collaborate with other artists pieces outside of my day job, so this was a treat.
As usual with my side work we created it in Vray, Maya and Zbrush.(No game rez stuff in this one) We had about 4 weeks to finish it, so we were pretty rushed!
We created a tutorial based on the scene creation for 3dcreative magazine
More info on the process and higher rez image can be found HERE
-Devon Fay
Working on some renders, very slowly but surely.
Hot Air Balloon.
Been working on this alchemist guy for a while. Think I'm calling it done and move on.
Working on it. Not very Low Poly at the moment. But basically this are rotated Planes. Some of them with a Bend. the important thing is the Texture.
I have time i can make you a Breakdown.
That's really amazing, nice work!