Hi PC! Here is my latest environment WIP; it's going to be part of a tutorial on thoughts around sci-fi design in the upcoming Vertex Vol. 3 magazine. Cheers
Hey all, see this new film I've just put out for a band using new face scanning technology & blender, specifically the structure sensor [www.structure.io]. Very stoked with the results! Please enjoy!
Can I please be given a rating on how close this is to a 9 or 10 sculpt, texture and render wise? Please help me out with whatever you think can be improve and why you would give it this rating in industry.
Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only humans, orcs, maps, wires and etc for industry. Im doing two humans but also focusing only on animals afterwards to be very marketable. I want to be unique. I care less also that this is an easier character compared to everyone that makes only humans! I want to have variety and learn in any way that I can to improve and make everything I create within reason 9 and 10s. If these other pieces are included in a reel (maps/wires included), is this a good one to include if this demon hits a 9 or 10?).
It also looks like Polycount compressed my image quality! First post here so learning about this site!
Can I please be given a rating on how close this is to a 9 or 10 sculpt, texture and render wise? Please help me out with whatever you think can be improve and why you would give it this rating in industry.
Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only humans, orcs, maps, wires and etc for industry. Im doing two humans but also focusing only on animals afterwards to be very marketable. I want to be unique. I care less also that this is an easier character compared to everyone that makes only humans! I want to have variety and learn in any way that I can to improve and make everything I create within reason 9 and 10s. If these other pieces are included in a reel (maps/wires included), is this a good one to include if this demon hits a 9 or 10?).
It also looks like Polycount compressed my image quality! First post here so learning about this site!
Thanks so much.
You'd get more direct feedback probably if you made a separate thread in Pimpig and Previews. WAYWO is for ogling mostly.
You'd get more direct feedback probably if you made a separate thread in Pimpig and Previews. WAYWO is for ogling mostly.
...*Ahem* 3D Art Showcase & Critiques. The old name was Pimping and Previews. Just to clear that up so you know where to post. :poly124:
But yeah, WAYWO is basically the thread people just scroll through and look at pretty art on. If you want feedback, you want to make your own thread.
All these Riot entries are SICK! Great job to all of you who made it to the deadline. Also everyone else, this forum is truly something special.
Here is my contribution to the amazing WAYWO, I did this for a school assignment we had this week. Nothing fancy plus we weren't allowed to use PBR. 300 tris and 1024 textures were the limit. Concept and all fluff made by me, hope you people like it .
Can I please be given a rating on how close this is to a 9 or 10 sculpt, texture and render wise? Please help me out with whatever you think can be improve and why you would give it this rating in industry.
Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only humans, orcs, maps, wires and etc for industry. Im doing two humans but also focusing only on animals afterwards to be very marketable. I want to be unique. I care less also that this is an easier character compared to everyone that makes only humans! I want to have variety and learn in any way that I can to improve and make everything I create within reason 9 and 10s. If these other pieces are included in a reel (maps/wires included), is this a good one to include if this demon hits a 9 or 10?).
It also looks like Polycount compressed my image quality! First post here so learning about this site!
Thanks so much.
maybe make a thread for your creations, people dont respond much in "what are you working on" it looks really solid work so far.
Wow soooo many epic entries for the RIOT contest. Much WIN!
On another more retro note... I am remaking the shambler for quake 1. The original makes me cry. So I am making a version that will do the evil bugger justice ingame. My avatar and him might be distant cousins too... hmmm
Alright so I went and posed this character so I thought I'd try to show him here. I also made a workflow tutorial for all those who are interested.The full resolution version can be found on my website: http://christophschoch.com/resource.html. You can also check out the progress thread here. Anyway, I hope someone out there finds this useful.
Skiffy - mai god that wireframe is looking SO damn good!
I've been jumping in and trying to learn Unity proper. I made a version of Pong and I'm looking to build more onto it. Focusing on the art side now (for at least a day or 2) to try and learn about Unity's material / art workflow. Also getting deeper into the UI system as well (love the update).
Skiffy - mai god that wireframe is looking SO damn good!
I've been jumping in and trying to learn Unity proper. I made a version of Pong and I'm looking to build more onto it. Focusing on the art side now (for at least a day or 2) to try and learn about Unity's material / art workflow. Also getting deeper into the UI system as well (love the update).
Replies
BUT #YOLO
All you people and your cray cray badass riot stuff.
Here's another Annie:
I just finished mine.. barely in time!
AKA 'fuck this where do I even hit this thing'
Looks pretty nice though!
Damn that looks like a photo of Big Jim!
I found this Toolbag 2 test of my Skyline:
That looks so good, Paul!
I hope you like it!
[SKETCHFAB]2107ab790c1c45868430ee3e832c04b2[/SKETCHFAB]
My Wip: http://www.polycount.com/forum/showthread.php?p=2170916#post2170916
Here is my 5 cents:
[SKETCHFAB]95233e2a8c0e4fe891301b9d673dadc3[/SKETCHFAB]
still a long way to go ! (cross-post from here)
Here is my thread
http://www.polycount.com/forum/showthread.php?p=2187175#post2187175
[SKETCHFAB]82e8c298611c40b08175f3e59f6f6662[/SKETCHFAB]
[SKETCHFAB]426c7bbae8ad4d91a4ed74b0e533e742[/SKETCHFAB]
[SKETCHFAB]44d658bf65df45cc9ecfeeb9705c85d4[/SKETCHFAB]
[SKETCHFAB]395c1ae9c77442c6b1ed289fa9c84345[/SKETCHFAB]
A little bit might be an understatement here. But your thematic take with this set is solid.
http://youtu.be/CRpz2J6luX0
J
[SKETCHFAB]7d74f2e19e534667864a112b55177d63[/SKETCHFAB]
and a bit from my current personal WIP project, a polypaint test in Marmoset and lowpoly hair cards
Cheers!
Sorin
Please also explain why this is or isnt a good piece for industry. (I care less about being told to make only humans, orcs, maps, wires and etc for industry. Im doing two humans but also focusing only on animals afterwards to be very marketable. I want to be unique. I care less also that this is an easier character compared to everyone that makes only humans! I want to have variety and learn in any way that I can to improve and make everything I create within reason 9 and 10s. If these other pieces are included in a reel (maps/wires included), is this a good one to include if this demon hits a 9 or 10?).
It also looks like Polycount compressed my image quality! First post here so learning about this site!
Thanks so much.
Might as well join all the Riot contest pimping
Here is my piece, inspired by the competition.
[SKETCHFAB]c2c6ff5bd0da4d10a8f67cfc4cf4f13b[/SKETCHFAB]
Just some more progress renders from me.
Here's something I've been woking on during my free time:
You'd get more direct feedback probably if you made a separate thread in Pimpig and Previews. WAYWO is for ogling mostly.
...*Ahem*
3D Art Showcase & Critiques. The old name was Pimping and Previews. Just to clear that up so you know where to post. :poly124:
But yeah, WAYWO is basically the thread people just scroll through and look at pretty art on. If you want feedback, you want to make your own thread.
I see people share their Riot entries here. Here are my two characters.
Caitlyn WIP thread
[SKETCHFAB]0c2c222919944c1fb879764b03f424ea[/SKETCHFAB]
Miss Fortune WIP thread
[SKETCHFAB]9bf65ef4147c44bc879f303104c02d9c[/SKETCHFAB]
Here is my contribution to the amazing WAYWO, I did this for a school assignment we had this week. Nothing fancy plus we weren't allowed to use PBR. 300 tris and 1024 textures were the limit. Concept and all fluff made by me, hope you people like it .
Youtube turntable.
http://youtu.be/ZV835ZKyMpE
EDIT: Fixed youtube link.
maybe make a thread for your creations, people dont respond much in "what are you working on" it looks really solid work so far.
Rendered in Quixel 3DO, edited in Photoshop.
On another more retro note... I am remaking the shambler for quake 1. The original makes me cry. So I am making a version that will do the evil bugger justice ingame. My avatar and him might be distant cousins too... hmmm
Enjoy!
"Skiffy shuffles off into the darkness"
I've been jumping in and trying to learn Unity proper. I made a version of Pong and I'm looking to build more onto it. Focusing on the art side now (for at least a day or 2) to try and learn about Unity's material / art workflow. Also getting deeper into the UI system as well (love the update).
Here is my mock up -
And here's it working in Unity -
Here's another shameless cross-post : http://www.polycount.com/forum/showthread.php?p=2215561#post2215561
just a skull
Looking great Jay !
sharing with you a Model of Crash bandicoot i did based on my own vision of how the character could look like in the games of nowadays