PLing: Haha, thanks! It is one thing that I have been trying to improve on, since I'm not the best artist out there I atleast try to hit the mood I'm aiming for.
Bek: Yeah I saw that video, pretty funny stuff! I would totally dig a properly done sidescroller with all the Deus Ex-mechanics, conversations, exploration and so on!
This is a very informative section. ive gotten into coding 2D and sprite work myself in recent years..for fun that is..
Anyway I need more practice with shading but ive done more practice on animation
A move i re edited for a custom CVS2 terry bogard ive done. I re drew some things and just used different body parts of terry along with ralph's parts to make it happen.
start tackle down
Beat down
I always wanted my own terry bogard version to Have a swift EX take down move like Ralf from KOF.
Im practicing on bring my own original characters to life in pixel and code them like i do things for the mugen emulator engine
I had a bit of fun with subpixels today. Not a whole lot in terms of art, but some experimentation.
A 2x5 pixel font, with a 6x5 pixel intermediary shape to figure out what subpixels to use.
A simple set of diagonal lines, comparing regular greyscale AA with subpixel AA. The righthand (top-right) side is a mockup of how I imagined the subpixels to look.
dumping some from current folio. im glad we have a thread for this now
Oh man, lovely stuff. Those pixel guns! I can just see myself playing some game, seeing these in a ingame arms shop and browsing, thinking and deciding on which one I want to buy next for my character~.
Bought RPG maker recently and I plan to make a little RPG based on an idea I had a long time ago for a graphic novel. Yes... it's got zombies in it. :P
I wish there was more platformer based pixel art on this thread, it all looks awesome!
I would also love to see a tutorial on how to make an animated sprite, im so bad with 2D animation
Here is my submission to the weekly challenge on pixeljoint. The topic was Undiscoverable and limits was 9 colors max and only choose from 16 colors. I used 8 colors in mine.
feel kinda lame posting my stuff here those are all really good. but i made these quite a while ago, for this mmo. (i still dont know if they ever ended up using them there was talk of them being too detailed o.O)
Wow I opened this and the LowPoly Thread and I'm in heaven :0 Awesome stuff. I see some PJ'ers in here too : ). Well instead of spamming this with a ton of old work I'll just post 3 old things and a little menu I'm doing at the moment.
GB palettes are really fun! Also if anyone's up for talking about pixel art or seeing how pixel animations are done for games I do a bunch of streams over on twitch(twitch.tv/worldwithoutwords) if you wanna drop by. Or I'll just go stalk better pixel artists and hangout in their streams : D.
I did this for a Pacific Rim art challenge. Originally I just wanted to do a pre-battle scene kind of like on pokemon with a kaiju and a jaeger. I started doing some pixel versions of my sketches and it looked more like an NES game like Dragon Warrior and I liked it.
The top version is what I came up with just trying to do classic pixel game art. No restrictions really. Just doing it.
For the bottom I tried to emulate what could actually be shown on NES. I did a fair amount of research on the NES palette and the technical limitations. I went forward trying to recreate the top image with NES specs. Needless to say it was pretty challenging. I'm fairly certain the bottom image could be shown on NES but it might be more akin to an un-optimized scene in current gen-games.
Haven't posted on Polycount in a long time, but I like Pixel art and I figured that I'd go ahead and post some of the stuff I've done recently! Mine are a bit bigger though; usually about an inch across.
Haven't posted on Polycount in a long time, but I like Pixel art and I figured that I'd go ahead and post some of the stuff I've done recently! Mine are a bit bigger though; usually about an inch across.
Looks Like Ash from Pokemon. Nice Work looks good.
Guys what are you think about this ? Some Critics or improvement.
Looks great guys. I really want to make my self portrait in pixel style with photoshop.
Is there any tutorial on doing this thing? Or is there any other painting program specially for pixel art stuff?
@Up
I'm pretty sure that its Quote from Cave Story, not Ash. Great game, btw!
I created an attack and death sprite of a Scarab Beetle for some game that never got published. Pretty fun stuff. I never new there was a pixel art thread until recently. This makes me extremely happy. It feels good to take a step back from 3D Modeling and create some traditional pixel art.
Pretty cool thread. Wish there was as much work here as the Lowpoly and What are you working on thread. This is all great stuff. Reminds me of the good old Nintendo and Genesis days.
Haven't posted on Polycount in a long time, but I like Pixel art and I figured that I'd go ahead and post some of the stuff I've done recently! Mine are a bit bigger though; usually about an inch across.
Looks really awesome! His movement is awkward though, right arm and leg should not be going the same direction, same with the left. It's usually right arm forward and left leg forward.
Hey hey! Here is my submission for the weekly challenge over at www.pixeljoint.com. This weeks theme was "Inner Body Experience" and this is supposed to be some kind of alien brain cave or something 15 colors.
If you're interested in making games of your artwork and have an iPad check out our app GamePress. We have some artists who jumped on board and were able to make some cool games featuring their art really quickly and easily.
My friend James (Bobo) recommended I drop here. First off - there is soooo much fantastic art here, seriously!!! The talent level is incredible on every front. Super duper inspirational!
I've been working on a pixel art game called Boss 101 for a few months now.
***Warning - tons of animated gifs are in this post - hopefully they load quickly for you!***
Boss 101 - the story about a boy, his jetpack and MILLIONS of randomly generated bosses.
Join Max and S.T.E.V.E. as they adventure across the galaxy battling the baddies and bringing home the ice cream. Boss 101 is an arcade shooter and much more! We have procedurally generated levels, bosses and gameplay. On top of that we're bringing you as much humor and entertainment as possible while you play.
So yep, it's a shooter at it's core and at the risk of using "marketing-speak" we like to think it's a little more than that since it's got a story driving it forward. That's right, we said it. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. For one, did you know this whole adventure is triggered when your brother makes a simple (for him) birthday request?
Check out the screens below to get an idea!
Command Center Main Room
First off though - let's check out the work on the Command Center main room - YOUR main room in the game!
We've been adding ambient touches to the room. This is your first stop in the game and where you hang out with Max and Steve. This week we updated the window with animations and gave Max and Steve a gloss pass.
Fist Cannon - YEAH BUDDY!
Some screenshots which explain the kinds of bosses you will be fighting (and what you might fight them with)!
Bow in action
Some Croco-spider Boss getting wasted!
These were all made in the MAGICAL Make A Boss Creator that YOU CONTROL. The thing here is you are in charge not only of outfitting yourself but you get to roll YOUR OWN BOSS! That's right, each level and each boss is basically designed by you with the magical MAKE-A-BOSS generator (see image):
From that machine you end up with this kind of stuff:
Say you were to roll a COMPLETE set for the kitty boss he would look like this!
And when you need some fashion help and stylish upgrades we have HATS!!
Here's just ONE of the SWEET hats you can purchase and bring into battle! Calibretto from Battlechasers!
You might end up in a warp tunnel blasting samurai swords!
Hope you enjoyed that and check out the Facebook page and main site for more info, videos and a playable demo!
I had no idea this thread existed Some excellent work here.
Here's an abandoned prototype from me. I did all the artwork, but my coder's life got serious and he had to do other stuff.
Atomic Jetpack (Cursor keys and space bar) - Play here
Disclaimer: There's a missing asset which is represented by the red circle (it's a missile turret - don't stay in the circle for too long), and the second level is so broken it's unbeatable. HARDCORE.
Here's some stuff from an oooold, abandoned project that wasn't too fun (and was for iOS, which I don't enjoy developing for). I did all the art stuff, animation, and music.
The artwork is slowly but surely coming along. A musician has also joined me in helping to establish the mood for the game as well. You can listen to some of his work here: http://vegetarianmeat.bandcamp.com/track/daily-grind
Replies
Bek: Yeah I saw that video, pretty funny stuff! I would totally dig a properly done sidescroller with all the Deus Ex-mechanics, conversations, exploration and so on!
Anyway I need more practice with shading but ive done more practice on animation
A move i re edited for a custom CVS2 terry bogard ive done. I re drew some things and just used different body parts of terry along with ralph's parts to make it happen.
start tackle down
Beat down
I always wanted my own terry bogard version to Have a swift EX take down move like Ralf from KOF.
Im practicing on bring my own original characters to life in pixel and code them like i do things for the mugen emulator engine
Loving this thread, so I thought I'd contribute with some of my pretty recent stuff
ive got a ton of this stuff, i should go through and find the good bits
edit: 3MB GIF
https://dl.dropboxusercontent.com/u/11806970/horse_bow_spear/3.gif
When i see that this music comes to mind, [ame="http://www.youtube.com/watch?v=VXQzyVy9fYM"]Streets of Rage 2 Opening Theme Music - YouTube[/ame]
because it's similar to the back drop in the into and later levels of the game Streets of rage 2.
An old bandmate. (after lurking for years, I think this is my first post. You guys rock!)
Oh man, lovely stuff. Those pixel guns! I can just see myself playing some game, seeing these in a ingame arms shop and browsing, thinking and deciding on which one I want to buy next for my character~.
Digging it!
Bought RPG maker recently and I plan to make a little RPG based on an idea I had a long time ago for a graphic novel. Yes... it's got zombies in it. :P
I want to play this one. Pay $10 up front to beta? ^_^
I would also love to see a tutorial on how to make an animated sprite, im so bad with 2D animation
I entered a challenge over at http://www.pixeljoint.com with this one:
And something else:
[/URL]
Here is my submission to the weekly challenge on pixeljoint. The topic was Undiscoverable and limits was 9 colors max and only choose from 16 colors. I used 8 colors in mine.
http://silkgames.com/nestalgia/
GB palettes are really fun! Also if anyone's up for talking about pixel art or seeing how pixel animations are done for games I do a bunch of streams over on twitch(twitch.tv/worldwithoutwords) if you wanna drop by. Or I'll just go stalk better pixel artists and hangout in their streams : D.
The top version is what I came up with just trying to do classic pixel game art. No restrictions really. Just doing it.
For the bottom I tried to emulate what could actually be shown on NES. I did a fair amount of research on the NES palette and the technical limitations. I went forward trying to recreate the top image with NES specs. Needless to say it was pretty challenging. I'm fairly certain the bottom image could be shown on NES but it might be more akin to an un-optimized scene in current gen-games.
Guys what are you think about this ? Some Critics or improvement.
Is there any tutorial on doing this thing? Or is there any other painting program specially for pixel art stuff?
@Up
I'm pretty sure that its Quote from Cave Story, not Ash. Great game, btw!
PL-Fighter - Looks nice! The head seems a little flat though; you might see about curving it's outline a bit more, or changing the shading a bit.
Pretty cool thread. Wish there was as much work here as the Lowpoly and What are you working on thread. This is all great stuff. Reminds me of the good old Nintendo and Genesis days.
[EDIT]
Got some feedback, had WAY too much contrast.
Looks really awesome! His movement is awkward though, right arm and leg should not be going the same direction, same with the left. It's usually right arm forward and left leg forward.
Thanks William! I am digging your bug animations. That death one is super gross
Cheers!
Hakan SSF4
If you're interested in making games of your artwork and have an iPad check out our app GamePress. We have some artists who jumped on board and were able to make some cool games featuring their art really quickly and easily.
You can download it from the app store for free:
https://itunes.apple.com/us/app/GamePress/id637370800?mt=8
From a little game I am making.
I've been working on a pixel art game called Boss 101 for a few months now.
***Warning - tons of animated gifs are in this post - hopefully they load quickly for you!***
Boss 101 - the story about a boy, his jetpack and MILLIONS of randomly generated bosses.
Join Max and S.T.E.V.E. as they adventure across the galaxy battling the baddies and bringing home the ice cream. Boss 101 is an arcade shooter and much more! We have procedurally generated levels, bosses and gameplay. On top of that we're bringing you as much humor and entertainment as possible while you play.
So yep, it's a shooter at it's core and at the risk of using "marketing-speak" we like to think it's a little more than that since it's got a story driving it forward. That's right, we said it. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. For one, did you know this whole adventure is triggered when your brother makes a simple (for him) birthday request?
Check out the screens below to get an idea!
Command Center Main Room
First off though - let's check out the work on the Command Center main room - YOUR main room in the game!
We've been adding ambient touches to the room. This is your first stop in the game and where you hang out with Max and Steve. This week we updated the window with animations and gave Max and Steve a gloss pass.
Fist Cannon - YEAH BUDDY!
Some screenshots which explain the kinds of bosses you will be fighting (and what you might fight them with)!
Bow in action
Some Croco-spider Boss getting wasted!
These were all made in the MAGICAL Make A Boss Creator that YOU CONTROL. The thing here is you are in charge not only of outfitting yourself but you get to roll YOUR OWN BOSS! That's right, each level and each boss is basically designed by you with the magical MAKE-A-BOSS generator (see image):
From that machine you end up with this kind of stuff:
Say you were to roll a COMPLETE set for the kitty boss he would look like this!
And when you need some fashion help and stylish upgrades we have HATS!!
Here's just ONE of the SWEET hats you can purchase and bring into battle! Calibretto from Battlechasers!
You might end up in a warp tunnel blasting samurai swords!
Hope you enjoyed that and check out the Facebook page and main site for more info, videos and a playable demo!
Best,
-Tim
something i'm recently working on.
and yes, that un-named symbol means meat.
Here's an abandoned prototype from me. I did all the artwork, but my coder's life got serious and he had to do other stuff.
Atomic Jetpack (Cursor keys and space bar) - Play here
Disclaimer: There's a missing asset which is represented by the red circle (it's a missile turret - don't stay in the circle for too long), and the second level is so broken it's unbeatable. HARDCORE.
Here's some stuff from an oooold, abandoned project that wasn't too fun (and was for iOS, which I don't enjoy developing for). I did all the art stuff, animation, and music.
Atom Smasher Video: https://dl.dropboxusercontent.com/u/604868/Project%20Work/Atom%20Smasher/ScreenFlow.mov
Here is my latest one:
Glen, the overly kind chicken-owl-man. 9 colors