On another more retro note... I am remaking the shambler for quake 1. The original makes me cry. So I am making a version that will do the evil bugger justice ingame. My avatar and him might be distant cousins too... hmmm
Oh man, I want to see this, easily on my top 20 list of enemies, They are so scary yet so cute at the same time.
Spaaace n stuff, I was inspired by the rosetta mission and interstellar, so i decided make a spacescape, might actually try and make some kinda game with this.
Can I please be given a rating on how close this is to a 9 or 10 sculpt, texture and render wise? Please help me out with whatever you think can be improve and why you would give it this rating in industry.
Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only humans, orcs, maps, wires and etc for industry. Im doing two humans but also focusing only on animals afterwards to be very marketable. I want to be unique. I care less also that this is an easier character compared to everyone that makes only humans! I want to have variety and learn in any way that I can to improve and make everything I create within reason 9 and 10s. If these other pieces are included in a reel (maps/wires included), is this a good one to include if this demon hits a 9 or 10?).
It also looks like Polycount compressed my image quality! First post here so learning about this site!
Thanks so much.
so if i can add my 2 cent :
Hey tbh, the reason I'd usually tell : practice a fuckton on anatomy first is for a simple reason. Most design/monster/everything scary that actually work really well do so because they are based upon the human anatomy. It works because the human eye and brain have something to relate to and then transcribe it to understand what makes it scary
If you go for crazy, unrelated design then the connction might no happen and you'll have something that will not be visually as striking.
If I look at the concept, just in the arms there is a lot of human anatomy right there, in the placements of the muscles, that I can't find on your model.
I can see that you've put some details like wrinkle, but I think they comes seconds in terms of importance. I think the character here lacks a good silouhette, which is way more important.
Texture wise, i wouldn't say it's not good, but it's generic. there's nothing differenciating your monster from others. red is a very used color for anything monster-like and in my opinion stopped having a effect long ago. trying some other colors might lead you to find something interesting.
All around I wouldn't say it's a bad piece but it's a very common piece. (not that MUCH of everything is *really* original) My advice would be to train more. The problem is not about making monster or orcs or human or flying cats from space with lasers, but in my opinion, it lacks silhouette and anatomy. I know it's the *problem* with Zbrush and it's appeal to make a lot of details.
The characters, weapons and vehicles I (re)modeled/textured for The Eridanus Insurrection are coming together nicely. It's really interesting throwing together large-scale battles with the current UNSC forces.
Currently working on a level for my end projects and started some fallout 3 Fanart today to, so got a lot of going on, and this is on top of other exams.
Got started learning Substance Designer yesterday. It was intimidating at first, but it's surprisingly intuitive once you get into it. Today I worked on this dirty/damaged tile floor material.
Hey guys, 2014 is going to end. What a great year!
eyo --> these creaturebox busts are great looking forward to see some colors. danpaz3d --> lovin your take on katharina.
Sladedigital --> haha I can imagine him loke like this now a days!
Also some stuff from my side which i finished recently
Replies
Thought I would do a sci-fi bust for a change....
http://www.polycount.com/forum/showthread.php?t=141304
[sketchfab]e58df57f8aaa462eb94e9e1d4b0b205a[/sketchfab]
the next morning I woke up and watch this guy again only to realize the roughness map made him really sweaty lol
Oh man, I want to see this, easily on my top 20 list of enemies, They are so scary yet so cute at the same time.
Nice tile material Josh!
:poly101:
This is amazing!
http://www.polycount.com/forum/showthread.php?t=141029
Cross-post from: http://www.polycount.com/forum/showthread.php?t=146060
[ame="https://www.youtube.com/watch?v=PSj3cATL4SY"]https://www.youtube.com/watch?v=PSj3cATL4SY[/ame]
Holy shit dude, looks photo realistic, superb job!
so if i can add my 2 cent :
Hey tbh, the reason I'd usually tell : practice a fuckton on anatomy first is for a simple reason. Most design/monster/everything scary that actually work really well do so because they are based upon the human anatomy. It works because the human eye and brain have something to relate to and then transcribe it to understand what makes it scary
If you go for crazy, unrelated design then the connction might no happen and you'll have something that will not be visually as striking.
If I look at the concept, just in the arms there is a lot of human anatomy right there, in the placements of the muscles, that I can't find on your model.
I can see that you've put some details like wrinkle, but I think they comes seconds in terms of importance. I think the character here lacks a good silouhette, which is way more important.
Texture wise, i wouldn't say it's not good, but it's generic. there's nothing differenciating your monster from others. red is a very used color for anything monster-like and in my opinion stopped having a effect long ago. trying some other colors might lead you to find something interesting.
All around I wouldn't say it's a bad piece but it's a very common piece. (not that MUCH of everything is *really* original) My advice would be to train more. The problem is not about making monster or orcs or human or flying cats from space with lasers, but in my opinion, it lacks silhouette and anatomy. I know it's the *problem* with Zbrush and it's appeal to make a lot of details.
anyway, hopes that helps
@kosh : looks amazing, thanks for the tuts !
here's some christmas babe.
Vi:
http://www.polycount.com/forum/showthread.php?t=141159
More screenshots and video you can see here: http://www.polycount.com/forum/showthread.php?t=146064
I am brand new to 3D modelling software so any advice on my first piece would be hugely appreciated. :thumbup:
I have made an attempt at a 3D Batman model in Mudbox.
Cheers guys :poly122:
/Users/stevenharris/Desktop/mudbox/Screen Shot 2014-12-21 at 22.02.04.png
/Users/stevenharris/Desktop/mudbox/Screen Shot 2014-12-21 at 22.02.17.png
don´t know why, but she is stellar, fantastic, awesome
Really cool stuff in your thread dude!
I've just finished my hand painted environment:
More stuff and breakdowns here.
[SKETCHFAB]22e9f20f632647f7ad77247aa4bfd556[/SKETCHFAB]
http://www.youtube.com/watch?v=Nyg9RFOVIjk
(Crosspost from http://www.polycount.com/forum/showthread.php?t=143867)
So many inspiring and amazing entries. So glad I managed to find the time to finish it.
Link to my WIP
dude, c'mon
upload the images to imgur or your image uploader of choice and then post the link with the [IMG]tags around it here and it will show up. [/img]
[ame]http://www.youtube.com/watch?v=vct8CwOHo6k[/ame]
You can see more on my thread : http://www.polycount.com/forum/showthread.php?t=138159
Update
Going to print tomorrow.
done this based on one of Max Davenport's awsome works
Full Progress Recorded
[ame="https://www.youtube.com/watch?v=kI9QPZGShGE&hd=1"]https://www.youtube.com/watch?v=kI9QPZGShGE&hd=1] D FanArt[/ame]
[ame="https://www.youtube.com/watch?v=nQRWD9xviTk&hd=1"]https://www.youtube.com/watch?v=nQRWD9xviTk&hd=1] D FanArt[/ame]
Load of cool stuff on this thread people!
Evan you are a God. Add: God.
Amazing work bro, you plan on painting these ?
[SKETCHFAB]c296ac4f4056499e9a6494ffa32d8fb9[/SKETCHFAB]
progress thread
@eedobaba7726 great update man, keep it going.
Here's mine for the day, 100% procedurally done with SD:
More in the thread: http://www.polycount.com/forum/showthread.php?t=145608
Hey Free_Fall, how do your 3ds Max viewports look so good? Are you using Xoliul or something else?
eyo --> these creaturebox busts are great looking forward to see some colors.
danpaz3d --> lovin your take on katharina.
Sladedigital --> haha I can imagine him loke like this now a days!
Also some stuff from my side which i finished recently
Going to start painting this guy next
And some hair stuff.
Hope you like it.
Cheers,
Thomas
Those are looking great Evan, def captured the creature box style!