Looking great, I'm going to have to go over your workflow with you at some point on hangouts. Listening to that chat you were having earlier in the week was so helpful and watching your progress has inspired me to jump into it myself on my next item.
Is that just occlusion on there or have got a mix of prtp, prtn, occlusion, cavity etc?
up til here it wasn t really all that difficult. its just, how are you supposed to know what step comes first and which after that, was really helpful from spudnik to explain the core basics of his and others workflow. this way having a solid sculpt really makes way more sense and ads hopefully to the final result, i assume it does, but since i am not there yet i can only hope ^^
Has anyone elses items disappeared from the most popular list? My helmet has totally vanished even though it was on page 2 yesterday. I don't know why I bother...
I had no problem in that regard... did you try with the BWeapon bone?
You made a shuriken ? cool
i rig to the bone named: "something_shuriken" where i dont remember what the something part was
i have to rig it to another bone ?
EDIT: Yeah BWeapon was the right bone to rig to. Im new to blender so i can't find out what the original bone is for the already rigged model.
Although my shuriken is equipped in the correct pos/slot, the casting shuriken is the default one. I tested out other shurikens that i already had received from drops and their animations show correctly. Is there some other abbility/rig export i have to do in order to get my shuriken tossed instead of the original ?
(why isnt my pic resized lol:)? )
Hey guys , just came back from my mini vacation and I wanted to put some stufs on this months comp aswell:) . Going for a windrunner bow for start
here is the sketch i made
It suppose to be a poisonus spine thingy .
Hello community! I'd like to join again a month competition, started working on this ES head, its my first time I tryed to make a sculpt and to transfer the result on a low poly model, thats how it looks like with the AO.
@mihalceanu the bow looks really awesome, would also fir to medusa, she still needs a lot of staff, but ofc windrunner would be happy with this aswell! Good luck!
a little update from my set .. i hope you like guys
I kind of like it. I'm not sure about that mayan feel it has, and the way you do so there are more feathers/leafs at the top of the head. Even though it would look better in portrait view, it would look worse in ingame view, since it is wierd that the same type of leaf/feathers is suddenly half the size as it is in the lower part of the cape.
posting WIP on bounty hunter shuriken, Thanks for the tips on getting it rigged btw !
PLEASE, PLEASE gimme some feedback on it, specially on the parts that are "supposed to" look like animal hair/fur.
posting WIP on bounty hunter shuriken, Thanks for the tips on getting it rigged btw !
PLEASE, PLEASE gimme some feedback on it, specially on the parts that are "supposed to" look like animal hair/fur.
-snip-
While you have the look for the blades down, you need lower the visual noise on the fur parts. Try looking comparing the look of other fur items in the game. Remember that the shuriken is going to be seen relatively far away and is going to have a lower texture so all the high detail noise isn't needed. Stylize it and kind of create exaggerated clumps of fur. Compare how fur looks like in other stuff in the game and try imitate. Good work so far!
ti3 is over, get back to work ^^ so, i reduced tris to below 350 for ingame, have it at 490 on lod0, looks good sofar i think, normal map dont need invert, can start with color. BUT somehow the skinning is weird. i bound the complete weapon to the wrist bone, it is the arms slot for tusk but am not sure how to skin this thing so that its stiff and in the right angle.. have to trial and error i guess
Trying to cut the polys down, may have to tone down the shape and alter the model drastically, but will still look nice I feel, here is where I was up to WIP!
First coloring attempt, well i've been fiddling with it for a couple of hrs now. i am not sure on what is not done yet, it seems a little too much detail, what do you think?
Do you have any shots from the in game angles? I feel the wood could use some warmer highlights at the top to give it some gradient. I'd also be curious to see how the finer wood grain comes across at in game size.
yeah, the spec map is a little crazy, i take a look into that. darkening is a interesting suggestion, it was way to saturated when i started so i took lighter, brighter colors. but i guess there is a difference between dark and saturated ^^
Quick update on my Tusk back. Quick bake and super quick texture just for testing. I can see the bake erros on the metal ring, which I will sort. Any feedback on shape though?
Replies
Is that just occlusion on there or have got a mix of prtp, prtn, occlusion, cavity etc?
this. can't wait to see you finish it. You're growing up so fast! *sniff*
Bone Spirit Cap by Branch
BUT !
bounty hunter's shuriken slot riggs are broken. No matter what i do the model appears rigged to the root bone. Any suggestions ?
I had no problem in that regard... did you try with the BWeapon bone?
You made a shuriken ? cool
i rig to the bone named: "something_shuriken" where i dont remember what the something part was
i have to rig it to another bone ?
EDIT: Yeah BWeapon was the right bone to rig to. Im new to blender so i can't find out what the original bone is for the already rigged model.
Although my shuriken is equipped in the correct pos/slot, the casting shuriken is the default one. I tested out other shurikens that i already had received from drops and their animations show correctly. Is there some other abbility/rig export i have to do in order to get my shuriken tossed instead of the original ?
Hey guys , just came back from my mini vacation and I wanted to put some stufs on this months comp aswell:) . Going for a windrunner bow for start
here is the sketch i made
It suppose to be a poisonus spine thingy .
cheers
@mihalceanu the bow looks really awesome, would also fir to medusa, she still needs a lot of staff, but ofc windrunner would be happy with this aswell! Good luck!
I kind of like it. I'm not sure about that mayan feel it has, and the way you do so there are more feathers/leafs at the top of the head. Even though it would look better in portrait view, it would look worse in ingame view, since it is wierd that the same type of leaf/feathers is suddenly half the size as it is in the lower part of the cape.
Head piece done, Chen mount next
@Zaphk i love that texture it must look good in game
Working on an eaglesong for PL, just sculpting out the silhouette today.
Yeah I agree, maybe some feathers around the mane but pointing up
Umbrage by Vayne4800 and Stefco
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=168695239
PLEASE, PLEASE gimme some feedback on it, specially on the parts that are "supposed to" look like animal hair/fur.
While you have the look for the blades down, you need lower the visual noise on the fur parts. Try looking comparing the look of other fur items in the game. Remember that the shuriken is going to be seen relatively far away and is going to have a lower texture so all the high detail noise isn't needed. Stylize it and kind of create exaggerated clumps of fur. Compare how fur looks like in other stuff in the game and try imitate. Good work so far!
I had some time to make a beast master axe sketch to do next . ( I had a air spirit thing in mind )
hope you guys like it . cheers
ti3 is over, get back to work ^^ so, i reduced tris to below 350 for ingame, have it at 490 on lod0, looks good sofar i think, normal map dont need invert, can start with color. BUT somehow the skinning is weird. i bound the complete weapon to the wrist bone, it is the arms slot for tusk but am not sure how to skin this thing so that its stiff and in the right angle.. have to trial and error i guess
I will tone down the fur and enlarge details. More WIP incoming !
First coloring attempt, well i've been fiddling with it for a couple of hrs now. i am not sure on what is not done yet, it seems a little too much detail, what do you think?
ah few quick ones.
i kinda get the feeling that i hit something, and its not a wall ^^ I start to understand the whole texturing process and style a bit better.
JackyBoy: you could remove the metal rims(just bake them on the barrel body) and add poligons into the rest of the cup /top part of the barrel .
Found some time today to finish my beastmaster zbr .
First item finished! ^^
Crown of the Occult Protector by OniLolz and Zaphk
well there is actually ao map underlying the whole thing. maybe I add on at the top for more gradient shades.
so added ao and did some darkening on the wood gaps to make it more distinct ingame and reduce noise. shot is not scaled so its real res.
pear: Awesome work, fits the character perfectly!